Ultra Street Fighter IV/Guy/Omega

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Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Guy

SSFIV-Guy Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
    • For 1 bar, can cancel Forward Throw into Bushinryu Shoulder Throw (side switch)
  • Movement Changes:
    • Walk speed slightly decreased (Forward 0.0495 > 0.045, Back 0.0385 > 0.035) - USF4 buff reverted
    • Forward Dash: 3f faster (18f > 15f), slightly longer distance
    • Back Dash: Slightly shorter distance
    • Jumps: 4f faster (40f > 36f), shorter distance
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Guy

VITALS
Health: 1000 Stun: 950
WALKING
Forward Walk Speed: 0.045 Back Walk Speed: 0.035
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.75 Forward, 1.925 Back
DASHING
Forward Dash Frames: 15 Forward Dash Distance: 1.28
Back Dash Frames: 26 Back Dash Distance: 1.17
FA + Forward Dash Frames: 17 FA + Back Dash Frames: 19
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-16 FA + Back Dash Airborne: 4-10
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -2 Lv1 FA + Back Dash (Block): -4
Lv2 FA + Forward Dash (Block): +4 Lv2 FA + Back Dash (Block): +2

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5MP (Close) cl. Mp.png s a r B H 60 100 M Sp Su Cancels into Bushingoraikyaku (2PP) on hit/block
5HP (Close) cl. Hp.png s a r B H 100 200 M TC Sp Su -
5LK (Close) cl. Lk.png s a r B H 20 50 M Sp Su -
5MK (Close) cl. Mk.png s a r B H 80 100 M Su -
5HK (Close) cl. Hk.png s a r B H 85 150 M Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP st. Lp.png s a r B H 20 50 M TC Ch Sp Su Starts juggle state vs. airborne opponents
5MP (Far) far. Mp.png s a r B H 60 100 M TC Sp Su Cancels into Bushingoraikyaku (2PP) on hit/block
5HP (Far) far. Hp.png s a r B H 100 200 M - -
5LK (Far) far. Lk.png s a r B H 40 50 M - -
5MK (Far) far. Mk.png s a r B H 70 100 M - -
5HK (Far) far. Hk.png s a r B H 110 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 20 50 M Ch Sp Su -
2MP Down.gifMp.png s a r B H 60 100 M Sp Su -
2HP Down.gifHp.png s a r B H 100 200 M - -
2LK Down.gifLk.png s a r B H 20 50 L Sp Su -
2MK Down.gifMk.png s a r B KD 30*40 30*40 L*L Sp Su Both hits cancellable; KD Adv: +x
2HK Down.gifHk.png s a r B KD 100 200 L - New animation, no longer a slide; KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Neck Breaker
(Overhead)
Right.gifMp.png s a r B H 30*50 50*100 H kara Startup animation can kara cancel into specials
Ninja Sickle
(Flip Kick)
Right.gifMp.png s a r B KD 50*30 50x2 M TC Launches into juggle state; KD Adv: +x
+ Nodokiri + Hk.png s a r B KD *60 *100 KD - KD Adv: +x
Mizukirigeri
(Slide)
Downright.gifHk.png s a r B KD 100 200 L - KD Adv: +x
Target Combo Mp.png > Hp.png - - - B H 60*40 100*60 M Sp Su Both Close/Far 5MP work
Bushin Gokusaken
(start)
Lp.png > Mp.png - - - B H 20*60 50*50 M TC Entire Bushin Chain sequence juggles vs. airborne opponents (not into Throw ender)
+ Bushin Gokusaken
(partial)
+ Hp.png - - - B H *80 *50 M TC Can chain into HK on hit/block or 2HK on hit
+ Bushin Gokusaken
(end chain)
+ Hk.png - - - B KD *100 *130 M Su Launches high for a juggle
+ Bushin Gokusa
(throw ender)
+ Down.gifHk.png - - - - KD *100 - M - Side switches; opponent is put into free juggle state; midscreen, can follow up with 214HK or 214KK
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 50 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 80 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 100 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - 40 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - 70 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - 100 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 50 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 80 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - 100 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - 40 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 80 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 100*50x2 150*75x2 H*M*M - If 1st hit connects, only 1 additionalhit connects; KD vs. airborne opponent
Elbow Drop Air Down.gifMp.png s a r B H 80 100 M - Not as effective at altering jump trajectory
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 35 -21 KD 90 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 35 -15 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 35 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Grab Throw
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 80*[90] 0*[200] T *Sp Can cancel into back throw followup; KD Adv: +x
+ Bushinryu Shoulder Throw + Left.gifLp.pngLk.png - - - - KD [150] [200] T - Costs 1 bar during Forward Throw; KD Adv: +x
Shoulder Throw
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Bushingoraikyaku Down.gif2p.png
(After 5MP)
s a r B H 200 250 M - Only after cl.5MP, far.5MP, or Bushin Chain 5MP on hit/block
LP Hozanto
(Shoulder)
Qcb.pngLp.png
214+LP
s a r B H D S hit c notes
MP Hozanto
(Shoulder)
Qcb.pngMp.png
214+MP
s a r B H D S hit c notes
HP Hozanto
(Shoulder)
Qcb.pngHp.png
214+HP
s a r B H D S hit c notes
Ex.png Hozanto
(Shoulder)
Qcb.png2p.png
214+PP
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Bushin Hasoken
(Super)
Qcf.pngQcf.pngP.png
236236+P
s a r B KD 430 - M - -
Bushin Goraisenpujin
(Ultra 1)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD 29*27x3*350 - M - In juggles, must connect the 2nd hit of Ultra
Bushin Muso Renge
(Ultra 2)
Qcb.pngQcb.png3p.png
214214+PPP
s a r B KD 500 - T - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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