
Juri
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 4f faster (19f > 15f), longer distance
- Does not apply during U1
- Forward Dash: 4f faster (19f > 15f), longer distance
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Frame Buffer:
Character Specific Data
Juri
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.035 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+35+4 | Jump Distance: | 1.7 Forward, 2.04 Back | ||
DASHING | |||||
Forward Dash Frames: | 15 (U1: 18) |
Forward Dash Distance: | 1.54 (U1: 1.69) | ||
Back Dash Frames: | 27 | Back Dash Distance: | 1.20 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 24 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 7-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -9 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | -3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 30 | S | M | Ch Sp Su | Nearly identical to Far 5LP but with a taller hitbox |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 70 | S | M | Sp Su | During U1: has juggle potential and continues juggle state |
5HP (Close) | cl. ![]() |
s | a | r | B | KD | 100 | S | M | Sp Su | During U1: has juggle potential but no longer Sp cancellable on block |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 30 | S | M | Ch Sp Su | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 30*35 | S | M | Sp Su | 2 hits, both cancellable; During U1: has juggle potential, both hits Sp cancellable on hit/block |
5HK (Close) | cl. ![]() |
s | a | r | B | H | 40*70 | S | M | Sp Su / - | 2 hits, only 1st is cancellable; During U1: 1st hit has juggle potential, both hits Sp cancellable on hit |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | Nearly identical to Close 5LP but with a shorter hitbox |
5MP (Far) | far. ![]() |
s | a | r | B | H | 80 | 100 | M | Su | During U1: has juggle potential, becomes Sp cancellable on hit/block |
5HP (Far) | far. ![]() |
s | a | r | B | H | 120 | 200 | M | - | During U1: has juggle potential, becomes Sp cancellable on hit |
5LK (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | Ch Sp Su | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 70 | 70 | M | Su | During U1: has juggle potential, becomes Sp cancellable on hit |
5HK (Far) | far. ![]() |
s | a | r | B | H | 110 | 200 | M | - | During U1: has juggle potential, becomes Sp cancellable on hit |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 100 | 200 | M | Sp Su | During U1: chained version launches into free juggle state |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 60 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 100 | 200 | L | - | During U1: becomes Sp cancellable on hit; KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Sekku (Overhead) |
![]() ![]() |
s | a | r | B | H | 70 | 70 | H | - | During U1: has juggle potential |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | Sp | Puts airborne opponents into free juggle state; cancels to divekick |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | Does not knock down (KD version is now a command normal) |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | During U1: turns into angled j.MP |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
Tojushu | Air ![]() ![]() |
s | a | - | - | KD | 90 | 100 | H | - | Diagonal jumps only; knocks down like her USF4 j.HP |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 80 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Karen Kick (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Assatsu Kick (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Senpusha (Pinwheel) |
![]() ![]() 214+LK |
s | a | r | B | KD | 100 | 80 | M | Su | Has juggle potential |
MK Senpusha (Pinwheel) |
![]() ![]() 214+MK |
s | a | r | B | KD | 120 | 130 | M | Su | - |
HK Senpusha (Pinwheel) |
![]() ![]() 214+HK |
s | a | r | B | KD | 140 | 155 | M | Su | - |
![]() (Pinwheel) |
![]() ![]() 214+KK |
s | a | r | B | KD | 180 | 185 | M | FA | Has some juggle potential, but not on first hit |
Shikusen (Divekick) |
Air ![]() ![]() Air 214+K |
s | a | r | B | KD | 40 | 50 | M | - | Forward/Neutral jump only; K strength determines angle; puts opponent into limited juggle state |
+ Shirensen (Followup) |
+ ![]() |
s | a | r | B | KD | 20x2*80 | 20x2*90 | M | - | Non-EX divekicks only; hits inconsistently on some characters and may drop |
![]() (Divekick) |
Air ![]() ![]() Air 214+KK |
s | a | r | B | KD | 50*25x2*60 | 50*20x2*50 | M | - | Any jump angle; full animation plays out on hit/block; puts opponent into limited juggle state |
Kasatushi (Counter) |
![]() ![]() 214+P |
s | a | r | - | - | - | - | - | - | Armor absorbs attack, then teleports depending on which P was used; LP forward (can pass through opponent), MP back, HP straight up |
![]() (Counter) |
![]() ![]() 214+PP |
s | a | r | - | - | - | - | - | - | Armor absorbs attack; can teleport forward, up, or up+forward regardless of whether an attack is countered |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Jafutan (Store) |
![]() ![]() 236+K |
- | - | r | - | - | - | - | - | - | Hold K after storing, then release to activate special move; followup varies by K strength and by holding left, right, or neutral when releasing |
+ Fuhajin (Fireball) |
+ Release ![]() |
s | a | r | B | H | 50 | 50 | M | Su | LK low, MK mid, HK high |
+ LK Shotenha (Launching Kick) |
+ Release ![]() ![]() |
s | a | r | B | KD | 80*50 | 100*50 | M | Su | Projectile hitbox; launches opponent into limited juggle state |
+ MK Shotenha (Launching Kick) |
+ Release ![]() ![]() |
s | a | r | B | KD | 80*50 | 100*50 | M | Su | Projectile hitbox; launches opponent into limited juggle state |
+ HK Shotenha (Launching Kick) |
+ Release ![]() ![]() |
s | a | r | B | KD | 80*50 | 100*50 | M | Su | Projectile hitbox; launches opponent into limited juggle state |
+ LK Fusatsusen (Axe Kick) |
+ Release ![]() ![]() |
s | a | r | B | H | 50*30 | 50x2 | M | Su | Both hits cancellable |
+ MK Fusatsusen (Double Kick) |
+ Release ![]() ![]() |
s | a | r | B | KD | 50*70 | 50*80 | M | Su | 2nd hit cancellable |
+ HK Fusatsusen (Upkick) |
+ Release ![]() ![]() |
s | a | r | B | KD | 100*60 | 100*50 | M | - | - |
![]() (Fireball) |
![]() ![]() 236+KK |
s | a | r | B | KD | 50x2 | 50x2 | M | FA | Projectile angle: LK+MK low, MK+HK mid, LK+HK high |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Rochumou (Super) |
![]() ![]() ![]() 236236+K |
s | a | r | B | KD | 50*360 | - | M | - | Travels ~3/4 screen, locks into cinematic on hit |
Feng Shui Engine (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | - | - | - | - | Normals become chainable and special cancellable, dash moves slower/farther and low profiles; some normals gain more juggle potential and unique properties |
Kaisen Dankairaku (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 480 [75*30x6*75] |
- | M | - | [Damage on non-cinematic juggle, not factoring in damage scaling] |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: