Ultra Street Fighter IV/Ken/Omega

From SuperCombo Wiki
Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Ken

SSFIV-Ken Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
  • Normal Move Changes:
    • Walk speed decreased (Forward: 0.0046 > 0.0045, Back: 0.00345 > 0.0030) - USF4 buff reverted
    • Forward Dash: 4f faster (18f > 14f), slightly longer distance
    • Back Dash": very slightly longer distance
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Ken

VITALS
Health: 1000 Stun: 1000
WALKING
Forward Walk Speed: 0.045 Back Walk Speed: 0.030
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.925 Forward/Back
DASHING
Forward Dash Frames: 14 Forward Dash Distance: 1.16
Back Dash Frames: 27 Back Dash Distance: 0.77
FA + Forward Dash Frames: 18 FA + Back Dash Frames: 21
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 6-14
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -3 Lv1 FA + Back Dash (Block): -6
Lv2 FA + Forward Dash (Block): +3 Lv2 FA + Back Dash (Block): 0

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H 40 50 M Ch Sp Su -
5MP (Close) cl. Mp.png s a r B H 85 100 M TC Sp Su -
5HP (Close) cl. Hp.png s a r B H 100 200 M Sp Su -
5LK (Close) cl. Lk.png s a r B H 40 50 M Ch Sp Su -
5MK (Close) cl. Mk.png s a r B H 30*50 20*100 M - / Sp Su 2 hits, only 2nd is cancellable
5HK (Close) cl. Hk.png s a r B H 100 200 M Sp Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H 40 50 M Ch Sp Su -
5MP (Far) far. Mp.png s a r B H 90 100 M Su -
5HP (Far) far. Hp.png s a r B H 110 200 M - -
5LK (Far) far. Lk.png s a r B H 40 50 M - -
5MK (Far) far. Mk.png s a r B H 90 100 M - -
5HK (Far) far. Hk.png s a r B H 130 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 30 50 M Ch Sp Su -
2MP Down.gifMp.png s a r B H 75 100 M Sp Su -
2HP Down.gifHp.png s a r B H 100 200 M Sp Su -
2LK Down.gifLk.png s a r B H 25 50 L Ch Sp Su -
2MK Down.gifMk.png s a r B H 70 100 L Sp Su -
2HK Down.gifHk.png s a r B KD 120 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Forward Step Kick Right.gifMk.png s a r B H 90 150 M - -
Inazuma Kick
(Overhead)
Left.gifMk.png s a r B H 90 150 H - -
Thunder Kick
(Step Overhead)
Right.gifHk.png s a r B H 120 240 H - -
Thunder Kick Feint Right.gifHk.png (hold) - - r - - - - - - -
Target Combo cl.Mp.png > Hp.png - - - B H 85*80 100*180 M Sp Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 50 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 90 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 100 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - 45 50 H - Crossup
j.MK (angled) Upright.gifMk.png s a - - - 80 100 H - Crossup
j.HK (angled) Upright.gifHk.png s a - - - 110 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 50 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 100 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - 120 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - 50 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 90 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 130 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 22 2 42 -28 KD 100 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 42 -12 crumple 80 100 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 42 crumple crumple 150 250 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Shoulder Throw
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Hell Wheel
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Reppu Hodashu
(Fireball)
Qcf.pngLp.png
236+LP
s a r B H D S hit c notes
MP Reppu Hodashu
(Fireball)
Qcf.pngMp.png
236+MP
s a r B H D S hit c notes
HP Reppu Hodashu
(Fireball)
Qcf.pngHp.png
236+HP
s a r B H D S hit c notes
Ex.png Reppu Hodashu
(Fireball)
Qcf.png2p.png
236+PP
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Shoryureppa
(Super)
Qcf.pngQcf.pngK.png
236236+K
s a r B KD 120*140*190 - M - -
Shinryuken
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 30*464
[30x8]
- M - [Dmg for non-cinematic juggle, not factoring in scaling]
Guren Senpukyaku
(Ultra 2)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD 481
[30x3*180]
- M - [Dmg for non-cinematic juggle, not factoring in scaling]
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief