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|notes=Frame data is listed as ground/air. | |notes=Frame data is listed as ground/air.<br><br>Firebrand shoots a fireball. The LP version always fires straight ahead. On the ground, the HP version fires at a 45° angle up-forward, while in the air, the HP version fires at a 45° angle down-forward. | ||
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|notes=Frame data is listed as ground/air. First set of damage is for the fireball itself, second set is for the burning 'carpet' upon contact with the ground.<br><br> | |notes=Frame data is listed as ground/air. First set of damage is for the fireball itself, second set is for the burning 'carpet' upon contact with the ground.<br><br>Firebrand spits a fireball in a parabolic arc that lands on the ground, turning into a tall flame that advances along the ground. | ||
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|notes= | |notes=Firebrand spawns a tornado in front of him. The LP version places a smaller one close to him, the HP version places the LP one, then he spawns another that combines with it that ends up slightly further away. You can shoot a Hell Spitfire at this in order to spawn a Fire Tornado (name unofficial). | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 |
Revision as of 01:08, 13 September 2024
Firebrand
TBW
In a nutshell
WIP
Introduction
Players to Watch
Apologyman, Angelic
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Hell Dive & Wall Cling
Move List
Unique Trait
Chaos Tide: Firebrand is the only one in the game who has two level 3 hypers; Chaos Tide summons another Firebrand that will do your bidding depending on the button pressed. Utilizing a second Red Arremer, Firebrand can create unique lockdown sequences and self-made mix-ups.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 6 | 2 | 12 | -2 | -1 | ||
Chainable into itself and 2LP. Has more range than 2LP. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+400 (700) | Mid | 11 | 3(7)4 | 26 | -5 | -10 | ||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 5 | 3 | 12 | -2 | -7 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 14 | 6 | 47 | -26 | -31 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 3 | 12 | -4 | -3 | ||
Chainable into itself and 5LP. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 12 | 6 | 28 | 20 | -13 | Launch | |
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 6 | 5 | 30 | -12 | -16 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 10 | 12 | 24 | 42 | -17 | ||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 6 | 5 | 22 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | 5 | 32 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 9 | 6 | 21 | - | - | ||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+400 | High | 10 | 3(6)3 | 33 | - | - | Groundbounce Hardknockdown | |
- |
Command Normals
Demonic Knife![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 8 | 4 | 26 | -11 | -14 | ||
Firebrand takes a significant step forward while making a claw swipe. |
Twin Fang![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 9 | 7 | 15 | +2 | -3 | ||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 (2 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 (2 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Fire Tornado - |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | - | - | - | - | Hard Knockdown | ||
What you get when you shoot a Hell Spitfire at a Tornado. |
Hell's Elevator![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | - | - | |||||
![]() |
- | - | - | - | |||||
- |
Hell's Elevator![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | - | - | |||||
![]() |
- | - | - | - | |||||
- |
Hell Dive j. ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | - | - | |||||
![]() |
- | - | - | - | |||||
- |
Hell Dive j. ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | - | - | |||||
![]() |
- | - | - | - | |||||
- |
Demon Missile![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
900 | Mid | ![]() | ||||||
![]() |
1000 | Mid | ![]() | ||||||
Frame data is listed as ground/air. |
Wall Cling j. ![]() ![]() (while near a wall) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 63 | - | - | ||||
Can press ![]() ![]() ![]() ![]() |
Hell Spitfire During Wall Cling |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
900 | Mid | ![]() | ||||||
![]() |
900 | Mid | ![]() | ||||||
Frame data is listed as ground/air. |
Hell Spitfire During Wall Cling |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x3 (1160) 100x5 (500) |
Mid | |||||||
First set of damage is for the fireball itself, second set is for the burning 'carpet' upon contact with the ground. |
Drop During Wall Cling |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
Firebrand simply drops to the floor from the wall. Cannot act on the way down, and cannot be cancelled into anything except Tag; not even Infinity Storm or hypers. |
Hypers
Dark Fire![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250*17(3250) | Mid | 17 | 35 | 53 | 47 | -41 | ![]() | |
- |
Luminous Body![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 14 | - | - | ![]() | |||
Speed-up install. |
Chaos Tide![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 34 | - | - | Invincible frames 1-34 | |||
Install. Press ![]() ![]() ![]() ![]() |
Red Blaze![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5069 (18 hits) | Mid | 14 | 23 | 75 | +17 | -75 | ||
Travels full screen. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind