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|lhit=+3 | |lhit=+3 | ||
|lblock=-1 | |lblock=-1 | ||
|lproperties= | |lproperties=Projectile | ||
|hdamage=300x5 (1410) | |hdamage=300x5 (1410) | ||
|hguard=Mid | |hguard=Mid | ||
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|hhit=+1 | |hhit=+1 | ||
|hblock=-3 | |hblock=-3 | ||
|hproperties= | |hproperties=Projectile | ||
|notes= | |notes=Hulk lifts the ground, causing an advancing shockwave to ripple through the ground that raises the earth up along it. Pulls an opponent along the hits as it progresses. Doesn't knock down like in past games, likely the price Hulk's paying for it being a motion move instead of a charge move now. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 |
Revision as of 01:35, 13 September 2024
Hulk
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
11,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Wall Jump
Move List
Unique Trait
Avalanche Leap: A new tool for Hulk is a unique wall jump that can act as a type of air dash. Using this, Hulk can quickly vault himself across the screen to get close to the opponent and keep them in check with his hard hitting attacks.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 8 | 2 | 34 | -18 | -20 | ||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 15 | 8 | 16 | 0 | -4 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 19 | 9 | 33 | -18 | -22 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 8 | 2 | 30 | -13 | -15 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 11 | 4 | 39 | +9 | -21 | Launch | |
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 10 | 4 | 27 | -13 | -16 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Low | 12 | 10 | 26 | +42 | -17 | Hard Knockdown | |
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 7 | 12 | 4 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 15 | 6 | 23 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 9 | 8 | 14 | - | - | ||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 16 | 5 | 29 | - | - | Groundbounce Hardknockdown | |
- |
Gut Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 9 | 5 | 24 | ||||
- |
Incredible Punch j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 15 | 5 | 31 | - | - | ||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1200 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1200 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Gamma Charge![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1200 | Mid | 12 | 16 | 21 | +18 | -17 | Light Armor | |
![]() |
1400 | Mid | 19 | 21 | 42 | +64 | -40 | Light Armor | |
- |
Gamma Charge (AA)![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1200 | Mid | 9 | 12 | 14 | +29 | -6 | ||
![]() |
1400 | Mid | 9 | 12 | 14 | +39 | -6 | ||
- |
Hypers
Gamma Crush![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000+500x7+1000 (3900) | Mid | 18 | 79 | 80 | +36 | -62 | Light Armor (during active) | |
Not invulnerable during startup. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind