Ultra Street Fighter IV/Evil Ryu/Omega

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Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Evil Ryu

SSFIV-Evil Ryu Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • HP: 50 more (900 > 950) - USF4 v1.04 HP nerf not applied to Omega version
  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 3f faster (18f > 15f), slightly longer distance
  • Normal Move Changes:
  • Command Normal Changes:
    • Zounuki (6HP) - New attack, chargeable forward-moving punch
      • Charged version knocks down, has a projectile hitbox
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Evil Ryu

VITALS
Health: 950 Stun: 900
WALKING
Forward Walk Speed: 0.050 Back Walk Speed: 0.040
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.925 Forward/Back
DASHING
Forward Dash Frames: 15 Forward Dash Distance: 1.353
Back Dash Frames: 28 Back Dash Distance: 1.20
FA + Forward Dash Frames: 17 FA + Back Dash Frames: 24
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-17 FA + Back Dash Airborne: 4-13
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -2 Lv1 FA + Back Dash (Block): -9
Lv2 FA + Forward Dash (Block): +4 Lv2 FA + Back Dash (Block): -3

Frame Data

Note: Since nearly all grounded moves are cancellable into Super (Raging Demon), FA (Focus Attack) cancels are listed in cases where Super cancel usually takes priority.

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png 3 3 6 2 5 30 50 M Ch Sp FA -
5MP (Close) cl. Mp.png 3 3 21 -3 3 70 100 M TC Sp FA -
5HP (Close) cl. Hp.png 5 4 22 -7 -3 100 200 M Sp FA -
5LK (Close) cl. Lk.png 5 5 7 -1 3 30 50 M Sp FA -
5MK (Close) cl. Mk.png 3 5 16 -7 -2 80 100 M Sp FA Forces stand
5HK (Close) cl. Hk.png 5 2*8(2)4 17 -3 1 40x2*30 50x2*100 M EX FA 3 hits, first 2 are cancellable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png 4 3 6 2 5 30 50 M Sp FA -
5MP (Far) far. Mp.png 5 4 14 -2 2 70 100 M TC Sp FA -
5HP (Far) far. Hp.png 7 3 18 0 KD 120 200 M EX FA KD Adv: +34
5LK (Far) far. Lk.png 5 6 6 B H 40 50 M - -
5MK (Far) far. Mk.png 7 4 15 -3 2 70 100 M - -
5HK (Far) far. Hk.png 8 4 22 -8 -4 110 200 M EX FA -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 30 50 M Ch Sp FA -
2MP Down.gifMp.png s a r B H 60 100 M Sp FA -
2HP Down.gifHp.png s a r B H 90 200 M Sp FA -
2LK Down.gifLk.png s a r B H 20 50 L Ch Sp FA -
2MK Down.gifMk.png s a r B H 60 100 L Sp FA -
2HK Down.gifHk.png s a r B KD 100 200 L - KD Adv: +13
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Zugaihasatsu
(Overhead)
Right.gifMp.png 17 2(1)2 18 -6 4 (2) 30*50 50x2 H - -
Zounuki Right.gifHp.png 25 4 18 -2 5 50x2 50*80 M - Can be used for kara-Demon
Zounuki (charged) Right.gifHp.png (hold) 42 12 10 -1 KD 50x2*100 50x2*100 M - Has projectile hitbox, but too slow to use on reaction; can lose to projectile invuln moves; KD Adv: +20
Senbukyaku
(Hopkick)
Right.gifMk.png 16 2 9+8 land -2 0 70 100 M Sp* Cancels into special version of 214K; useful for kara-Demon
Target Combo 1 cl.Mp.png>Hp.png - - - -11 KD 70*80 100*100 M Sp FA In the corner, can juggle cl.5HK into EX moves for high damage; KD Adv: +39
Target Combo 2 far.Mp.png>Hp.png - - - -12 KD 70*60*40 100*100x2 M EX FA / - TC Far HP has 2 hits, only 1st is cancellable; KD Adv: +14
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 50 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 50*30 50x2 H - Puts airborne opponents into limited juggle state
j.HP (angled) Upright.gifHp.png s a - - - 100 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - 40 50 H - Crossup
j.MK (angled) Upright.gifMk.png s a - - - 70 100 H - Crossup
j.HK (angled) Upright.gifHk.png s a - - - 100 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 50 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 80 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - 100 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - 40 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 80 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 100 200 H - -
Tenmakujinkyaku
(Divekick)
Air Down.gifMk.png 13 until land 4 land B H 70 100 H - Forward jump only
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 35 -21 KD 90 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 35 -15 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 35 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Shoulder Throw
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Somersault Throw
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Hadoken
(Fireball)
Qcf.pngLp.png
236+LP
s a r B H D S M FA -
MP Hadoken
(Fireball)
Qcf.pngMp.png
236+MP
s a r B H D S M FA -
HP Hadoken
(Fireball)
Qcf.pngHp.png
236+HP
s a r B H D S M FA -
Ex.png Hadoken
(Fireball)
Qcf.png2p.png
236+PP
s a r B H D S M FA -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Raging Demon
(Super)
Lp.pngLp.pngRight.gifLk.pngHp.png s a r - KD 450 - T - -
Metsu Hadoken
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 341 - M - -
Metsu Hadoken
(Charged Ultra 1)
Qcf.pngQcf.png3p.png (hold)
236236+PPP (hold)
s a r B KD 431 - M - -
Messatsu Goshoryu
(Ultra 2)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD 501
*[305]
- M - [Non-cinematic juggle damage, not factoring in damage scaling; distribution: 30 * 30*15x2 * 75*35x4]
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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