
Guy
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- For 1 bar, can cancel Forward Throw into Bushinryu Shoulder Throw (side switch)
- Movement Changes:
- Walk speed slightly decreased (Forward 0.0495 > 0.045, Back 0.0385 > 0.035) - USF4 buff reverted
- Forward Dash: 3f faster (18f > 15f), slightly longer distance
- Back Dash: Slightly shorter distance
- Jumps: 4f faster (40f > 36f), shorter distance
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Guy
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.035 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.75 Forward, 1.925 Back | ||
DASHING | |||||
Forward Dash Frames: | 15 | Forward Dash Distance: | 1.28 | ||
Back Dash Frames: | 26 | Back Dash Distance: | 1.17 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 19 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-16 | FA + Back Dash Airborne: | 4-10 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -4 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +2 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5MP (Close) | cl. ![]() |
s | a | r | B | H | 60 | 100 | M | Sp Su | Cancels into Bushingoraikyaku (2PP) on hit/block |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 100 | 200 | M | TC Sp Su | - |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 20 | 50 | M | Sp Su | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 80 | 100 | M | Su | - |
5HK (Close) | cl. ![]() |
s | a | r | B | H | 85 | 150 | M | Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP | st. ![]() |
s | a | r | B | H | 20 | 50 | M | TC Ch Sp Su | Starts juggle state vs. airborne opponents |
5MP (Far) | far. ![]() |
s | a | r | B | H | 60 | 100 | M | TC Sp Su | Cancels into Bushingoraikyaku (2PP) on hit/block |
5HP (Far) | far. ![]() |
s | a | r | B | H | 100 | 200 | M | - | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | - | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 70 | 100 | M | - | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | 110 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 100 | 200 | M | - | - |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | KD | 30*40 | 30*40 | L*L | Sp Su | Both hits cancellable; KD Adv: +x |
2HK | ![]() ![]() |
s | a | r | B | KD | 100 | 200 | L | - | New animation, no longer a slide; KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Neck Breaker (Overhead) |
![]() ![]() |
s | a | r | B | H | 30*50 | 50*100 | H | kara | Startup animation can kara cancel into specials |
Ninja Sickle (Flip Kick) |
![]() ![]() |
s | a | r | B | KD | 50*30 | 50x2 | M | TC | Launches into juggle state; KD Adv: +x |
+ Nodokiri | + ![]() |
s | a | r | B | KD | *60 | *100 | KD | - | KD Adv: +x |
Mizukirigeri (Slide) |
![]() ![]() |
s | a | r | B | KD | 100 | 200 | L | - | KD Adv: +x |
Target Combo | ![]() ![]() |
- | - | - | B | H | 60*40 | 100*60 | M | Sp Su | Both Close/Far 5MP work |
Bushin Gokusaken (start) |
![]() ![]() |
- | - | - | B | H | 20*60 | 50*50 | M | TC | Entire Bushin Chain sequence juggles vs. airborne opponents (not into Throw ender) |
+ Bushin Gokusaken (partial) |
+ ![]() |
- | - | - | B | H | *80 | *50 | M | TC | Can chain into HK on hit/block or 2HK on hit |
+ Bushin Gokusaken (end chain) |
+ ![]() |
- | - | - | B | KD | *100 | *130 | M | Su | Launches high for a juggle |
+ Bushin Gokusa (throw ender) |
+ ![]() ![]() |
- | - | - | - | KD | *100 | - | M | - | Side switches; opponent is put into free juggle state; midscreen, can follow up with 214HK or 214KK |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100*50x2 | 150*75x2 | H*M*M | - | If 1st hit connects, only 1 additionalhit connects; KD vs. airborne opponent |
Elbow Drop | Air ![]() ![]() |
s | a | r | B | H | 80 | 100 | M | - | Not as effective at altering jump trajectory |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 2 | 35 | -21 | KD | 90 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
s | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Grab Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 80*[90] | 0*[200] | T | *Sp | Can cancel into back throw followup; KD Adv: +x |
+ Bushinryu Shoulder Throw | + ![]() ![]() ![]() |
- | - | - | - | KD | [150] | [200] | T | - | Costs 1 bar during Forward Throw; KD Adv: +x |
Shoulder Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Bushingoraikyaku | ![]() ![]() (After 5MP) |
s | a | r | B | H | 200 | 250 | M | - | Only after cl.5MP, far.5MP, or Bushin Chain 5MP on hit/block |
LP Hozanto (Shoulder) |
![]() ![]() 214+LP |
s | a | r | B | H | D | S | hit | c | notes |
MP Hozanto (Shoulder) |
![]() ![]() 214+MP |
s | a | r | B | H | D | S | hit | c | notes |
HP Hozanto (Shoulder) |
![]() ![]() 214+HP |
s | a | r | B | H | D | S | hit | c | notes |
![]() (Shoulder) |
![]() ![]() 214+PP |
s | a | r | B | H | D | S | hit | c | notes |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Bushin Hasoken (Super) |
![]() ![]() ![]() 236236+P |
s | a | r | B | KD | 430 | - | M | - | - |
Bushin Goraisenpujin (Ultra 1) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 29*27x3*350 | - | M | - | In juggles, must connect the 2nd hit of Ultra |
Bushin Muso Renge (Ultra 2) |
![]() ![]() ![]() 214214+PPP |
s | a | r | B | KD | 500 | - | T | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: