Ultra Street Fighter IV/Dhalsim/Omega

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Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Dhalsim

SSFIV-Dhalsim Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 11f faster (32f > 21f), shorter distance
    • Back Dash: slightly longer distance
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Dhalsim

VITALS
Health: 900 Stun: 900
WALKING
Forward Walk Speed: 0.025 Back Walk Speed: 0.020
JUMPING
Jump Total Frames: 3+56+4 Jump Distance: 2.2 Forward/Back
DASHING
Forward Dash Frames: 21 Forward Dash Distance: 1.12
Back Dash Frames: 29 Back Dash Distance: 1.47
FA + Forward Dash Frames: 21 FA + Back Dash Frames: 24
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 7-14
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -6 Lv1 FA + Back Dash (Block): -9
Lv2 FA + Forward Dash (Block): 0 Lv2 FA + Back Dash (Block): -3

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP Lp.png s a r B H 30 50 M Sp Su -
5MP Mp.png s a r B H 60 80 M - -
5HP Hp.png s a r B H 85 150 M - -
5LK Lk.png s a r B H 40 50 M - -
5MK Mk.png s a r B H 70 100 M - -
5HK Hk.png s a r B H 90 160 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
4LP (Back) Left.gifLp.png s a r B H 30 50 M - Hold LP for an overhead
4MP (Back) Left.gifMp.png s a r B H 70 100 M Sp Su -
4HP (Back) Left.gifHp.png s a r B H 80*50 150*100 M Sp Su / - -
4LK (Back) Left.gifLk.png s a r B H 30 50 M Sp Su -
4MK (Back) Left.gifMk.png s a r B H 65 100 M Sp Su -
4HK (Back) Left.gifHk.png s a r B H 100 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 25 25 L - -
2MP Down.gifMp.png s a r B H 60 60 L - -
2HP Down.gifHp.png s a r B H 80 100 L - -
2LK Slide Down.gifLk.png s a r B H 40 50 L Sp Su -
2MK Slide Down.gifMk.png s a r B H 70 100 L - -
2HK Slide Down.gifHk.png s a r B KD 100 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
1LP (Down+Back) Downleft.gifLp.png s a r B H 30 50 M Sp Su -
1MP (Down+Back) Downleft.gifMp.png s a r B H 60 100 M Sp Su -
1HP (Down+Back) Downleft.gifHp.png s a r B H 85 150 M Su -
1LK (Down+Back) Downleft.gifLk.png s a r B H 30 50 L Sp Su -
1MK (Down+Back) Downleft.gifMk.png s a r B H 60 100 L Sp Su -
1HK (Down+Back) Downleft.gifHk.png s a r B KD 100 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Yoga Chop
(Overhead)
Hold Left.gifLp.png s a r B H 60 100 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - back version of air normals?
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Yoga Mummy
(Skull Dive)
Air Down.gifHp.png s a r B H 110 150 M - -
Yoga Spear
(Divekick)
Air Down.gifK.png s a r B H 70 50 M - Button strength determines angle
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 20 3 34 -21 KD 80 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 27 3 34 -15 crumple 70 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 3 34 crumple crumple 100 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Yoga Smash
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 150 200 T - KD Adv: +x
Yoga Throw
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 150 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Yoga Fire
(Fireball)
Qcf.pngLp.png
236+LP
s a r B H D S hit c notes
MP Yoga Fire
(Fireball)
Qcf.pngMp.png
236+MP
s a r B KD D S hit c notes
HP Yoga Fire
(Fireball)
Qcf.pngHp.png
236+HP
s a r B KD D S hit c notes
Ex.png Yoga Fire
(Fireball)
Qcf.png2p.png
236+PP
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Yoga Inferno
(Super)
Qcf.pngQcf.pngP.png
236236+P
s a r B KD 340 - M - -
Yoga Catastrophe
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 300 - M - -
Yoga Shangri-La
(Ultra 2)
Air Qcf.pngQcf.png3p.png
Air 236236+PPP
s a r B KD 450 - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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