Marvel VS Capcom: Infinite/Winter Soldier: Difference between revisions

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Revision as of 09:45, 16 September 2024

Mvci logo.png

Story

James "Bucky" Barnes was an American soldier who fought in World War II alongside his best friend, Captain America. After his supposed death, it was revealed that he was alive and brainwashed to be a soviet spy and was dubbed the Winter Soldier. He was commanded to go through with some of the most dreadful assassinations for quite some time. Decades later, he was freed from the Soviet's control and had his memories flood back to him. Now, he's looking to make up for the atrocities he committing as the Winter Solider any way he can.

Gameplay

Bucky is a wild card on the field of battle. One second he could be zoning you out, the next he could be right in your face. What he lacks in aerial coverage he makes up for in ground coverage, and oh boy, does he cover the ground. Bucky will force you to play his game with his vast array of projectiles and his powerful arm stance, and once you're playing that game, he wins. His execution requirement is quite high, but very much worth the investment.

Strengths Weaknesses
  • Ground Control: Between his grenade drops, pistol, assault rifle, and arm stance cancels, it's near impossible to get in on Bucky while on the ground.
  • Metal Shield: While active, Bucky is completely invincible to all attacks except lows and hypers. He can still use all of his projectiles while it's active and can dash cancel the recovery to boot. This allows him to make practically everything safe in neutral, convert full screen from pistols, armor through an aggressive opponent, and so much more.
  • Lockdown Ability: On top of his vast array of projectiles, Mag Purge is a hyper combo that utilizes all of them in succession. This is the perfect tool for tagging in your partner and setting up a dangerous mix from anywhere on screen.
  • Defense: Even if your opponent somehow gets in on you, Bucky has great defensive options between Metal Shield, an armored reversal in Patriot, and an invincible hyper in Silver Patriot. It can be a nightmare to approach Bucky, but it's still a guessing game once he's under pressure.
  • Synergy: With the amount of tools he has, he can be a good partner for almost anyone. His assault rifles and grenades can set up safe tags in neutral, while Mag Purge is an easy full screen mixup tool.
  • Aerial Coverage: Despite his strong ground control, Bucky has little to no options for covering the air above him. His buttons are small and his projectiles don't cover much area. This also makes his aerial combo game quite limited.
  • Execution: Because his main weaknesses are quite notable, you're required to absolutely be on point with your choices in neutral so your opponent can't approach. Gun loops are also essential to maxing out his game plan, which can be hard to master.
MVC2 MVCI Winter Soldier art.png

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:

Move List

Unique Trait

Metal Shield: This unique defensive tool allows Bucky to remain safe from some harm while attacking at the same time. Put up this shield to safely fire down on enemies while being unphased by their projectiles.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid 5 -3 -6
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 12 -5 -10
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 8 -5 -8
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 12 +0 -5
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid 5 -7 -6
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 13 -7 Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Low 9 +2 -3
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Low 12 -10 Hard Knockdown
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 High 5 - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 13 - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High 10 - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 12 - - Groundbounce Hardknockdown
-

Command Normals

Middle Kick
Mvci lk.png,Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid -7 -10
-
Flip Kick
Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 17 0 -5
-
Sharp Strike
Mvci df.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Low 10
-
Quick Slice
j.Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High 7 - -
-
Air Raid Kick
j.Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 11 - -
-
Pistol Shot
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 11 -6 -10 Airok.png
Projectile
-
Pistol Shot (Down)
j.Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 11 - - Projectile
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Hard Blow
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 300+700 (930) Mid 9 -8 Light Armor
Crumple
Mvci hp.png 1500 Mid 21 -7 Light Armor
Soft Knockdown
-
Pariot
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 1000 Mid Light Armor
Mvci hp.png 1500 Mid Light Armor
-
Rifle Burst
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 150x9 (1275) Mid 21/25 -1 -6 Projectile
Mvci hk.png 150x9 (1275) Mid 21/25 Projectile
Frame data is listed as ground/air.
Winter Soldier pulls out his rifle and fires a stream of bullets. On the ground, the LK version fires forward with a very slight angle downwards, and the HK version fires at a 45° angle up-forward. In the air, the LK version fires at about a 30° angle down-forward, while the HK version fires at about a 65° angle down-forward.
Grenade Toss
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 100+600 (700) Mid Projectile
Mvci hk.png 100+600 (700) Mid Projectile
-
Metal Shield
Mvci down.pngMvci down.png Mvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png - - - -
Mvci hp.png - - - -
-
Counter Thrust
(during Metal Shield) Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1200 Mid
-
Air Raid
(during Metal Shield) Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000+700 (1630) High, Mid Ground Bounce
Hard Knockdown
-
Pistol Shot
(during Metal Shield) Mvci lk.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid Projectile
-
Move
(during Metal Shield) Mvci fwd.png or Mvci back.png
Damage Guard Startup Active Recovery On Hit On Block Properties
- - - -
-
Rifle Burst
(during Metal Shield) Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 150x6 (870) Mid Projectile
Mvci hk.png 150x6 (870) Mid Projectile
-
Grenade Toss
(during Metal Shield) Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 100+600 (700) Mid Projectile
Mvci hk.png 100+600 (700) Mid Projectile
-

Hypers

Silver Patriot
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500x4+2000 (3250) Mid
-
Mag Purge
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200x8+50x3+250x3+100x17+50+500
(3455)
Mid
-
Unyielding Justice
Lvl 3

Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
5340 (6 hits) (Normal)
5510 (8 hits) (With Cap. America)
Mid
-

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Venom

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