Ultra Street Fighter IV/Dhalsim/Omega

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Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Dhalsim

SSFIV-Dhalsim Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 11f faster (32f > 21f), shorter distance
    • Back Dash: slightly longer distance
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:
  • Moves with ending Frame Buffer:
    • Yoga Chop (held 4LP), 2MK slide, 1LP, 1MP, 1HP, 236K

Character Specific Data

Dhalsim

VITALS
Health: 900 Stun: 900
WALKING
Forward Walk Speed: 0.025 Back Walk Speed: 0.020
JUMPING
Jump Total Frames: 3+56+4 Jump Distance: 2.2 Forward/Back
DASHING
Forward Dash Frames: 21 Forward Dash Distance: 1.12
Back Dash Frames: 29 Back Dash Distance: 1.47
FA + Forward Dash Frames: 21 FA + Back Dash Frames: 24
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 7-14
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -6 Lv1 FA + Back Dash (Block): -9
Lv2 FA + Forward Dash (Block): 0 Lv2 FA + Back Dash (Block): -3

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP Lp.png 4 4 9 -2 2 30 50 M Sp Su -
5MP Mp.png 10 3 14 -5 0 60 80 M - -
5HP Hp.png 10 6 16 -4 0 85 150 M - -
5LK Lk.png 7 4 10 -5 0 40 50 M - -
5MK Mk.png 9 3 14 -5 0 70 100 M - vs. short crouchers, whiffs outside of close range
5HK Hk.png 13 4 14 -2 4 90 160 M - vs. short/medium sized crouchers, whiffs outside of close range
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
4LP (Back) Left.gifLp.png 4 3 13 -5(-3) -1(1) 30 50 M - Unheld version; turns into Yoga Chop if held; holding LP button longer than 1f adds extra time to startup; (adv. vs short crouching or farther range opponent)
Yoga Chop
(4LP Overhead)
Left.gifLp.png (Hold) 15 4 8 2 5 60 100 H - Held version, comparable to USF4 Dhalsim's 4LP
4MP (Back) Left.gifMp.png 6 6 11 -3 0 70 100 M Sp Su -
4HP (Back) Left.gifHp.png 6 3*3 18 -3 1 80*50 150*100 M Sp Su / - 2 hits, only 1st is cancellable; 1st hit puts airborne opponents into limited juggle state
4LK (Back) Left.gifLk.png 4 4 8 -1 2 30 50 M Sp Su -
4MK (Back) Left.gifMk.png 5 4 12 -2 1 65 100 M Sp Su -
4HK (Back) Left.gifHk.png 6 5 15 -2 2 100 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png 9 4 11 -6 -1 25 25 L - -
2MP Down.gifMp.png 12 3 16 -7 -2 60 60 L - -
2HP Down.gifHp.png 14 3 21 -8 -2 80 100 L - -
2LK Slide Down.gifLk.png 5 4 10 -5(-2) 0(3) 40 50 L Sp Su 3-13f low profile (moves 1.0 units)
2MK Slide Down.gifMk.png 6 8 11 -7(0) -2(5) 70 100 L - 5-17f low profile (moves 1.44 units); frame buffer allows easier spaced slide combos
2HK Slide Down.gifHk.png 10 12 18 -12(-1) KD 100 200 L - 9-27f low profile (moves 2.0 units); KD Adv: +12~23
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
1LP (Down+Back) Downleft.gifLp.png 4 3 6 2 6 30 50 M Sp Su -
1MP (Down+Back) Downleft.gifMp.png 5 5 6 3 6 60 100 M Sp Su Good hitconfirm starter
1HP (Down+Back) Downleft.gifHp.png 7 5 10 3 7 85 150 M Su Good combo starter, but high pushback
1LK (Down+Back) Downleft.gifLk.png 3 6 6 -1 2 30 50 L Sp Su Dhalsim's only 3f normal; can combo from Yoga Bringer and combo into EX Yoga Flame, Yoga Legend, or Super
1MK (Down+Back) Downleft.gifMk.png 6 5 11 -2 1 60 100 L Sp Su -
1HK (Down+Back) Downleft.gifHk.png 7 3 25 -10 KD 100 200 L - KD Adv: +14
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP Upright.gifLp.png 7 9 - - - 40 25 H - -
j.MP Upright.gifMp.png 8 4 - - - 70 140 H - -
j.HP Upright.gifHp.png 9 4 - - - 80 140 H - -
j.LK Upright.gifLk.png 10 5 - - - 40 25 H - -
j.MK Upright.gifMk.png 12 3 - - - 70 120 H - -
j.HK Upright.gifHk.png 10 6 - - - 90 160 H - -
j.4LP Air Left.gifLp.png 6 7 - - - 20 25 H - -
j.4MP Air Left.gifMp.png 6 8 - - - 80 50 H - -
j.4HP Air Left.gifHp.png 6 6 - - - 100 100 H - -
j.4LK Air Left.gifLk.png 6 9 - - - 40 25 H - -
j.4MK Air Left.gifMk.png 8 7 - - - 80 50 H - -
j.4HK Air Left.gifHk.png 7 6 - - - 100 150 H - -
Yoga Mummy
(Skull Dive)
Air Down.gifHp.png 13 until land 6 land -20(9) -15(14) 110 150 M - Puts airborne opponent into juggle state; has juggle potential
Yoga Spear
(Divekick)
Air Down.gifK.png 13 until land 6 land -27(4) -18(11) 70 50 M - Button strength changes trajectory (LK shallow, HK steep)
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 10+10 3 34 -21 KD 80 150 M Dash KD Adv: +12; +27 after Forward Dash, +24 after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 17+10 3 34 -15 crumple 70 150 M Dash Charges 1f faster than USF4 version
Focus Attack Lv. 3 Mp.pngMk.png 58 2 34 crumple crumple 100 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Yoga Smash
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 150 200 T - KD Adv: +33
Yoga Throw
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 150 200 T - KD Adv: +14
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Yoga Fire
(Fireball)
Qcf.pngLp.png
236+LP
14 [79] 34 -13~ -4~ 50 50 M Su Slow travel speed, dissipates before full screen
MP Yoga Fire
(Fireball)
Qcf.pngMp.png
236+MP
14 [79] 32 -11~ KD 60 100 M Su Medium travel speed, reaches full screen; KD Adv: +34~
HP Yoga Fire
(Fireball)
Qcf.pngHp.png
236+HP
14 [71] 31 -10~ KD 60 100 M Su Fast travel speed, reaches full screen; KD Adv: +35~
Ex.png Yoga Fire
(Fireball)
Qcf.png2p.png
236+PP
14 [109] 28 1~ 4~ 50x2 50x2 M FA Slow travel speed, dissipates just beyond half screen; does not have a frame buffer afterward, making it harder to link afterward
LP Yoga Flame
(Fire Breath)
Hcb.pngLp.png
63214+LP
15 18 16 -3 KD 100 100 M Su Projectile hitbox; KD Adv: +39
MP Yoga Flame
(Fire Breath)
Hcb.pngMp.png
63214+MP
16 20 15 -3 KD 110 100 M Su Projectile hitbox; KD Adv: +39
HP Yoga Flame
(Fire Breath)
Hcb.pngHp.png
63214+HP
19 22 15 -2 KD 130 100 M Su Projectile hitbox; KD Adv: +40
Ex.png Yoga Flame
(Fire Breath)
Hcb.png2p.png
63214+PP
10 16 15 0 KD 25x2*100 50x2*100 M FA Projectile hitbox; final hit is FA cancellable; puts opponent into limited juggle state (can follow up in the corner); KD Adv: +45
LK Yoga Blast
(Up Fire Breath)
Hcb.pngLk.png
63214+LK
11 20 24 - KD 150 250 M Su Airborne opponents only; projectile hitbox; KD Adv: +39~46
MK Yoga Blast
(Up Fire Breath)
Hcb.pngMk.png
63214+MK
15 20 25 - KD 160 250 M Su Airborne opponents only; projectile hitbox; KD Adv: +39~46
HK Yoga Blast
(Up Fire Breath)
Hcb.pngHk.png
63214+HK
19 20 25 - KD 180 250 M Su Airborne opponents only; projectile hitbox; first active frame does not have extended hurtbox, making it less likely to trade; KD Adv: +39~46
Ex.pngEx.png Yoga Legend Hcb.png2k.png
63214+KK
