Line 31: | Line 31: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-5 | ||
|block= | |block=-4 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 45: | Line 45: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-6 | ||
|block= | |block=-11 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 59: | Line 59: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-11 | ||
|block= | |block=-14 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 73: | Line 73: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-10 | ||
|block= | |block=-15 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 87: | Line 87: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-3 | ||
|block= | |block=-2 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 101: | Line 101: | ||
|guard=Mid | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-22 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 115: | Line 115: | ||
|guard=Low | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-12 | ||
|block= | |block=-17 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 129: | Line 129: | ||
|guard=Low | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-15 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 139: | Line 139: | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage=200 | |damage=200 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 153: | Line 153: | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage=300x2 (600) | |damage=300x2 (600) | ||
|guard=High, Mid | |guard=High, Mid | ||
|properties= | |properties= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 167: | Line 167: | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage=400 | |damage=400 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 181: | Line 181: | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage=200x2+250 (650) | |damage=200x2+250 (650) | ||
|guard=High, High, Mid | |guard=High, High, Mid | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 198: | Line 198: | ||
|damage=450 | |damage=450 | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=Sliding Knockdown | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-8 | ||
|notes= | |notes=Gamora retreats while tossing a dagger that knocks opponents down. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 213: | Line 213: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Gamora stabs downwards with two blades. Upon contact, she bounces off the opponent a small amount, turning around if she ends up behind them. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 227: | Line 227: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=- | |notes=Gamora fires two pistol shots close together at a slight slant (roughly 20~25 degrees below her) down-forward. | ||
}} | }} | ||
Revision as of 19:00, 5 September 2024
Gamora
In a nutshell
Gamora is a highly aggressive character whose attacks always put her enemies on edge. Sporting a wide array of weapons, she can attack from a multitude of angles and keep the opponent on the defensive. Knives, Swords and Guns are just a small part of her arsenal and if that's not enough, she has an invincible super as well as one that doubles her actions! Pick Gamora if you like an aggressive character with unique ways to open up her opponents.
Introduction
Players to Watch
Rayray
Character Vitals
Move List
Unique Trait
Double Shot: Gamora has the ability to cancel her guns into themselves and vault herself forward towards her enemy. An aggressive trait to be sure, being able to pin her opponent down and get up close is exactly what she wants and makes it challenging for opponents to keep her away.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -5 | -4 | ||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+350 (650) | Mid | 10 | -6 | -11 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 7 | -11 | -14 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | -10 | -15 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -3 | -2 | ||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | -22 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 8 | -12 | -17 | ||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 13 | -15 | |||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 6 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (600) | High, Mid | 12 | - | - | ||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 9 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x2+250 (650) | High, High, Mid | 15 | - | - | Groundbounce Hardknockdown | |||
- |
Dagger Throw![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
450 | Mid | 15 | -8 | Sliding Knockdown | ||||
Gamora retreats while tossing a dagger that knocks opponents down. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Godslayer![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
480x3 (1392) | Mid | |||||||
![]() |
480+520x2 (1468) | High, Mid | |||||||
- |
Divine Slide (during Godslayer) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x2+700 (1430) | Mid | |||||||
- |
Arch Shot![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400x2 (800) | Mid | ![]() | ||||||
![]() |
500x2 (1000) | Mid | ![]() | ||||||
- |
Fatal Rise![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
500+600 (1100) | Mid | |||||||
![]() |
500+200+300x3 (1480) | Mid | |||||||
- |
Shoot & Slash![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400x2 | Mid | |||||||
![]() |
350x3 (1015) | Mid | |||||||
- |
Godslayer (during Shoot & Slash) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
480x3 (1392) | Mid | |||||||
- |
Divine Slide (during Shoot & Slash) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x2+700 (1430) | Mid | |||||||
- |
Arch Shot (during Shoot & Slash) ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400x2 (800) | Mid | |||||||
![]() |
500x2 (1000) | Mid | |||||||
- |
Hypers
Slash Rush![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x13+1000 (3560) | Mid | |||||||
- |
Celestial Barrage Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5640 (24 hits) | Mid | |||||||
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind