Ultra Street Fighter IV/Deejay/Omega

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Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

DeeJay

SSFIV-DeeJay Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 3f faster (19f > 16f)
    • Back Dash: slightly farther distance
  • Normal Move Changes:
  • Command Normal Changes:
    • Sunrise Heel (3MK) - New attack, Overhead
    • Maximum High (6HK) - New attack, whiffs on crouching opponents, can be juggled into
      • Leads to Funky Summersault (+ 2HK) Target Combo
    • Knee Shot (Air 2LK) - No longer changes jump trajectory, puts airborne opponents into limited juggle state
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Dee Jay

VITALS
Health: 1000 Stun: 1000
WALKING
Forward Walk Speed: 0.055 Back Walk Speed: 0.040
JUMPING
Jump Total Frames: 4+37+4 Jump Distance: 1.98 Forward, 1.62 Back
DASHING
Forward Dash Frames: 16 Forward Dash Distance: 1.15
Back Dash Frames: 27 Back Dash Distance: 0.93
FA + Forward Dash Frames: 18 FA + Back Dash Frames: 22
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-16 FA + Back Dash Airborne: 4-12
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -3 Lv1 FA + Back Dash (Block): -7
Lv2 FA + Forward Dash (Block): +3 Lv2 FA + Back Dash (Block): -1

