
DeeJay
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 3f faster (19f > 16f)
- Back Dash: slightly farther distance
- Normal Move Changes:
- Command Normal Changes:
- Sunrise Heel (3MK) - New attack, Overhead
- Maximum High (6HK) - New attack, whiffs on crouching opponents, can be juggled into
- Leads to Funky Summersault (+ 2,8HK) Target Combo
- Knee Shot (Air 2LK) - No longer changes jump trajectory, puts airborne opponents into limited juggle state
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Dee Jay
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.055 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | 4+37+4 | Jump Distance: | 1.98 Forward, 1.62 Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.15 | ||
Back Dash Frames: | 27 | Back Dash Distance: | 0.93 | ||
FA + Forward Dash Frames: | 18 | FA + Back Dash Frames: | 22 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-16 | FA + Back Dash Airborne: | 4-12 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -3 | Lv1 FA + Back Dash (Block): | -7 | ||
Lv2 FA + Forward Dash (Block): | +3 | Lv2 FA + Back Dash (Block): | -1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 50*70 | 70*130 | M | Sp Su / Su | 2 hits, only 1st can be special cancelled |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 30 | 50 | M | Sp Su | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
5HK (Close) | cl. ![]() |
s | a | r | B | KD | 60*40 | 120*80 | M | - / Su | 2 hits, only 2nd is cancellable; has juggle potential |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 90 | 110 | M | Sp Su | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 100 | 200 | M | - | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | Sp Su | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 60 | 100 | M | - | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | 110 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 80 | 80 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 90 | 200 | M | Sp Su | - |
2LK | ![]() ![]() |
s | a | r | B | H | 30 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | KD | 90 | 150 | L | Sp Su | Knocks down, but can combo into some faster special moves |
2HK | ![]() ![]() |
s | a | r | B | KD | 110 | 200 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Sunrise Heel (Overhead) |
![]() ![]() |
s | a | r | B | H | 80 | 100 | H | - | - |
Maximum High | ![]() ![]() |
s | a | r | B | H | 80 | 100 | M | TC | Whiffs on crouching opponents; can be juggled into |
+ Funky Summersault | + ![]() ![]() ![]() |
- | a | - | B | H | 80*20*50 | 100*20*70 | M | - | Works even after juggling into 6HK; KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 80 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 120 | 140 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 60 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 130 | 150 | H | - | Knocks down vs. airborne opponents |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 70 | 80 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 120 | 150 | H | - | Knocks down vs. airborne opponents |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 60 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 120 | 150 | H | - | - |
Knee Shot | Air ![]() ![]() |
s | a | r | - | - | 50 | 60 | H | - | Diagonal jumps only; doesn't affect air trajectory; causes limited juggle state on airborne opponents |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
22 | 2 | 36 | -22 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
s | 2 | 36 | -16 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 36 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Swing Over Launch (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Flip Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Air Slasher (Fireball) |
![]() ![]() 236+LP |
s | a | r | B | H | 50 | 50 | M | Su | notes |
MP Air Slasher (Fireball) |
![]() ![]() 236+MP |
s | a | r | B | H | 50 | 50 | M | Su | notes |
HP Air Slasher (Fireball) |
![]() ![]() 236+HP |
s | a | r | B | H | 50 | 50 | M | Su | notes |
![]() (Fireball) |
![]() ![]() 236+PP |
s | a | r | B | H | 50 | 50 | M | FA | notes |
+ ![]() (2nd Fireball) |
+ ![]() |
s | a | r | B | KD | 50 | 50 | M | FA | notes |
LP Machine Gun Upper | ![]() ![]() 214+LP |
s | a | r | B | KD | 90 [150] |
140 [220] |
M | Su | [Mashed version]; Final hit not cancellable |
MP Machine Gun Upper | ![]() ![]() 214+MP |
s | a | r | B | KD | 110 [179] |
140 [238] |
M | Su | [Mashed version]; Final hit not cancellable |
HP Machine Gun Upper | ![]() ![]() 214+HP |
s | a | r | B | KD | 120 [220] |
140 [332] |
M | Su | [Mashed version]; Final hit not cancellable |
![]() |
![]() ![]() 214+PP |
s | a | r | B | KD | 10x12*100 | 0*300 | M | - | No mashed version |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Double Rolling Sobat | ![]() ![]() 236+LK |
s | a | r | B | KD | 120 | 200 | M | Su | notes |
MK Double Rolling Sobat | ![]() ![]() 236+MK |
s | a | r | B | KD | 80*60 | 150*50 | M | Su | 2 hits |
HK Double Rolling Sobat | ![]() ![]() 236+HK |
s | a | r | B | KD | 100*70 | 150*50 | M | Su | 2 hits |
![]() ![]() (EX Sobat) |
![]() ![]() 236+KK |
s | a | r | B | H | 320 | 250 | M | FA | Costs 2 bars |
LK Jackknife Maximum (Upkicks) |
![]() ![]() 623+LK |
s | a | r | B | KD | 140 | 200 | M | - | notes |
MK Jackknife Maximum (Upkicks) |
![]() ![]() 623+MK |
s | a | r | B | KD | 100*50 | 150*50 | M | - | notes |
HK Jackknife Maximum (Upkicks) |
![]() ![]() 623+HK |
s | a | r | B | KD | 80*40x2 | 100*50x2 | M | - | notes |
![]() (Upkicks) |
![]() ![]() 236+KK |
s | a | r | B | KD | 50*140 | 0*200 | M | FA | notes |
LK Waning Moon (Divekick) |
![]() ![]() 63214+LK |
s | a | r | B | H | 80 | 100 | M | - | notes |
MK Waning Moon (Divekick) |
![]() ![]() 63214+MK |
s | a | r | B | H | 80 | 100 | M | - | notes |
HK Waning Moon (Divekick) |
![]() ![]() 63214+HK |
s | a | r | B | H | 80 | 100 | M | - | notes |
![]() (Divekick) |
![]() ![]() 63214+KK |
s | a | r | B | H | 60*50 | 80*70 | H*H | - | 2 hits |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Sobat Carnival (Super) |
![]() ![]() ![]() 236236+K |
1+7 | 2(16)3(17) 2(3)1(10) 2(4)2(32)3 |
18 | 0 | KD | 40x6*170 | - | M | - | 1-28f full invuln; KD Adv: +71 |
Sobat Festival (Ultra 1) |
![]() ![]() ![]() 236236+KKK |
0+11 | 2(18)2(25) 2(6)2(22) 2(21)2 |
58 | -29 | KD | 60x5*173 | - | M | - | 1-12f full invuln; all hits are true blockstring; KD Adv: +97 |
Climax Beat (Cinematic Ultra 2) |
![]() ![]() ![]() 214214+PPP |
0+7 | (2(2)x7)*2 | 48 | -33 | KD | 23x2* 8x42*90 |
- | M | - | 1-8f full invuln, 9-12f upper body invuln; occurs if first 2 active frames connect; KD Adv: +19 |
Climax Beat (Non-Cinematic Ultra 2) |
![]() ![]() ![]() 214214+PPP |
0+7 | (2(2)x7)*2 | 48 | -33 | KD | 23x2* 15x5*75 |
- | M | - | 1-8f full invuln, 9-12f upper body invuln; occurs in juggles or if first 2 active frames whiff; KD Adv: +81 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: