Line 426: | Line 426: | ||
|ldamage=100+600 (700) | |ldamage=100+600 (700) | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup=23/18 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=-4 | ||
|lproperties=Projectile | |lproperties=Projectile | ||
|hdamage=100+600 (700) | |hdamage=100+600 (700) | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=26/28 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=-1 | ||
|hproperties=Projectile | |hproperties=Projectile | ||
|notes=- | |notes=Frame data is listed as ground/air.<br>Grenade explodes on contact or after it stops moving. LK tosses it in a low arc that mostly rolls along the ground, stopping at about 90% of the screen's distance. HK tosses it in a much higher arc that lands on a full-screen opponent's head, and if you were closer than full screen and it collides with a wall, it will bounce off that wall and continue as usual. Can only have one grenade on-screen at a time. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
Line 462: | Line 462: | ||
|hblock=- | |hblock=- | ||
|hproperties= | |hproperties= | ||
|notes=- | |notes=Winter Soldier raises his metal arm to project a small energy barrier that protects most of his body. While this is up, he enters a unique state where his body has a hurtbox, which can still absorb and stop attacks and projectiles that collide with it, but he takes no damage and is not put into hitstun. It has several follow-ups, some which carry this property through, and some which temporarily lose this property. All follow-ups return him to Metal Shield state after they complete. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 470: | Line 470: | ||
|damage=1200 | |damage=1200 | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=Dash Cancellable | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=+3 | ||
|block= | |block=0 | ||
|notes=- | |notes=A straight punch that retains Metal Shield's protective properties. Can be cancelled into Air Raid (though it won't combo) and the Metal Shield variations of Rifle Burst and Grenade Toss. Can be dash cancelled on hit and block (only with LPHP, not 66), which allows you to combo into essentially anything - all your normals, or even Hard Blow or Patriot. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 485: | Line 485: | ||
|guard=High, Mid | |guard=High, Mid | ||
|properties=Ground Bounce<br>Hard Knockdown | |properties=Ground Bounce<br>Hard Knockdown | ||
|startup= | |startup=27 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-1 | ||
|notes= | |notes=Does not carry over Metal Shield's protection, but useful nonetheless to help open up foes who decide that if they can't easily attack you, they'll just play defensively. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 499: | Line 499: | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |properties=Projectile | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Essentially his that{{Clr|12|HP}}, but with Metal Shield's protective properties, allowing you to freely fire back during zoning wars without harm. Can be cancelled into Air Raid (though it won't combo) and the Metal Shield variations of Rifle Burst and Grenade Toss. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 518: | Line 518: | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|notes= | |notes=Simply makes Winter Soldier walk with Metal Shield up. The only form of movement you have available in this state, as dashing and jumping drop Metal Shield. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 540: | Line 540: | ||
|hblock= | |hblock= | ||
|hproperties=Projectile | |hproperties=Projectile | ||
|notes=- | |notes=A slightly different version of Rifle Burst that does less damage and fires 2 streams of bullets with a pause in-between instead of one continuous stream. Retains Metal Shield's protection, allowing yet another way for you to safely retaliate in zoning wars. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 562: | Line 562: | ||
|hblock= | |hblock= | ||
|hproperties=Projectile | |hproperties=Projectile | ||
|notes=- | |notes=Nearly identical to your ordinary Grenade Toss, including the arcs and the limitation of one grenade on-screen at a time. | ||
}} | }} | ||
Revision as of 10:31, 16 September 2024
Story
James "Bucky" Barnes was an American soldier who fought in World War II alongside his best friend, Captain America. After his supposed death, it was revealed that he was alive and brainwashed to be a soviet spy and was dubbed the Winter Soldier. He was commanded to go through with some of the most dreadful assassinations for quite some time. Decades later, he was freed from the Soviet's control and had his memories flood back to him. Now, he's looking to make up for the atrocities he committing as the Winter Solider any way he can.
Gameplay
Bucky is a wild card on the field of battle. One second he could be zoning you out, the next he could be right in your face. What he lacks in aerial coverage he makes up for in ground coverage, and oh boy, does he cover the ground. Bucky will force you to play his game with his vast array of projectiles and his powerful arm stance, and once you're playing that game, he wins. His execution requirement is quite high, but very much worth the investment.
Strengths | Weaknesses |
---|---|
|
|
Players to Watch
Character Vitals
Move List
Unique Trait
Metal Shield: This unique defensive tool allows Bucky to remain safe from some harm while attacking at the same time. Put up this shield to safely fire down on enemies while being unphased by their projectiles.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | -3 | -6 | ||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 12 | -5 | -10 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 8 | -5 | -8 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 12 | +0 | -5 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | -7 | -6 | ||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 13 | -7 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 9 | +2 | -3 | ||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 12 | -10 | Hard Knockdown | ||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 5 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 13 | - | - | ||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 10 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 12 | - | - | Groundbounce Hardknockdown | |||
- |
Command Normals
Middle Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | -7 | -10 | |||||
- |
Flip Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 17 | 0 | -5 | ||||
- |
Sharp Strike![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 10 | ||||||
- |
Quick Slice j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 7 | - | - | ||||
- |
Air Raid Kick j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | - | - | ||||
- |
Pistol Shot![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 11 | -6 | -10 | ![]() Projectile | |||
- |
Pistol Shot (Down) j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 11 | - | - | Projectile | |||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Hard Blow![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
300+700 (930) | Mid | 9 | -8 | Light Armor Crumple | ||||
![]() |
1500 | Mid | 21 | -7 | Light Armor Soft Knockdown | ||||
- |
Pariot![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1000 | Mid | Light Armor | ||||||
![]() |
1500 | Mid | Light Armor | ||||||
- |
Hypers
Silver Patriot![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500x4+2000 (3250) | Mid | |||||||
- |
Mag Purge![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x8+50x3+250x3+100x17+50+500 (3455) |
Mid | |||||||
- |
Unyielding Justice Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5340 (6 hits) (Normal) 5510 (8 hits) (With Cap. America) |
Mid | |||||||
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind