Marvel VS Capcom: Infinite/Arthur: Difference between revisions

From SuperCombo Wiki
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|hit=-17
|hit=-17
|block=-16
|block=-16
|notes=Second Set of damage is for Golden Armor
|notes=Second Set of damage is for Golden Armor<br><br>Arthur throws out daggers. Repeated presses of the button will throw out two more daggers. The timing between button presses is lenient so the timing between each dagger toss can be changed based on your inputs.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|hit=-8
|hit=-8
|block=-13
|block=-13
|notes=Second Set of damage is for Golden Armor
|notes=Second Set of damage is for Golden Armor<br><br>Arthur throws out lances. Pressing the button a second time will throw out a second lance. The lance is slower and more damaging than the dagger.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|hit=-4
|hit=-4
|block=-9
|block=-9
|notes=Second Set of damage is for Golden Armor
|notes=Second Set of damage is for Golden Armor<br><br>Arthur shoots two arrows diagonally upwards (diagonally downwards if done in the air). This is Arthur's main keep away tool and a great way to lockdown the opponent.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|damage=700,150*6/600,96*10
|damage=700,150*6/600,96*10
|guard=Mid
|guard=Mid
|properties={{airok}}, Double Jump Cancelable
|properties={{airok}}, Double Jump Cancelable<br>Restand
|startup=20
|startup=20
|active=33
|active=33
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|hit=-16
|hit=-16
|block=-11
|block=-11
|notes=(Bottle Damage,Fire Damage) Second Set of damage is for Golden Armor
|notes=(Bottle Damage,Fire Damage) Second Set of damage is for Golden Armor<br><br>Arthur throws a bottle forward that hits the ground and then trails fire across the ground. If the opponent is hit with the bottle before it touches the ground then the flames will not spawn. Can be used for lockdown or for restanding due to its unique properties.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|hit=-1
|hit=-1
|block=-4
|block=-4
|notes=Second Set of damage is for Golden Armor
|notes=Second Set of damage is for Golden Armor<br>Arthur throws a scythe forwards that then boomerangs back to him. Tracks his location similar to Cross Sword. Cannot be used again until it returns to Arthur.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|hit=-7
|hit=-7
|block=-12
|block=-12
|notes=Second Set of damage is for Golden Armor
|notes=Second Set of damage is for Golden Armor<br>Arthur throws an axe forward that moves slowly and has a big hitbox. Cannot be reflected and you cannot have two axes on screen at the same time from the same Arthur.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|hit=+16
|hit=+16
|block=-21
|block=-21
|notes=Second Set of damage is for Golden Armor
|notes=Second Set of damage is for Golden Armor<br>Arthur swings his sword upward, sending his opponents into the sky when hit.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|damage=800+500/720*2
|damage=800+500/720*2
|guard=Mid
|guard=Mid
|properties=
|properties=Ground Bounce
|startup=16
|startup=16
|active=7(16)6
|active=7(16)6
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|hit=+49
|hit=+49
|block=-15
|block=-15
|notes=Second Set of damage is for Golden Armor
|notes=Second Set of damage is for Golden Armor<br>Arthur swings his sword upward and then swings it downward. This causes a small ground bounce comboed into a super, or converted off of by your partner.
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
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|hblock=
|hblock=
|hproperties=
|hproperties=
|notes=-
|notes=Arthur crouches down with his shield, hurting anyone who attacks him during this attack.
}}
}}



Revision as of 16:54, 4 November 2024

Mvci logo.png

Story

Sir Arthur, ruler of the Britons, is the same Arthur of Arthurian Legend, but in a cartoonier form, hailing from Capcom's blisteringly difficult Ghosts 'n' Goblins series, also known as Makaimura in Japan. His quest is to rescue the fair Princess (known variously as Prin-Prin, Guinevere, or just "Princess") of his realm from the clutches of the evil overlord of the Demon Realm, Astaroth. Along the way, he'll make stout, commital leaps over treacherous terrain, as well as acquire an arsenal of various weapons, armors, and magic spells, many of which he has brought to battle in Marvel vs. Capcom Infinite.

Gameplay

Arthur is a low-mobility zoner with a large variety of projectiles at his disposal. With the ability to jump cancel his attacks he can cancel one air special into another in the air for oppressive screen control and lockdown. Arthur struggles to escape pressure however due to extremely low mobility and lack of a meterless reversal.

Strengths Weaknesses
  • Zoning: WIP
  • Poor Mobility: WIP.

