
M. Bison
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Hurtbox: wider while crouching (on his front leg)
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 3f faster (17f > 14f), shorter distance
- Back Dash: 1f faster (25f > 24f)
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Frame Buffer:
Character Specific Data
M. Bison
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.055 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | 4+40+4 | Jump Distance: | 2.34 Forward, 2.145 Back | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.2 [1.32] | ||
Back Dash Frames: | 24 | Back Dash Distance: | 1.00 | ||
FA + Forward Dash Frames: | 16 | FA + Back Dash Frames: | 17 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-17 | FA + Back Dash Airborne: | 5-13 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -1 | Lv1 FA + Back Dash (Block): | -2 | ||
Lv2 FA + Forward Dash (Block): | +5 | Lv2 FA + Back Dash (Block): | +4 |
*[Refers to dash distance when holding a direction or inputting a button at the end of the animation]
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 90 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 100 | 200 | M | Sp Su | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 80 | 100 | M | Sp Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 120 | 200 | M | - | - |
5LK | st. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 70 | 100 | M | - | - |
5HK | st. ![]() |
s | a | r | B | H | 100 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 110 | 200 | M | Su | - |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 65 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 120 | 200 | L | Su | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Psycho Break | ![]() ![]() |
s | a | r | B | H | 60*40 | 100*50 | M | Sp Su / - | 2 hits, only 1st is cancellable |
Deadly Middle Kick | ![]() ![]() |
s | a | r | B | H | 130 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | TC | Puts airborne opponents into free juggle state; can chain into Hell Attack on hit, block, or whiff with a huge cancel window |
+ Hell Attack | + ![]() |
- | - | - | - | - | *30 | *50 | H | - | Puts airborne opponents into limited juggle state; on grounded opponents, 2nd j.MP whiffs on many crouchers |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 110 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | Crossup |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 110 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+12 | 2 | 34 | -20 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+12 | 2 | 34 | -14 | crumple | 90 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
66 | 2 | 34 | crumple | crumple | 150 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Deadly Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Death Tower (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Psycho Crusher | ![]() ![]() ![]() [4]6+LP |
s | a | r | B | KD | 150 | 200 | M | Su | - |
MP Psycho Crusher | ![]() ![]() ![]() [4]6+MP |
s | a | r | B | KD | 160 | 200 | M | Su | - |
HP Psycho Crusher | ![]() ![]() ![]() [4]6+HP |
s | a | r | B | KD | 170 | 200 | M | Su | - |
![]() ![]() |
![]() ![]() ![]() [4]6+PP |
s | a | r | B | KD | 20x2*30*250 | 0*250 | M | FA | Costs 2 bars; only 1st hit can FA cancel |
LK Double Knee Press (Scissor Kick) |
![]() ![]() ![]() [4]6+LK |
s | a | r | B | KD | 60*30 | 100*50 | M | Su | - |
MK Double Knee Press (Scissor Kick) |
![]() ![]() ![]() [4]6+MK |
s | a | r | B | KD | 60*50 | 100*50 | M | Su | - |
HK Double Knee Press (Scissor Kick) |
![]() ![]() ![]() [4]6+HK |
s | a | r | B | KD | 70*60 | 100*50 | M | Su | - |
![]() (Scissor Kick) |
![]() ![]() ![]() [4]6+KK |
s | a | r | B | KD | 70*30 | 100*50 | M | FA | Longer charge time; will get meterless version if done too early |
LK Psycho Sever (Axe Kick) |
![]() ![]() 214+LK |
s | a | r | B | H | 80 | 100 | M | Su | - |
MK Psycho Sever (Axe Kick) |
![]() ![]() 214+MK |
s | a | r | B | H | 90 | 150 | M | Su | - |
HK Psycho Sever (Axe Kick) |
![]() ![]() 214+HK |
s | a | r | B | KD | 120 | 200 | H | Su | - |
![]() (Axe Kick) |
![]() ![]() 214+KK |
s | a | r | B | KD | 100*50 | 100*50 | H*H | FA | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Psycho Throw | ![]() ![]() 63214+P |
8 | 2 | 43 | - | KD | 120 | 100 | T | - | KD Adv: +12 |
![]() |
![]() ![]() 63214+PP |
5 | 2 | 43 | - | KD | 160 | 150 | T | - | KD Adv: +23 |
Head Press (Headstomp) |
![]() ![]() ![]() [2]8+K |
s | a | r | B | H | 120 | 100 | H | - | Tracks opponent's location; can steer left/right after the attack connects |
+ Somersault Skull Diver | + ![]() |
s | a | r | B | H | 100 | 100 | H | - | Use after bouncing off the opponent on hit/block |
![]() (Headstomp) |
![]() ![]() ![]() [2]8+KK |
s | a | r | B | KD | 40x2*100 | 50x2*100 | H | - | Teleports to opponent's location before dropping |
Death Flutter (Command Jump) |
![]() ![]() ![]() [2]8+P |
s | a | r | - | - | - | - | - | - | Input P or K followup to attack; strength determines jump distance |
+ Devil Reverse | + ![]() |
s | a | r | B | KD | 140 | 200 | H | - | Moves backward during startup, making it very difficult to crossup |
+ Evil Stomp | + ![]() |
s | a | r | B | H | 80 | 150 | H | - | Drops straight down when activated |
![]() (Command Jump) |
![]() ![]() ![]() [2]8+PP |
s | a | r | - | - | - | - | - | - | Input P or K followup to attack; tracks to opponent's location |
+ ![]() |
+ ![]() |
s | a | r | B | KD | 170 | 250 | H | - | Moves backward during startup, making it very difficult to crossup |
+ ![]() |
+ ![]() |
s | a | r | B | H | 60x2 | 100x2 | H | - | 2 hits; drops straight down when activated |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Knee Press Nightmare (Super) |
![]() ![]() ![]() ![]() [4]646+K |
s | a | r | B | KD | 50x6*130 | - | M | - | - |
Nightmare Booster (Ultra 1) |
![]() ![]() ![]() ![]() [4]646+KKK |
s | a | r | B | KD | 48x4*60*240 | - | M | - | - |
Psycho Punisher (Ultra 2) |
![]() ![]() ![]() ![]() [4]646+PPP |
s | a | r | B | KD | 90*360 | - | H | - | Steer left/right to control trajectory; can crossup |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: