Marvel VS Capcom: Infinite/Spencer: Difference between revisions

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Line 27: Line 27:
|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 41: Line 41:
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 55: Line 55:
|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 69: Line 69:
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 83: Line 83:
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 97: Line 97:
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=Mid
|guard=Mid
|properties=Launch
|properties=Launch
Line 111: Line 111:
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=Low
|guard=Low
|properties=
|properties=
Line 125: Line 125:
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=Low
|guard=Low
|properties=
|properties=
Line 139: Line 139:
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=j.[[File:Mvci_lp.png]]
|command=j.[[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=High
|guard=High
|properties=
|properties=
Line 153: Line 153:
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=j.[[File:Mvci_hp.png]]
|command=j.[[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=High
|guard=High
|properties=
|properties=
Line 167: Line 167:
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=j.[[File:Mvci_lk.png]]
|command=j.[[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=High
|guard=High
|properties=
|properties=
Line 181: Line 181:
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=j.[[File:Mvci_hk.png]]
|command=j.[[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=High
|guard=High
|properties=Groundbounce Hardknockdown
|properties=Groundbounce Hardknockdown
Line 196: Line 196:
|name=Throat Shock
|name=Throat Shock
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]]
|damage=
|damage=500
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 210: Line 210:
|name=Leg Breaker
|name=Leg Breaker
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]]
|damage=
|damage=750
|guard=Low
|guard=Low
|properties=
|properties=
Line 224: Line 224:
|name=Right Hook
|name=Right Hook
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=
|damage=800
|guard=High
|guard=High
|properties=
|properties=
Line 238: Line 238:
|name=Head Smasher
|name=Head Smasher
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=High
|guard=High
|properties=
|properties=
Line 254: Line 254:
|name=Throw
|name=Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=950 (2 hits)
|guard=Throw
|guard=Throw
|properties=
|properties=
Line 268: Line 268:
|name=Air Throw
|name=Air Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1000
|guard=Throw
|guard=Throw
|properties=
|properties=
Line 298: Line 298:
|name=Wire Grapple
|name=Wire Grapple
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=100
|lguard=Mid
|lguard=Mid
|lstartup=
|lstartup=
Line 306: Line 306:
|lblock=
|lblock=
|lproperties=[[File:Airok.png]]
|lproperties=[[File:Airok.png]]
|hdamage=
|hdamage=100
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 320: Line 320:
|name=Wire Grapple
|name=Wire Grapple
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=100
|lguard=Mid
|lguard=Mid
|lstartup=
|lstartup=
Line 328: Line 328:
|lblock=
|lblock=
|lproperties=[[File:Airok.png]]
|lproperties=[[File:Airok.png]]
|hdamage=
|hdamage=100
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 342: Line 342:
|name=Reel In Punch
|name=Reel In Punch
|command=[[File:Mvci_lp.png]] when Wire Grapple hits
|command=[[File:Mvci_lp.png]] when Wire Grapple hits
|damage=
|damage=910 (2 hits)
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 370: Line 370:
|name=Jaw Breaker
|name=Jaw Breaker
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=500
|lguard=Throw
|lguard=Throw
|lstartup=
|lstartup=
Line 378: Line 378:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=500
|hguard=Throw
|hguard=Throw
|hstartup=
|hstartup=
Line 392: Line 392:
|name=Smash Kick
|name=Smash Kick
|command=[[File:Mvci_hk.png]] when Jaw Breaker hits
|command=[[File:Mvci_hk.png]] when Jaw Breaker hits
|damage=
|damage=725 (2 hits)
|guard=-
|guard=-
|properties=
|properties=
Line 406: Line 406:
|name=Critical Kick
|name=Critical Kick
|command=[[File:Mvci_hk.png]] just as Jaw Breaker hits
|command=[[File:Mvci_hk.png]] just as Jaw Breaker hits
|damage=
|damage=1175 (2 hits)
|guard=-
|guard=-
|properties=
|properties=
Line 428: Line 428:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=300
|hdamage=1300
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 443: Line 443:
(can be directed)
(can be directed)
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=200
|guard=Mid
|guard=Mid
|properties=[[File:Airok.png]]
|properties=[[File:Airok.png]]
Line 457: Line 457:
|name=Bionic Bomber
|name=Bionic Bomber
|command=j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=600+700 (1230)
|lguard=Mid
|lguard=Mid
|lstartup=
|lstartup=
Line 465: Line 465:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=600+1000 (1500)
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 479: Line 479:
|name=Hand Grenade
|name=Hand Grenade
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=800
|lguard=Mid
|lguard=Mid
|lstartup=
|lstartup=
Line 487: Line 487:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=800
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 503: Line 503:
|name=Bionic Maneuvers
|name=Bionic Maneuvers
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=3430 (6 hits)
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 517: Line 517:
|name=Bionic Lancer
|name=Bionic Lancer
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=2300
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 531: Line 531:
|name=Coup de Grâce<br>Lvl 3
|name=Coup de Grâce<br>Lvl 3
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=5190 (2 hits)
|guard=Mid
|guard=Mid
|properties=
|properties=

Revision as of 09:15, 6 September 2024

Mvci logo.png

Spencer

Mvci Spencer.png

TBW
In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Zip-Line

Move List

Unique Trait

Zip-Line: Spencer sports a pseudo air dash with Zip-Line which allows him to fly around the screen at different angles on the ground or in the air. What makes Zip-Line especially good is that his movement doubles as an attack and many of his corner carry combos rely on this move.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Low
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Low
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 High - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High - - Groundbounce Hardknockdown
-

Command Normals

Throat Shock
Mvci df.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid
-
Leg Breaker
Mvci df.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
750 Low
-
Right Hook
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 High
-
Head Smasher
j.Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High - -
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
950 (2 hits) Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Wire Grapple
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 100 Mid Airok.png
Mvci hp.png 100 Mid Airok.png
-
Wire Grapple
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 100 Mid Airok.png
Mvci hk.png 100 Mid Airok.png
-
Reel In Punch
Mvci lp.png when Wire Grapple hits
Damage Guard Startup Active Recovery On Hit On Block Properties
910 (2 hits) Mid
-
Come 'ere!
Mvci hp.png when Wire Grapple hits
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Jaw Breaker
Mvci down.pngMvci down.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 500 Throw
Mvci hk.png 500 Throw
Spencer's command grab. The LK version grabs grounded opponents, the HK version grabs airborne opponents. Although the knockdown lasts a good bit of time, Spencer's recovery animation is quite long. The only thing you can link after this is 2LP, but even then, the timing is tough. It's much easier to combo off of this with either a tag, Storm cancel, or hyper combo cancel (though you'll generally want to wait a bit for the opponent to fall some before doing this).
Smash Kick
Mvci hk.png when Jaw Breaker hits
Damage Guard Startup Active Recovery On Hit On Block Properties
725 (2 hits) -
-
Critical Kick
Mvci hk.png just as Jaw Breaker hits
Damage Guard Startup Active Recovery On Hit On Block Properties
1175 (2 hits) -
-
Armor Piercer
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 800 Mid
Mvci hp.png 1300 Mid
Zip Line

(can be directed)
Mvci lk.pngMvci hk.png

Damage Guard Startup Active Recovery On Hit On Block Properties
200 Mid Airok.png
-
Bionic Bomber
j.Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 600+700 (1230) Mid
Mvci hk.png 600+1000 (1500) Mid
-
Hand Grenade
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 800 Mid
Mvci hk.png 800 Mid

Hypers

Bionic Maneuvers
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3430 (6 hits) Mid
-
Bionic Lancer
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
2300 Mid
-
Coup de Grâce
Lvl 3

Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
5190 (2 hits) Mid
-

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Spencer

Top of Page

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