Marvel VS Capcom: Infinite/Thanos: Difference between revisions

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== Thanos ==
== Thanos ==
{{MvC3HyperGuideCharacterBox | Mvci_Thanos.png }}
{{MvC3HyperGuideCharacterBox | Mvci_Thanos.png }}
 
One of the most iconic Marvel villains from both film and comics alike, Thanos is a godlike being boasting a vast array of abilities; telekinesis, teleportation, energy projection, as well as superhuman strength and intelligence, and even an inability to die of hunger or old age. While this all makes Thanos a potent foe for the various comic heroes he clashes with, he is perhaps most famous for the storylines where he seeks the artifact known as the Infinity Gauntlet, leading to him wiping out half of all life in the universe once he gets his hands on the Infinity Stones.
{{Nutshell|The mad titan is a heavy hitting character with projectiles, {{armored}} overheads, a projectile counter, air dashes and a teleport. Thanos can keep opponents guessing with his tool kit and create mix ups with a tracking teleport that not even characters at super jump height can avoid. He also does heavy damage and is a great character to pair with anyone who struggles in that category. His projectile {{counter}} is also a strong way to stop zoners with a huge hitbox that hits nearly full screen. Pick Thanos if you want a character with {{high}} health, a fun teleport and the highest damage in the game.}}
{{Nutshell|The Mad Titan is a heavy-hitting character with projectiles, armored overheads, a projectile counter, air dashes and a teleport; a shockingly versatile toolkit for an archetype so usually built around limitations. Thanos can keep opponents guessing with his offense, and create mix ups with a tracking teleport that not even characters at super jump height can avoid. He also does heavy damage and is a great character to pair with anyone who struggles in that category. His projectile counter is also a strong way to stop zoners, with a huge hitbox that hits nearly full screen. Pick Thanos if you want a character who'll live long, hit hard, and can still manuever around the screen and open opponents up.}}


=== Introduction ===
=== Introduction ===
Line 24: Line 24:


=== Unique Trait ===
=== Unique Trait ===
'''Hand of a god''': Thanos has a wide array of attacks but his strength relies on his punching command normals which allows him to extend his combos past their limit and grant huge damage. Many of his advanced combos will take advantage of these attacks, some of which have deceptively long range.
'''Hand of a God''': Thanos has a wide array of attacks, but his strength is derived primarily from his punch command normals, which allow him to extend his combos past their limit and grant huge damage. Many of his advanced combos will take advantage of these attacks, some of which have deceptively long range.


=== Normals ===
=== Normals ===
Line 31: Line 31:
|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=400
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 45: Line 45:
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=800
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 59: Line 59:
|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=300x2 (570)
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 73: Line 73:
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=400x2 (800)
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 87: Line 87:
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=400
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 101: Line 101:
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=800
|guard=
|guard=Mid
|properties=Launch
|properties=Launch
|startup=
|startup=
Line 115: Line 115:
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=300x2 (570)
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=
Line 129: Line 129:
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=300x3 (870)
|guard=
|guard=Low, Mid, Mid
|properties=
|properties=
|startup=
|startup=
Line 143: Line 143:
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=j.[[File:Mvci_lp.png]]
|command=j.[[File:Mvci_lp.png]]
|damage=
|damage=400
|guard=High
|guard=High
|properties=
|properties=
Line 157: Line 157:
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=j.[[File:Mvci_hp.png]]
|command=j.[[File:Mvci_hp.png]]
|damage=
|damage=800
|guard=High
|guard=High
|properties=
|properties=
Line 171: Line 171:
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=j.[[File:Mvci_lk.png]]
|command=j.[[File:Mvci_lk.png]]
|damage=
|damage=300x2 (570)
|guard=High
|guard=High, Mid
|properties=
|properties=
|startup=
|startup=
Line 185: Line 185:
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=j.[[File:Mvci_hk.png]]
|command=j.[[File:Mvci_hk.png]]
|damage=
|damage=400x2 (800)
|guard=High
|guard=High, Mid
|properties=Groundbounce Hardknockdown
|properties=Groundbounce Hardknockdown
|startup=
|startup=
Line 199: Line 199:
|name=Hand Bomb
|name=Hand Bomb
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=
|damage=700
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|name=Insolence Crusher
|name=Insolence Crusher
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=
|damage=900
|guard=
|guard=High
|properties=
|properties=Ground Bounce<br>Sliding Knockdown
|startup=
|startup=
|active=
|active=
Line 221: Line 221:
|hit=
|hit=
|block=
|block=
|notes=-
|notes=Thanos's grounded overhead.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 227: Line 227:
|name=Titan's Gaze
|name=Titan's Gaze
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|damage=
|damage=208x3 (603) ~ 336x3 (974)
|guard=
|guard=Mid
|properties=
|properties=Projectile<br>Hard Knockdown
|startup=
|startup=
|active=
|active=
Line 235: Line 235:
|hit=
|hit=
|block=
|block=
|notes=-
|notes=Thanos shoots eye lasers towards the ground. They deal more damage the closer Thanos is to the opponent when they're hit.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 241: Line 241:
|name=Palm Breaker
|name=Palm Breaker
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=
|damage=800
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|name=Throw
|name=Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1000
|guard=Throw
|guard=Throw
|properties=
|properties=
Line 271: Line 271:
|name=Air Throw
|name=Air Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1000
|guard=Throw
|guard=Throw
|properties=
|properties=
Line 301: Line 301:
|name=Titan Charge
|name=Titan Charge
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=1600
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 309: Line 309:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=800+1300 (1970)
|hguard=
|hguard=High
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 323: Line 323:
|name=Insurrection's End
|name=Insurrection's End
|command=[[File:Mvci_hcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_hcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=1600
|lguard=
|lguard=Throw
|lstartup=
|lstartup=
|lactive=
|lactive=
|lrecovery=
|lrecovery=
|lhit=
|lhit=
|lblock=
|lblock=-
|lproperties=
|lproperties=
|hdamage=
|hdamage=1900
|hguard=
|hguard=Throw
|hstartup=
|hstartup=
|hactive=
|hactive=
|hrecovery=
|hrecovery=
|hhit=
|hhit=
|hblock=
|hblock=-
|hproperties=
|hproperties=
|notes=-
|notes=-
Line 345: Line 345:
|name=Titan's Shield
|name=Titan's Shield
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=250x3 ~ 250x5 (750 ~ 1200)
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 353: Line 353:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=-
|hguard=
|hguard=-
|hstartup=
|hstartup=
|hactive=
|hactive=
|hrecovery=
|hrecovery=
|hhit=
|hhit=-
|hblock=
|hblock=-
|hproperties=
|hproperties=
|notes=-
|notes=LK shield damage decreases as it travels. LK shield minimum damage requires more than a full screen's worth of travel.
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
Line 367: Line 367:
|name=Emperor's Stance
|name=Emperor's Stance
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=1000
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 375: Line 375:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=1100
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 389: Line 389:
|name=Titan's Deceit
|name=Titan's Deceit
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=-
|lguard=
|lguard=-
|lstartup=
|lstartup=
|lactive=
|lactive=
|lrecovery=
|lrecovery=
|lhit=
|lhit=-
|lblock=
|lblock=-
|lproperties=
|lproperties=
|hdamage=
|hdamage=-
|hguard=
|hguard=-
|hstartup=
|hstartup=
|hactive=
|hactive=
|hrecovery=
|hrecovery=
|hhit=
|hhit=-
|hblock=
|hblock=-
|hproperties=
|hproperties=
|notes=-
|notes=-
Line 413: Line 413:
|name=Final Judgement
|name=Final Judgement
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=700+50x40 ~ 700+100x44 (2040 ~ 3630)
|guard=
|guard=Mid
|properties=
|properties=Projectile
|startup=
|startup=
|active=
|active=
Line 427: Line 427:
|name=Sovereign Decree
|name=Sovereign Decree
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=800x5+1900 ~ 800x12+1900 (4150 ~ 6204)
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
Line 435: Line 435:
|hit=
|hit=
|block=
|block=
|notes=-
|notes=One of the most damaging level 1 hypers in the game.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 441: Line 441:
|name=Cosmic Fall<br>Lvl 3
|name=Cosmic Fall<br>Lvl 3
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=5940 (6 hits)
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=

Revision as of 23:05, 5 September 2024

Mvci logo.png

Thanos

Mvci Thanos.png

One of the most iconic Marvel villains from both film and comics alike, Thanos is a godlike being boasting a vast array of abilities; telekinesis, teleportation, energy projection, as well as superhuman strength and intelligence, and even an inability to die of hunger or old age. While this all makes Thanos a potent foe for the various comic heroes he clashes with, he is perhaps most famous for the storylines where he seeks the artifact known as the Infinity Gauntlet, leading to him wiping out half of all life in the universe once he gets his hands on the Infinity Stones. In a nutshell
The Mad Titan is a heavy-hitting character with projectiles, armored overheads, a projectile counter, air dashes and a teleport; a shockingly versatile toolkit for an archetype so usually built around limitations. Thanos can keep opponents guessing with his offense, and create mix ups with a tracking teleport that not even characters at super jump height can avoid. He also does heavy damage and is a great character to pair with anyone who struggles in that category. His projectile counter is also a strong way to stop zoners, with a huge hitbox that hits nearly full screen. Pick Thanos if you want a character who'll live long, hit hard, and can still manuever around the screen and open opponents up.

Introduction

Players to Watch

XCKoggins
RealXC
DonCon

Character Vitals

CHARACTER DATA
Health:
11,000
Double Jump:
No
Air Dash:
2-Way
Air Dash/Jump count:
1
Misc Movement:
Teleport

Move List

Unique Trait

Hand of a God: Thanos has a wide array of attacks, but his strength is derived primarily from his punch command normals, which allow him to extend his combos past their limit and grant huge damage. Many of his advanced combos will take advantage of these attacks, some of which have deceptively long range.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 Mid
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300x2 (570) Mid
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400x2 (800) Mid
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 Mid
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300x2 (570) Low
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300x3 (870) Low, Mid, Mid
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 High - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 High - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300x2 (570) High, Mid - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400x2 (800) High, Mid - - Groundbounce Hardknockdown
-
Hand Bomb
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid
-
Insolence Crusher
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
900 High Ground Bounce
Sliding Knockdown
Thanos's grounded overhead.
Titan's Gaze
Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
208x3 (603) ~ 336x3 (974) Mid Projectile
Hard Knockdown
Thanos shoots eye lasers towards the ground. They deal more damage the closer Thanos is to the opponent when they're hit.
Palm Breaker
j.Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid - -
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Titan Charge
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 1600 Mid
Mvci hp.png 800+1300 (1970) High
-
Insurrection's End
Mvci hcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 1600 Throw -
Mvci hp.png 1900 Throw -
-
Titan's Shield
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 250x3 ~ 250x5 (750 ~ 1200) Mid
Mvci hk.png - - - -
LK shield damage decreases as it travels. LK shield minimum damage requires more than a full screen's worth of travel.
Emperor's Stance
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 1000 Mid
Mvci hk.png 1100 Mid
-
Titan's Deceit
Mvci down.pngMvci down.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png - - - -
Mvci hp.png - - - -
-

Hypers

Final Judgement
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700+50x40 ~ 700+100x44 (2040 ~ 3630) Mid Projectile
-
Sovereign Decree
j.Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800x5+1900 ~ 800x12+1900 (4150 ~ 6204) Mid
One of the most damaging level 1 hypers in the game.
Cosmic Fall
Lvl 3

Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
5940 (6 hits) Mid
-

Hitboxes

Videos



Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Thanos

Top of Page

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