Ultra Street Fighter IV/Dhalsim/Omega

From SuperCombo Wiki
Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Dhalsim

SSFIV-Dhalsim Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 11f faster (32f > 21f), shorter distance
    • Back Dash: slightly longer distance
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Dhalsim

VITALS
Health: 900 Stun: 900
WALKING
Forward Walk Speed: 0.025 Back Walk Speed: 0.020
JUMPING
Jump Total Frames: 3+56+4 Jump Distance: 2.2 Forward/Back
DASHING
Forward Dash Frames: 21 Forward Dash Distance: 1.12
Back Dash Frames: 29 Back Dash Distance: 1.47
FA + Forward Dash Frames: 21 FA + Back Dash Frames: 24
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 7-14
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -6 Lv1 FA + Back Dash (Block): -9
Lv2 FA + Forward Dash (Block): 0 Lv2 FA + Back Dash (Block): -3

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP Lp.png s a r B H 30 50 M Sp Su -
5MP Mp.png s a r B H 60 80 M - -
5HP Hp.png s a r B H 85 150 M - -
5LK Lk.png s a r B H 40 50 M - -
5MK Mk.png s a r B H 70 100 M - -
5HK Hk.png s a r B H 90 160 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
4LP (Back) Left.gifLp.png s a r B H 30 50 M - Hold LP for an overhead
Yoga Chop
(4LP Overhead)
Left.gifLp.png (Hold) s a r B H 60 100 H - -
4MP (Back) Left.gifMp.png s a r B H 70 100 M Sp Su -
4HP (Back) Left.gifHp.png s a r B H 80*50 150*100 M Sp Su / - -
4LK (Back) Left.gifLk.png s a r B H 30 50 M Sp Su -
4MK (Back) Left.gifMk.png s a r B H 65 100 M Sp Su -
4HK (Back) Left.gifHk.png s a r B H 100 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 25 25 L - -
2MP Down.gifMp.png s a r B H 60 60 L - -
2HP Down.gifHp.png s a r B H 80 100 L - -
2LK Slide Down.gifLk.png s a r B H 40 50 L Sp Su -
2MK Slide Down.gifMk.png s a r B H 70 100 L - -
2HK Slide Down.gifHk.png s a r B KD 100 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
1LP (Down+Back) Downleft.gifLp.png s a r B H 30 50 M Sp Su -
1MP (Down+Back) Downleft.gifMp.png s a r B H 60 100 M Sp Su -
1HP (Down+Back) Downleft.gifHp.png s a r B H 85 150 M Su -
1LK (Down+Back) Downleft.gifLk.png s a r B H 30 50 L Sp Su -
1MK (Down+Back) Downleft.gifMk.png s a r B H 60 100 L Sp Su -
1HK (Down+Back) Downleft.gifHk.png s a r B KD 100 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP Upright.gifLp.png s a - - - 40 25 H - back version of air normals?
j.MP Upright.gifMp.png s a - - - 70 140 H - -
j.HP Upright.gifHp.png s a - - - 80 240 H - -
j.LK Upright.gifLk.png s a - - - 40 25 H - -
j.MK Upright.gifMk.png s a - - - 70 120 H - -
j.HK Upright.gifHk.png s a - - - 90 160 H - -
j.4LP Air Left.gifLp.png s a - - - 20 25 H - -
j.4MP Air Left.gifMp.png s a - - - 80 50 H - -
j.4HP Air Left.gifHp.png s a - - - 100 100 H - -
j.4LK Air Left.gifLk.png s a - - - 40 25 H - -
j.4MK Air Left.gifMk.png s a - - - 80 50 H - -
j.4HK Air Left.gifHk.png s a - - - 100 150 H - -
Yoga Mummy
(Skull Dive)
Air Down.gifHp.png s a r B H 110 150 M - -
Yoga Spear
(Divekick)
Air Down.gifK.png s a r B H 70 50 M - Button strength determines angle; LK far, HK short
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 20 3 34 -21 KD 80 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 27 3 34 -15 crumple 70 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 3 34 crumple crumple 100 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Yoga Smash
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 150 200 T - KD Adv: +x
Yoga Throw
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 150 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Yoga Fire
(Fireball)
Qcf.pngLp.png
236+LP
s a r B H 50 50 M Su -
MP Yoga Fire
(Fireball)
Qcf.pngMp.png
236+MP
s a r B KD 60 100 M Su -
HP Yoga Fire
(Fireball)
Qcf.pngHp.png
236+HP
s a r B KD 60 100 M Su -
Ex.png Yoga Fire
(Fireball)
Qcf.png2p.png
236+PP
s a r B H 50x2 50x2 M FA -
LP Yoga Flame
(Fire Breath)
Hcb.pngLp.png
63214+LP
s a r B KD 100 100 M Su -
MP Yoga Flame
(Fire Breath)
Hcb.pngMp.png
63214+MP
s a r B KD 110 100 M Su -
HP Yoga Flame
(Fire Breath)
Hcb.pngHp.png
63214+HP
s a r B KD 130 100 M Su -
Ex.png Yoga Flame
(Fire Breath)
Hcb.png2p.png
63214+PP
s a r B H 25x2*100 50x2*100 M FA Final hit is FA cancellable
LK Yoga Blast
(Up Fire Breath)
Hcb.pngLk.png
63214+LK
s a r B KD 150 250 M Su Airborne opponents only
MK Yoga Blast
(Up Fire Breath)
Hcb.pngMk.png
63214+MK
s a r B KD 160 250 M Su Airborne opponents only
HK Yoga Blast
(Up Fire Breath)
Hcb.pngHk.png
63214+HK
s a r B KD 180 250 M Su Airborne opponents only
Ex.pngEx.png Yoga Legend Hcb.png2k.png
63214+KK
s a r B KD 30*70*140 0*250 M FA* Costs 2 bars; FA cancellable on hit only during Yoga Blast portion (no reason to do this)
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Yoga Bringer
(Pull-In)
Qcf.pngLk.png
236+LK
14 3 28 -13 3 50*30 - M Su* 2 hits; cancels on block only (1 hit); armor breaker, can only hit grounded opponents; combos from 4MK/1MP
MK Yoga Bringer
(Pull-In)
Qcf.pngMk.png
236+MK
17 3 25 -10 3 70*30 - M Su* 2 hits; cancels on block only (1 hit); armor breaker, can only hit grounded opponents; combos from 4HP
HK Yoga Bringer
(Pull-In)
Qcf.pngHk.png
236+HK
22 3 22 -7 3 100*30 - M Su* 2 hits; cancels on block only (1 hit); armor breaker, can only hit grounded opponents; combos from CH 4HP or Focus Crumple
Ex.png Yoga Bringer
(Pull-In)
Qcf.png2k.png
236+KK
14 3 28 -13 KD 30*10*60 0*150 M FA* Armor breaker, can only hit grounded opponents; free juggle state; 1 hit on block (FA cancellable), 3 on hit (2nd/3rd hits cancellable), can juggle into U1/U2 with FADC; KD Adv: +39 if no juggle
P Yoga Teleport Dp.png/Rdp.png + 3p.png
623 or 421+PPP
- - r - - - - - - -
K Yoga Teleport Dp.png/Rdp.png + 3k.png
623 or 421+KKK
- - r - - - - - - -
Ex.png Yoga Teleport Dp.png/Rdp.png + Hp.pngHk.png
623 or 421+HP+HK
- - r - - - - - - Teleports into the air immediately in front of or behind opponent
P Air Yoga Teleport Air Dp.png/Rdp.png + 3p.png
Air 623 or 421+PPP
- - r - - - - - - -
K Air Yoga Teleport Air Dp.png/Rdp.png + 3k.png
Air 623 or 421+KKK
- - r - - - - - - -
Yoga Tower Down.gif3p.png
2PPP
- - r - - - - - - -
Yoga Sweep Down.gif3k.png
2KKK
- - r - - - - - - Similar to a forward dash
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Yoga Inferno
(Super)
Qcf.pngQcf.pngP.png
236236+P
s a r B KD 340 - M - -
Yoga Catastrophe
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 300 - M - -
Yoga Shangri-La
(Ultra 2)
Air Qcf.pngQcf.png3p.png
Air 236236+PPP
s a r B KD 450 - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

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