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H 30 50 M Ch Sp Su -
5MP (Close) cl. Mp.png s a r B H 70 100 M Sp Su -
5HP (Close) cl. Hp.png s a r B H 50*70 70*130 M Sp Su / Su 2 hits, only 1st can be special cancelled
5LK (Close) cl. Lk.png s a r B H 30 50 M Sp Su -
5MK (Close) cl. Mk.png s a r B H 70 100 M Sp Su -
5HK (Close) cl. Hk.png s a r B KD 60*40 120*80 M - / Su 2 hits, only 2nd is cancellable; has juggle potential
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H 30 50 M Ch Sp Su -
5MP (Far) far. Mp.png s a r B H 90 110 M Sp Su -
5HP (Far) far. Hp.png s a r B H 100 200 M - -
5LK (Far) far. Lk.png s a r B H 40 50 M Sp Su -
5MK (Far) far. Mk.png s a r B H 60 100 M - -
5HK (Far) far. Hk.png s a r B H 110 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 20 50 M Ch Sp Su -
2MP Down.gifMp.png s a r B H 80 80 M Sp Su -
2HP Down.gifHp.png s a r B H 90 200 M Sp Su -
2LK Down.gifLk.png s a r B H 30 50 L Ch Sp Su -
2MK Down.gifMk.png s a r B KD 90 150 L Sp Su Knocks down, but can combo into some faster special moves
2HK Down.gifHk.png s a r B KD 110 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Sunrise Heel
(Overhead)
Downright.gifMk.png s a r B H 80 100 H - -
Maximum High Right.gifHk.png s a r B H 80 100 M TC Whiffs on crouching opponents; can be juggled into
+ Funky Summersault + Down.gifHk.png - a - B H 80*20*50 100*20*70 M - Works even after juggling into 6HK; KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 40 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 70 80 H - -
j.HP (angled) Upright.gifHp.png s a - - - 120 140 H - -
j.LK (angled) Upright.gifLk.png s a - - - 50 60 H - -
j.MK (angled) Upright.gifMk.png s a - - - 90 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - 130 150 H - Knocks down vs. airborne opponents
j.LP (neutral) Up.gifLp.png s a - - - 40 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 70 80 H - -
j.HP (neutral) Up.gifHp.png s a - - - 120 150 H - Knocks down vs. airborne opponents
j.LK (neutral) Up.gifLk.png s a - - - 50 60 H - -
j.MK (neutral) Up.gifMk.png s a - - - 90 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 120 150 H - -
Knee Shot Air Down.gifLk.png s a r - - 50 60 H - Diagonal jumps only; doesn't affect air trajectory; causes limited juggle state on airborne opponents
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 22 2 36 -22 KD 100 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 36 -16 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 36 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Swing Over Launch
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Flip Throw
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Air Slasher
(Fireball)
Qcf.pngLp.png
236+LP
s a r B H 50 50 M Su notes
MP Air Slasher
(Fireball)
Qcf.pngMp.png
236+MP
s a r B H 50 50 M Su notes
HP Air Slasher
(Fireball)
Qcf.pngHp.png
236+HP
s a r B H 50 50 M Su notes
Ex.png Air Slasher
(Fireball)
Qcf.png2p.png
236+PP
s a r B H 50 50 M FA notes
+ Ex.png Air Slasher 2nd
(2nd Fireball)
+ 2p.png s a r B KD 50 50 M FA notes
LP Machine Gun Upper Qcb.pngLp.png
214+LP
s a r B KD 90
[150]
140
[220]
M Su [Mashed version]; Final hit not cancellable
MP Machine Gun Upper Qcb.pngMp.png
214+MP
s a r B KD 110
[179]
140
[238]
M Su [Mashed version]; Final hit not cancellable
HP Machine Gun Upper Qcb.pngHp.png
214+HP
s a r B KD 120
[220]
140
[332]
M Su [Mashed version]; Final hit not cancellable
Ex.png Machine Gun Upper Qcb.png2p.png
214+PP
s a r B KD 10x12*100 0*300 M - No mashed version
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Double Rolling Sobat Qcf.pngLk.png
236+LK
s a r B KD 120 200 M Su notes
MK Double Rolling Sobat Qcf.pngMk.png
236+MK
s a r B KD 80*60 150*50 M Su 2 hits
HK Double Rolling Sobat Qcf.pngHk.png
236+HK
s a r B KD 100*70 150*50 M Su 2 hits
Ex.pngEx.png Maximum Hurricane
(EX Sobat)
Qcf.png2k.png
236+KK
s a r B H 320 250 M FA Costs 2 bars
LK Jackknife Maximum
(Upkicks)
Dp.pngLk.png
623+LK
s a r B KD 140 200 M - notes
MK Jackknife Maximum
(Upkicks)
Dp.pngMk.png
623+MK
s a r B KD 100*50 150*50 M - notes
HK Jackknife Maximum
(Upkicks)
Dp.pngHk.png
623+HK
s a r B KD 80*40x2 100*50x2 M - notes
Ex.png Jackknife Maximum
(Upkicks)
Dp.png2k.png
236+KK
s a r B KD 50*140 0*200 M FA notes
LK Waning Moon
(Divekick)
Hcb.pngLk.png
63214+LK
s a r B H 80 100 M - notes
MK Waning Moon
(Divekick)
Hcb.pngMk.png
63214+MK
s a r B H 80 100 M - notes
HK Waning Moon
(Divekick)
Hcb.pngHk.png
63214+HK
s a r B H 80 100 M - notes
Ex.png Waning Moon
(Divekick)
Hcb.png2k.png
63214+KK
s a r B H 60*50 80*70 H*H - 2 hits
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Sobat Carnival
(Super)
Qcf.pngQcf.pngK.png
236236+K
1+7 2(16)3(17)
2(3)1(10)
2(4)2(32)3
18 0 KD 40x6*170 - M - 1-28f full invuln; KD Adv: +71
Sobat Festival
(Ultra 1)
Qcf.pngQcf.png3k.png
236236+KKK
0+11 2(18)2(25)
2(6)2(22)
2(21)2
58 -29 KD 60x5*173 - M - 1-12f full invuln; all hits are true blockstring; KD Adv: +97
Climax Beat
(Cinematic Ultra 2)
Qcb.pngQcb.png3p.png
214214+PPP
0+7 (2(2)x7)*2 48 -33 KD 23x2*
8x42*90
- M - 1-8f full invuln, 9-12f upper body invuln; occurs if first 2 active frames connect; KD Adv: +19
Climax Beat
(Non-Cinematic Ultra 2)
Qcb.pngQcb.png3p.png
214214+PPP
0+7 (2(2)x7)*2 48 -33 KD 23x2*
15x5*75
- M - 1-8f full invuln, 9-12f upper body invuln; occurs in juggles or if first 2 active frames whiff; KD Adv: +81
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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