Players to Watch

Gonzo (gonzofgc)
l3r azurax-63
CappyOmega


Character Vitals

CHARACTER DATA
Health:
9,000
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
Misc Movement:
-

Move List

Unique Trait

Jump Cancel: Arthur can jump cancel his special moves while in the air and chain multiple attacks together. While the applications in combos are certainly there, this gives him access to some very devastating projectile lock down.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200 Mid 6 4 10 -3 -2
Arthur's fastest normal. Incredibly stubby however leading it to be outclassed by 2LP.
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 14 4 23 -3 -8
Arthur's longest normal.
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 Mid 9 3 26 -11 -14
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 12 3 30 -9 -14
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200 Mid 6 3 14 -6 -5
Tied with 5LP for Arthur's fastest normal. However it's less stubby than 5LP so use this instead of it.
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 9 3 32 +19 -13 Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 Low 9 8 13 -3 -6
Arthur's fastest low.
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Low 15 6 23 +51 -8
Arthur's longest low.
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200 High 7 3 13 - - Double Jump Cancelable
Arthur's fastest air normal.
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High 14 3 22 - - Double Jump Cancelable
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 High 9 9 12 - - Double Jump Cancelable
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High 11 25 6 - - Groundbounce Hardknockdown, Double Jump Cancelable
Dives you straight towards the ground.

Command Normals

Cross Sword
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 24 - 27 +3 -2
The sword tracks your location on its way back meaning dash, jumping or using Time Stone will change its trajectory on its return.
Lance Charge
Mvci fwd.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100*5 (460) Mid 18 16 18 +2 -3
Makes you travel forward a fair distance letting you convert from distances you usually flat out can't from or from distances where your options are otherwise limited.
Lance Impale
j.Mvci fwd.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 High 10 8 15 - - Double Jump Cancelable
-
Lance Thrust
j.Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High 12 6 20 - - Double Jump Cancelable
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Dagger Toss
Mvci qcf.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300*3/360*3 Mid 9 41 0 -17 -16 Airok.png, Rpdfire.png, Double Jump Cancelable
Second Set of damage is for Golden Armor

Arthur throws out daggers. Repeated presses of the button will throw out two more daggers. The timing between button presses is lenient so the timing between each dagger toss can be changed based on your inputs.
Lance Toss
Mvci qcf.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500*2/1200 Mid 12 53 0 -8 -13 Airok.png, Rpdfire.png, Double Jump Cancelable
Second Set of damage is for Golden Armor

Arthur throws out lances. Pressing the button a second time will throw out a second lance. The lance is slower and more damaging than the dagger.
Scatter Crossbow
Mvci qcb.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400*2/360*3 Mid 15 35 0 -4 -9 Airok.png, Double Jump Cancelable
Second Set of damage is for Golden Armor

Arthur shoots two arrows diagonally upwards (diagonally downwards if done in the air). This is Arthur's main keep away tool and a great way to lockdown the opponent.
Fire Bottle Toss
Mvci qcb.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700,150*6/600,96*10 Mid 20 33 0 -16 -11 Airok.png, Double Jump Cancelable
Restand
(Bottle Damage,Fire Damage) Second Set of damage is for Golden Armor

Arthur throws a bottle forward that hits the ground and then trails fire across the ground. If the opponent is hit with the bottle before it touches the ground then the flames will not spawn. Can be used for lockdown or for restanding due to its unique properties.
Scythe Toss
Mvci qcb.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400*2/240*3+480 Mid 20 41 0 -1 -4 Airok.png, Double Jump Cancelable
Second Set of damage is for Golden Armor
Arthur throws a scythe forwards that then boomerangs back to him. Tracks his location similar to Cross Sword. Cannot be used again until it returns to Arthur.
Ax Toss
Mvci qcb.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1200/120*20 Mid 20 38 0 -7 -12 Airok.png, Double Jump Cancelable
Second Set of damage is for Golden Armor
Arthur throws an axe forward that moves slowly and has a big hitbox. Cannot be reflected and you cannot have two axes on screen at the same time from the same Arthur.
Heavenly Slash
Mvci down.pngMvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000/1200 Mid 7 8 32 +16 -21
Second Set of damage is for Golden Armor
Arthur swings his sword upward, sending his opponents into the sky when hit.
Hellbound Slash
Mvci down.pngMvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800+500/720*2 Mid 16 7(16)6 28 +49 -15 Ground Bounce
Second Set of damage is for Golden Armor
Arthur swings his sword upward and then swings it downward. This causes a small ground bounce comboed into a super, or converted off of by your partner.
Shield Deflect
Mvci down.pngMvci down.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 4 26 16
Mvci hk.png 8 26 26
Arthur crouches down with his shield, hurting anyone who attacks him during this attack.

Hypers

Godess' Bracelet
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200*20 (3100) Mid 22 119 0 +17 +12
Can jump during the move.
Golden Armor
Mvci down.pngMvci down.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- - - - 22 - - Invincible from frames 1-22
Gains a 20% Damage and Defense buff and enhances all projectiles.

When the timer expires the armor explodes and Arthur will be knocked down. Taking 20% more damage until this hyper is used again to regain his default armor. From there you can reactivate Golden Armor

For The Princess
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800*10 (4880) Mid 23 135 87 +35 -73 Invincible from frames 1-30
-

Hitboxes

Videos


Bum vs Smooth Viper ft10

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Arthur

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
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Arthur
Chris
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Firebrand
Frank West
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