7 2*4(12)20 36 -55 KD 30*70*140 0*250 M FA* 1-12f strike/projectile invuln; costs 2 bars; very short range; can act in the air afterward (teleport, air normals, divekick) and can be unsafe if Dhalsim does nothing; first hit is a grounded strike hitbox, the rest only hits airborne; FA cancel on hit only, during Yoga Blast portion; Full Dmg Distribution: (15x2)*(20x2*30)*(20x2*100); KD Adv: -16
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Yoga Bringer
(Pull-In)
Qcf.pngLk.png
236+LK
14 3 28 -13 3 50*30 - M Su* 2 hits; cancels on block only (1 hit); armor breaker, can only hit grounded opponents; combos from 4MK/1MP
MK Yoga Bringer
(Pull-In)
Qcf.pngMk.png
236+MK
17 3 25 -10 3 70*30 - M Su* 2 hits; cancels on block only (1 hit); armor breaker, can only hit grounded opponents; combos from 4HP
HK Yoga Bringer
(Pull-In)
Qcf.pngHk.png
236+HK
22 3 22 -7 3 100*30 - M Su* 2 hits; cancels on block only (1 hit); armor breaker, can only hit grounded opponents; combos from counterhit 4HP or Lv. 3 Focus Crumple
Ex.png Yoga Bringer
(Pull-In)
Qcf.png2k.png
236+KK
14 3 28 -13 KD 30*10*60 0*150 M FA* Armor breaker, can only hit grounded opponents; launches into free juggle state; 1 hit on block (FA cancellable), 3 on hit (2nd/3rd hits cancellable); 3rd hit can FADC juggle into U1/U2, 2nd hit can combo into Lv. 2 Focus; KD Adv: +39
Yoga Teleport Dp.png or Rdp.png +
3p.png / 3k.png
623 or 421 +
3P or 3K
- - 29+19 land - - - - - - 1-29f full invuln; movement occurs on frame 15; can use crouching DP shortcut; Fwd+3P switches sides, Fwd+3K moves point blank same side, Back+3K moves back slightly farther than 3P
Ex.png Yoga Teleport Dp.png or Rdp.png +
Hp.pngHk.png
623 or 421 +
HP+HK
- - 30~ - - - - - - 1-24f full invuln; costs 1 bar, useful as a reversal; teleports into the air, immediately in front/behind opponent; movement occurs on frame 15, can act after 30f; can use crouching DP shortcut; 623 input side switches, 421 input stays same side
Air Yoga Teleport Air Dp.png or Rdp.png +
3p.png / 3k.png
Air 623 or 421 +
3P or 3K
- - 30~ - - - - - - 1-24f full invuln; 3P switches sides, 3K stays same side; movement occurs on frame 15, can act after 30f; can use crouching DP shortcut
Yoga Tower Down.gif3p.png
2PPP
- - 30
(120)
- - - - - - 1-59f throw and lower body strike/projectile invuln; can be cancelled after 30f; cannot be cancelled into
Yoga Sweep Down.gif3k.png
2KKK
- - 33 - - - - - - 1-33f upper body strike/projectile invuln (low profile); cannot be cancelled into; moves like a forward dash, good for avoiding projectiles but usually too slow to punish
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Yoga Inferno
(Super)
Qcf.pngQcf.pngP.png
236236+P
1+3 47 21 -17 KD 50x4*140 - M - 1-7f full invuln; no difference between strengths; KD Adv: +80
Yoga Catastrophe
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
0+12 [142] 13 44 KD 60x5 - M - 1f full invuln; better frame advantage if activated from longer range; grounded opponents put into free juggle state (airborne opponents: limited juggle state); KD Adv: +143
Yoga Shangri-La
(Ultra 2)
Air Qcf.pngQcf.png3p.png
Air 236236+PPP
0+5 6 9 land -41
(-76)
KD 75x4*150 - M - 1-10f full invuln; now has a strike hitbox with juggle potential; new input; higher connect gives worse block advantage; KD Adv: +48
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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