(→Hypers) |
|||
Line 288: | Line 288: | ||
|hblock= | |hblock= | ||
|hproperties={{airok}} | |hproperties={{airok}} | ||
|notes=- | |notes=Rocket Raccoon fires a ball of energy from one of his weapons. The LP version always fires straight ahead. On the ground, the HP version fires at a 45° angle up-forward, while in the air, the HP version fires at a 45° angle down-forward. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 302: | Line 302: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Rocket Raccoon fires a second energy blast. Has the same damage, properties, and angles as the original; additionally, you don't have to choose the same angle as the first shot, so feel free to mix angles together as necessary. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 324: | Line 324: | ||
|hblock= | |hblock= | ||
|hproperties={{airok}} | |hproperties={{airok}} | ||
|notes=Damage is listed as ground/air. | |notes=Damage is listed as ground/air. Rocket Raccoon fires a paralyzing electric blast from his main weapon, leaving the opponent vulnerable for a long while. At full screen, this is long enough to do Tunnel Rat LP and get a full combo afterwards. The LP version always fires straight ahead. On the ground, the HP version fires at a 45° angle up-forward, while in the air, the HP version fires at a 45° angle down-forward. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 338: | Line 338: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=- | |notes=Rocket Raccoon summons Groot to the stage with a thud, then an overhead-looking (not actually an overhead) slam. Although Rocket can move around and act before Groot is finished, he can't use this move, Groot Splinter, or Animal Combination until a little bit after Groot has fully disappeared off-screen. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 352: | Line 352: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=- | |notes=Rocket Raccoon summons Groot to the stage, who then performs a full-screen diagonal up-forward stretching punch. Although Rocket can move around and act before Groot is finished, he can't use this move, Groot Slam, or Animal Combination until a little bit after Groot has fully disappeared off-screen. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 |
Revision as of 19:51, 12 September 2024
Rocket Raccoon
In a nutshell
WIP
Introduction
Players to Watch
Sonicfox, Punisher
Character Vitals
Move List
Unique Trait
Shifty Creature: Rocket can use the special move Tunnel Rat which grants him the ability to tunnel underground to avoid attacks or create unseen mix ups. He also has the ability to "air dash" with Rocket Skates to travel in 8 directions and use it up to twice in the air.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 4 | 3 | 8 | 0 | +2 | ||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 13 | 3 | 30 | -6 | -10 | ||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 8 | 4 | 19 | +1 | -1 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | +1 | -3 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 4 | 3 | 9 | -1 | +1 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 11 | 3 | +23 | -7 | Launch | ||
Rocket Raccoon's Launcher. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 7 | 2 | 16 | 0 | -3 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 11 | 17 | 31 | +30 | -29 | ||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 5 | 3 | 12 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | 9 | 15 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 7 | 7 | 9 | - | - | ||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100 + 500 (600) | Mid | 9 | 18(1)3 | 5 | - | - | Groundbounce Hardknockdown | |
- |
Sucker Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 8 | 2 | 13 | +3 | +1 | ||
- |
Wild Ripper![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 11 | 12 | 20 | -8 | -12 | ||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1020 (5 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
930 (4 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Angel Gift![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x3 (1160) | Mid | |||||||
- |
Grab Bag![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100x10 (960) | Mid | |||||||
- |
Tunnel Rat![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | - | - | |||||
![]() |
- | - | - | - | |||||
- |
Rocket Skate | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | ![]() | ||||
- |
Hypers
Rock 'n' Roll![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100x36+700 (3270) | Mid | |||||||
- |
Mad Hopper (Activation)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500x8 (3150) | Mid | Soft Knockdown | ||||||
- |
Animal Combination | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5350 (11 hits) | Mid | |||||||
Rocket Raccoon hops on Groot's back, then Groot runs about 1.5 screen lengths until he collides with an opponent. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Rocket is a strong support character between a lockdown gun super, traps, and decent zoning ability, as well as a strong high/low mixup game with quick, long range lows and excellent instant overheads via his float. As such, he's a great partner for almost anyone in the game, though characters who need a lot of support like Hulk or Black Panther or characters who are themselves focused on their strong mixups like Chun-Li or Zero might be better partnered with one of the even better supports like Dante, Dormammu, Winter Soldier, or Sigma. Even still, pairing these characters with Rocket is pretty good.
Stone Selection
Power
Time
Reality
Soul
Space
Rocket has great pressure and the opponent not being able to switch out during Space storm is incredibly good for him. This is almost certainly his best stone overall. Mind Having a bunch of meter to lay down super traps is nice and can heavily restrict the opponent's movemen, and he also has good potential to tick or reset into Mind Surge. He's one of the better characters to run Mind with; however, it's not as good as his other options.