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|hit=-7 | |hit=-7 | ||
|block=-6 | |block=-6 | ||
|notes= | |notes=Thanos' fastest normal. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=-6 | |hit=-6 | ||
|block=-11 | |block=-11 | ||
|notes= | |notes=Moves Thanos forward while attacking. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=-14 | |hit=-14 | ||
|block=-17 | |block=-17 | ||
|notes= | |notes=Moves Thanos forward while attacking. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=-7 | |hit=-7 | ||
|block=-6 | |block=-6 | ||
|notes= | |notes=Thanos' second fastest grounded normal. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=6/21 | |hit=6/21 | ||
|block=-10 | |block=-10 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=-18 | |hit=-18 | ||
|block=-21 | |block=-21 | ||
|notes=Thanos' fastest low and | |notes=Thanos' fastest low and furthest reaching low. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=22/52 | |hit=22/52 | ||
|block=-15 | |block=-15 | ||
|notes=Thano's other low. Has more | |notes=Thano's other low. Has more range than 2LK overall, however the later hits are mids, not lows. Is Thanos' second furthest reaching normal. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=6 | ||
|recovery= | |recovery=21 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|notes= | |notes=Thanos' fastest air normal. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=4 | ||
|recovery= | |recovery=33 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
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|guard=High, Mid | |guard=High, Mid | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=7 | ||
|recovery= | |recovery=34 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|notes=- | |notes=Has further horizontal range than J.HK making it a better air-to-air. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=High, Mid | |guard=High, Mid | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=14 | ||
|active= | |active=8 | ||
|recovery= | |recovery=30 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|notes=- | |notes=Has further vertical range than J.LK making it a better air-to-ground than it. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=11 | ||
|recovery= | |recovery=20 | ||
|hit= | |hit=-7 | ||
|block= | |block=-12 | ||
|notes=- | |notes=- | ||
}} | }} | ||
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|damage=900 | |damage=900 | ||
|guard=High | |guard=High | ||
|properties=Ground Bounce<br>Sliding Knockdown | |properties=Ground Bounce<br>Sliding Knockdown<br>No Cancel | ||
|startup= | |startup=25 | ||
|active= | |active=3 | ||
|recovery= | |recovery=33 | ||
|hit= | |hit=39/78 | ||
|block= | |block=-15 | ||
|notes=Thanos's grounded overhead. | |notes=Thanos's only normal grounded overhead. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|guard=Mid | |guard=Mid | ||
|properties=Projectile<br>Hard Knockdown | |properties=Projectile<br>Hard Knockdown | ||
|startup= | |startup=17 | ||
|active= | |active=20 | ||
|recovery= | |recovery=19 | ||
|hit= | |hit=36/66 | ||
|block= | |block=-3 | ||
|notes=Thanos shoots eye lasers towards the ground. They deal more damage the closer Thanos is to the opponent when they're hit. | |notes=second set of frame data is for Power Stone. | ||
Thanos shoots eye lasers towards the ground. They deal more damage the closer Thanos is to the opponent when they're hit. Thanos' furthest reaching normal. | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 |
Revision as of 23:53, 3 November 2024
Thanos
One of the most iconic Marvel villains from both film and comics alike, Thanos is a godlike being boasting a vast array of abilities; telekinesis, teleportation, energy projection, as well as superhuman strength and intelligence, and even an inability to die of hunger or old age. While this all makes Thanos a potent foe for the various comic heroes he clashes with, he is perhaps most famous for the storylines where he seeks the powerful cosmic artifact known as the Infinity Gauntlet, leading to him wiping out half of all life in the universe in an attempt to bring balance to it once he gets his hands on the Infinity Stones that power the Infinity Gauntlet.
In a nutshell
The Mad Titan is a heavy-hitting character with projectiles, armored overheads, a projectile counter, air dashes and a teleport; a shockingly versatile toolkit for an archetype so usually built around limitations. Thanos can keep opponents guessing with his offense, and create mix ups with a tracking teleport that not even characters at super jump height can avoid. He also does heavy damage and is a great character to pair with anyone who struggles in that category. His projectile counter is also a strong way to stop zoners, with a huge hitbox that hits nearly full screen. Pick Thanos if you want a character who'll live long, hit hard, and can still manuever around the screen and open opponents up.
Introduction
Players to Watch
XCKoggins
RealXC
DonCon
Character Vitals
Move List
Unique Trait
Hand of a God: Thanos has a wide array of attacks, but his strength is derived primarily from his punch command normals, which allow him to extend his combos past their limit and grant huge damage. Many of his advanced combos will take advantage of these attacks, some of which have deceptively long range.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 5 | 4 | 14 | -7 | -6 | ||
Thanos' fastest normal. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 10 | 3 | 27 | -6 | -11 | ||
Moves Thanos forward while attacking. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (570) | Mid | 9 | 6 | 29 | -14 | -17 | ||
Moves Thanos forward while attacking. |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x2 (800) | Mid | 15 | 2(3)2 | 40 | -18 | -23 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 6 | 4 | 14 | -7 | -6 | ||
Thanos' second fastest grounded normal. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 13 | 3 | 26 | 6/21 | -10 | Launch | |
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (570) | Low | 9 | 5 | 33 | -18 | -21 | ||
Thanos' fastest low and furthest reaching low. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 5 | 6 | 21 | - | - | ||
Thanos' fastest air normal. |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 9 | 4 | 33 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (570) | High, Mid | 11 | 7 | 34 | - | - | ||
Has further horizontal range than J.HK making it a better air-to-air. |
Hand Bomb![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | 11 | 20 | -7 | -12 | ||
- |
Insolence Crusher![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | High | 25 | 3 | 33 | 39/78 | -15 | Ground Bounce Sliding Knockdown No Cancel | |
Thanos's only normal grounded overhead. |
Palm Breaker j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | - | - | |||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | |||||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | |||||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Titan Charge![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1600 | Mid | |||||||
![]() |
800+1300 (1970) | High | |||||||
- |
Insurrection's End![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1600 | Throw | - | ||||||
![]() |
1900 | Throw | - | ||||||
- |
Emperor's Stance![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1000 | Mid | |||||||
![]() |
1100 | Mid | |||||||
- |
Titan's Deceit![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | - | - | |||||
![]() |
- | - | - | - | |||||
- |
Hypers
Final Judgement![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700+50x40 ~ 700+100x44 (2040 ~ 3630) | Mid | Projectile | ||||||
- |
Sovereign Decree j. ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800x5+1900 ~ 800x12+1900 (4150 ~ 6204) | Mid | |||||||
One of the most damaging level 1 hypers in the game. |
Cosmic Fall Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5940 (6 hits) | Mid | |||||||
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind