
Rufus
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 4f faster (20f > 16f), slightly shorter distance
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Rufus
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+39+4 | Jump Distance: | 2.28 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.09 | ||
Back Dash Frames: | 27 | Back Dash Distance: | 0.94 | ||
FA + Forward Dash Frames: | 18 | FA + Back Dash Frames: | 21 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-25 | FA + Back Dash Airborne: | 6-19 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -3 | Lv1 FA + Back Dash (Block): | -6 | ||
Lv2 FA + Forward Dash (Block): | +3 | Lv2 FA + Back Dash (Block): | 0 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
4 | 2 | 7 | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
5 | 2 | 10 | B | H | 75 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
5 | 3 | 22 | B | H | 90 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
4 | 2 | 6 | B | H | 30 | 50 | M | - | - |
5MK (Close) | cl. ![]() |
7 | 2(4)3 | 11 | B | H | 30*50 | 50x2 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5HK (Close) | cl. ![]() |
8 | 2 | 21 | B | H | 110 | 200 | M | Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
5 | 2 | 5 | B | H | 20 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
7 | 2 | 12 | B | H | 90 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
9 | 3 | 16 | B | H | 120 | 200 | M | - | - |
5LK (Far) | far. ![]() |
6 | 2 | 7 | B | H | 40 | 50 | M | Sp Su | - |
5MK (Far) | far. ![]() |
10 | 1 | 17 | B | H | 70 | 100 | M | - | - |
5HK (Far) | far. ![]() |
14 | 1(1)3 | 14 | B | KD | 40*60 | 50*100 | M | - | 2 hits; goes over lows, launches; KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
4 | 2 | 8 | B | H | 30 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
7 | 3 | 10 | B | H | 80 | 100 | M | Sp Su | Anti-Air |
2HP | ![]() ![]() |
14 | 2 | 30 | B | H | 100 | 200 | M | - | - |
2LK | ![]() ![]() |
4 | 2 | 9 | B | H | 20 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
6 | 1 | 16 | B | H | 70 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
12 | 2 | 22 | B | KD | 120 | 200 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Vulture Kick (Overhead) |
![]() ![]() |
20 | 2 | 16 | B | H | 60 | 50 | H | - | - |
Glory Kick (Roll) |
![]() ![]() |
21 | 2 | 12 | B | H | 50 | 50 | L | - | - |
Target Combo 1 | cl.![]() ![]() |
- | - | - | B | KD | 30*70 | 50*100 | M | - | Puts opponent into limited juggle state |
Fragrance Palm | ![]() ![]() |
10 | 5 | 19 | B | KD | 80 | 100 | M | TC | - |
+ TC2 Partial | + ![]() ![]() ![]() + 46HP |
- | - | - | B | KD | *60 | *50 | M | TC | - |
+ TC2 Full | + ![]() ![]() + 236HP |
- | - | - | B | KD | *100 | *100 | M | Su | Dmg/Stun does not factor in scaling |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
6 | 6 | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
6 | 9 | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
7 | 5 | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
6 | 7 | - | - | - | 50 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
7 | 5 | - | - | - | 80 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
7 | 3(4)3 | - | - | - | 50*40 | 50*100 | H | - | Puts airborne opponent into limited juggle state |
j.LP (neutral) | ![]() ![]() |
5 | 7 | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
6 | 5 | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
5 | 7 | - | - | - | 100 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
5 | 6 | - | - | - | 50 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
4 | 6 | - | - | - | 90 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
6 | 4 | - | - | - | 110 | 200 | H | - | - |
Falcon Kick (Divekick) |
Air ![]() ![]() |
11 | until land | 4 land | -4(3) | 2(9) | 70 | 100 | M | - | Advantage varies based on height when it connects |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
s | 2 | 35 | -15 | crumple | 100 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 35 | crumple | crumple | 160 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Head Bazooka (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Hand Machinegun (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Galactic Tornado | ![]() ![]() 236+LP |
9 | 8(6)2 | 20 | B | KD | 40*50 | 50x2 | M | Su | Projectile hitbox; can juggle afterward in the corner |
MP Galactic Tornado | ![]() ![]() 236+MP |
12 | 20(5)2 | 20 | B | KD | 50*20*40 | 50x3 | M | Su | Projectile hitbox; can juggle afterward in the corner |
HP Galactic Tornado | ![]() ![]() 236+HP |
15 | 21(5)2 | 20 | B | KD | 50*20*50 | 50x3 | M | Su | Projectile hitbox; can juggle afterward in the corner |
![]() |
![]() ![]() 236+PP |
11 | 17(5)1 | 22 | B | KD | 0*130 | 0*100 | M | FA | Long range suction effect (no dmg/stun); projectile hitbox; can FA cancel the suction or the hit; can juggle afterward in the corner |
LP Snake Strike (Ground) |
![]() ![]() 623+LP |
15 | 2(3)2(5) 2(4)2 |
13 | B | H | 20x3*40 | 20x3*40 | M | Su | 8 total active frames (20 including gaps); DP shortcut works |
MP Snake Strike (Ground) |
![]() ![]() 623+MP |
17 | 2(3)2(5) 2(4)2 |
16 | B | H | 20x3*60 | 20x3*40 | M | Su | 8 total active frames (19 including gaps); DP shortcut works |
HP Snake Strike (Ground) |
![]() ![]() 623+HP |
21 | 2(3)2(5) 2(4)2 |
18 | B | H | 20x5*40 | 20x5*40 | M | Su | 12 total active frames (29 including gaps); DP shortcut works |
![]() (Ground) |
![]() ![]() 623+PP |
11 | 2(3)2(5) 2(4)2 |
14 | B | KD | 10x5*30*100 | 10x5*50*100 | M | FA | 7 total active frames (22 including gaps); can FA cancel any of the 6 hits (6th hit allows combo into Lv. 2 Focus); DP shortcut works |
LP Air Snake Strike | Air ![]() ![]() Air 623+LP |
4 | 2(2)2(2)2 | 17 land | B | H | D | S | M | - | 6 total active frames (10 including gaps); DP shortcut works |
MP Air Snake Strike | Air ![]() ![]() Air 623+MP |
6 | 2(2)2(2) 2(3)2 |
17 land | B | H | D | S | M | - | 8 total active frames (15 including gaps); DP shortcut works |
HP Air Snake Strike | Air ![]() ![]() Air 623+HP |
9 | 2(1)2(3) 2(3)2(2)2 |
17 land | B | H | D | S | M | - | 10 total active frames (19 including gaps); DP shortcut works |
![]() |
Air ![]() ![]() Air 623+PP |
7 | 1(1)2(1)1(2) 2(1)1(2)1(2)1 |
17 land | B | H | D | S | M | - | 9 total active frames (18 including gaps); DP shortcut works |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Spectacle Romance (Super) |
![]() ![]() ![]() 236236+LP |
s | a | r | B | KD | 100x2*240 | - | M | - | - |
MP Spectacle Romance (Super) |
![]() ![]() ![]() 236236+MP |
s | a | r | B | KD | 100x2*240 | - | M | - | - |
HP Spectacle Romance (Super) |
![]() ![]() ![]() 236236+HP |
s | a | r | B | KD | 100x2*240 | - | M | - | - |
Space Opera Symphony (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
9 | 3(6)3(10)3(21) 3(18)2(6)3(9) 3(2)3(14)2 |
32 | B | KD | 440 | - | M | - | - |
Big Bang Typhoon (Ultra 2) |
![]() ![]() ![]() 214214+PPP |
s | a | r | B | KD | 420 | - | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: