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|notes= | |notes=Arthur's fastest normal. Incredibly stubby however leading it to be outclassed by 2LP. | ||
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|notes= | |notes=Arthur's longest normal. | ||
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|notes= | |notes=Tied with 5LP for Arthur's fastest normal. However it's less stubby than 5LP so use this instead of it. | ||
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|notes= | |notes=Arthur's fastest low. | ||
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|notes= | |notes=Arthur's longest low. | ||
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|notes= | |notes=Arthur's fastest air normal. | ||
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=== Command Normals === | === Command Normals === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 |
Revision as of 16:33, 4 November 2024
Story
Sir Arthur, ruler of the Britons, is the same Arthur of Arthurian Legend, but in a cartoonier form, hailing from Capcom's blisteringly difficult Ghosts 'n' Goblins series, also known as Makaimura in Japan. His quest is to rescue the fair Princess (known variously as Prin-Prin, Guinevere, or just "Princess") of his realm from the clutches of the evil overlord of the Demon Realm, Astaroth. Along the way, he'll make stout, commital leaps over treacherous terrain, as well as acquire an arsenal of various weapons, armors, and magic spells, many of which he has brought to battle in Marvel vs. Capcom Infinite.
Gameplay
Arthur is a low-mobility zoner with a large variety of projectiles at his disposal. With the ability to jump cancel his attacks he can cancel one air special into another in the air for oppressive screen control and lockdown. Arthur struggles to escape pressure however due to extremely low mobility and lack of a meterless reversal.
Strengths | Weaknesses |
---|---|
|
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Players to Watch
Gonzo (gonzofgc)
l3r azurax-63
CappyOmega
Character Vitals
Move List
Unique Trait
Jump Cancel: Arthur can jump cancel his special moves while in the air and chain multiple attacks together. While the applications in combos are certainly there, this gives him access to some very devastating projectile lock down.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 6 | 4 | 10 | -3 | -2 | ||
Arthur's fastest normal. Incredibly stubby however leading it to be outclassed by 2LP. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 14 | 4 | 23 | -3 | -8 | ||
Arthur's longest normal. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 9 | 3 | 26 | -11 | -14 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | 3 | 30 | -9 | -14 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 9 | 3 | 32 | +19 | -13 | Launch | |
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 9 | 8 | 13 | -3 | -6 | ||
Arthur's fastest low. |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 15 | 6 | 23 | +51 | -8 | ||
Arthur's longest low. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 7 | 3 | 13 | - | - | Double Jump Cancelable | |
Arthur's fastest air normal. |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 14 | 3 | 22 | - | - | Double Jump Cancelable | |
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 9 | 9 | 12 | - | - | Double Jump Cancelable | |
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 11 | 25 | 6 | - | - | Groundbounce Hardknockdown, Double Jump Cancelable | |
Dives you straight towards the ground. |
Command Normals
Cross Sword![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 24 | - | 27 | +3 | -2 | ||
- |
Lance Charge![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5 (460) | Mid | 18 | 16 | 18 | +2 | -3 | ||
- |
Lance Impale j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 10 | 8 | 15 | - | - | Double Jump Cancelable | |
- |
Lance Thrust j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 12 | 6 | 20 | - | - | Double Jump Cancelable | |
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Dagger Toss![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*3/360*3 | Mid | 9 | 41 | 0 | -17 | -16 | ![]() ![]() | |
Second Set of damage is for Golden Armor |
Lance Toss![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500*2/1200 | Mid | 12 | 53 | 0 | -8 | -13 | ![]() ![]() | |
Second Set of damage is for Golden Armor |
Scatter Crossbow![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400*2/360*3 | Mid | 15 | 35 | 0 | -4 | -9 | ![]() | |
Second Set of damage is for Golden Armor |
Scythe Toss![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400*2/240*3+480 | Mid | 20 | 41 | 0 | -1 | -4 | ![]() | |
Second Set of damage is for Golden Armor |
Ax Toss![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1200/120*20 | Mid | 20 | 38 | 0 | -7 | -12 | ![]() | |
Second Set of damage is for Golden Armor |
Heavenly Slash![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1200 | Mid | 7 | 8 | 32 | +16 | -21 | ||
Second Set of damage is for Golden Armor |
Hellbound Slash![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800+500/720*2 | Mid | 16 | 7(16)6 | 28 | +49 | -15 | ||
Second Set of damage is for Golden Armor |
Shield Deflect![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
4 | 26 | 16 | ||||||
![]() |
8 | 26 | 26 | ||||||
- |
Hypers
Godess' Bracelet![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200*20 (3100) | Mid | 22 | 119 | 0 | +17 | +12 | ||
Can jump during the move. |
For The Princess![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800*10 (4880) | Mid | 23 | 135 | 87 | +35 | -73 | Invincible from frames 1-30 | |
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind