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|notes=Second Set of damage is for Golden Armor<br><br>Arthur throws out daggers. Repeated presses of the button will throw out two more daggers. The timing between button presses is lenient so the timing between each dagger toss can be changed based on your inputs. | |notes=Second Set of damage is for Golden Armor<br><br>Arthur throws out daggers. Repeated presses of the button will throw out two more daggers. The timing between button presses is lenient so the timing between each dagger toss can be changed based on your inputs.<br><br>In Golden Armor it pierces the opponent, letting it hit them and their partner, and it can't be reflected. | ||
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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|notes=Second Set of damage is for Golden Armor<br><br>Arthur throws out lances. Pressing the button a second time will throw out a second lance. The lance is slower and more damaging than the dagger. | |notes=Second Set of damage is for Golden Armor<br><br>Arthur throws out lances. Pressing the button a second time will throw out a second lance. The lance is slower and more damaging than the dagger.<br><br>In Golden Armor it pierces the opponent, cannot be reflected and it can only throw out one lance instead of the usual two. | ||
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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|notes=Second Set of damage is for Golden Armor<br><br>Arthur shoots two arrows diagonally upwards (diagonally downwards if done in the air). This is Arthur's main keep away tool and a great way to lockdown the opponent. | |notes=Second Set of damage is for Golden Armor<br><br>Arthur shoots two arrows diagonally upwards (diagonally downwards if done in the air). This is Arthur's main keep away tool and a great way to lockdown the opponent.<br><br>In Golden Armor it cannot be reflected, the amount of arrows goes from two to three and it tracks the opponents location. | ||
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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|notes=(Bottle Damage,Fire Damage) Second Set of damage is for Golden Armor<br><br>Arthur throws a bottle forward that hits the ground and then trails fire across the ground. If the opponent is hit with the bottle before it touches the ground then the flames will not spawn. Can be used for lockdown or for restanding due to its unique properties. | |notes=(Bottle Damage,Fire Damage) Second Set of damage is for Golden Armor<br><br>Arthur throws a bottle forward that hits the ground and then trails fire across the ground. If the opponent is hit with the bottle before it touches the ground then the flames will not spawn. Can be used for lockdown or for restanding due to its unique properties.<br><br>In Golden Armor it pierces the opponent, travels further and hits higher and doesn't disappear even if the bottle hits the opponent. Loses the ability to restand during install however. | ||
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|notes=Second Set of damage is for Golden Armor<br>Arthur throws a scythe forwards that then boomerangs back to him. Tracks his location similar to Cross Sword. Cannot be used again until it returns to Arthur. | |notes=Second Set of damage is for Golden Armor<br>Arthur throws a scythe forwards that then boomerangs back to him. Tracks his location similar to Cross Sword. Cannot be used again until it returns to Arthur.<br><br> | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 |
Revision as of 17:02, 4 November 2024
Story
Sir Arthur, ruler of the Britons, is the same Arthur of Arthurian Legend, but in a cartoonier form, hailing from Capcom's blisteringly difficult Ghosts 'n' Goblins series, also known as Makaimura in Japan. His quest is to rescue the fair Princess (known variously as Prin-Prin, Guinevere, or just "Princess") of his realm from the clutches of the evil overlord of the Demon Realm, Astaroth. Along the way, he'll make stout, commital leaps over treacherous terrain, as well as acquire an arsenal of various weapons, armors, and magic spells, many of which he has brought to battle in Marvel vs. Capcom Infinite.
Gameplay
Arthur is a low-mobility zoner with a large variety of projectiles at his disposal. With the ability to jump cancel his attacks he can cancel one air special into another in the air for oppressive screen control and lockdown. Arthur struggles to escape pressure however due to extremely low mobility and lack of a meterless reversal.
Strengths | Weaknesses |
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Players to Watch
Gonzo (gonzofgc)
l3r azurax-63
CappyOmega
Character Vitals
Move List
Unique Trait
Jump Cancel: Arthur can jump cancel his special moves while in the air and chain multiple attacks together. While the applications in combos are certainly there, this gives him access to some very devastating projectile lock down.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 6 | 4 | 10 | -3 | -2 | ||
Arthur's fastest normal. Incredibly stubby however leading it to be outclassed by 2LP. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 14 | 4 | 23 | -3 | -8 | ||
Arthur's longest normal. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 9 | 3 | 26 | -11 | -14 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | 3 | 30 | -9 | -14 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 9 | 3 | 32 | +19 | -13 | Launch | |
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 9 | 8 | 13 | -3 | -6 | ||
Arthur's fastest low. |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 15 | 6 | 23 | +51 | -8 | ||
Arthur's longest low. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 7 | 3 | 13 | - | - | Double Jump Cancelable | |
Arthur's fastest air normal. |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 14 | 3 | 22 | - | - | Double Jump Cancelable | |
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 9 | 9 | 12 | - | - | Double Jump Cancelable | |
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 11 | 25 | 6 | - | - | Groundbounce Hardknockdown, Double Jump Cancelable | |
Dives you straight towards the ground. |
Command Normals
Lance Impale j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 10 | 8 | 15 | - | - | Double Jump Cancelable | |
- |
Lance Thrust j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 12 | 6 | 20 | - | - | Double Jump Cancelable | |
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Shield Deflect![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
4 | 26 | 16 | ||||||
![]() |
8 | 26 | 26 | ||||||
Arthur crouches down with his shield, hurting anyone who attacks him during this attack. |
Hypers
Godess' Bracelet![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200*20 (3100) | Mid | 22 | 119 | 0 | +17 | +12 | ||
Can jump during the move. |
For The Princess![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800*10 (4880) | Mid | 23 | 135 | 87 | +35 | -73 | Invincible from frames 1-30 | |
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind