(→Hypers) |
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|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup= | ||
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|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard=High | |guard=High, Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage= | ||
|guard=High | |guard=High, High, Mid | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup= | ||
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|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | |command=j.[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
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|lproperties= | |lproperties= | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard=High, Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
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|command=(during Godslayer)[[File:Mvci_hp.png]] | |command=(during Godslayer)[[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
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|lproperties={{airok}} | |lproperties={{airok}} | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
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|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
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|lproperties= | |lproperties= | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
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|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
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|lproperties= | |lproperties= | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
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|command=(during Shoot & Slash)[[File:Mvci_lp.png]] | |command=(during Shoot & Slash)[[File:Mvci_lp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|command=(during Shoot & Slash)[[File:Mvci_hp.png]] | |command=(during Shoot & Slash)[[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
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|notes=- | |notes=- | ||
}} | }} | ||
{{ | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name=Arch Shot | |name=Arch Shot | ||
|command=(during Shoot & Slash)[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=(during Shoot & Slash)[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
| | |ldamage= | ||
| | |lguard=Mid | ||
| | |lstartup= | ||
| | |lactive= | ||
| | |lrecovery= | ||
| | |lhit= | ||
| | |lblock= | ||
| | |lproperties={{airok}} | ||
|hdamage= | |||
|hguard=Mid | |||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock= | |||
|hproperties={{airok}} | |||
|notes=- | |notes=- | ||
}} | }} |
Revision as of 18:01, 5 September 2024
Gamora
In a nutshell
Gamora is a highly aggressive character whose attacks always put her enemies on edge. Sporting a wide array of weapons, she can attack from a multitude of angles and keep the opponent on the defensive. Knives, Swords and Guns are just a small part of her arsenal and if that's not enough, she has an invincible super as well as one that doubles her actions! Pick Gamora if you like an aggressive character with unique ways to open up her opponents.
Introduction
Players to Watch
Rayray
Character Vitals
Move List
Unique Trait
Double Shot: Gamora has the ability to cancel her guns into themselves and vault herself forward towards her enemy. An aggressive trait to be sure, being able to pin her opponent down and get up close is exactly what she wants and makes it challenging for opponents to keep her away.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | Launch | |||||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Low | ||||||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Low | ||||||||
- |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | - | - | ||||||
- |
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High, Mid | - | - | ||||||
- |
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | - | - | ||||||
- |
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High, High, Mid | - | - | Groundbounce Hardknockdown | |||||
- |
Dagger Throw![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Dagger Flip j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | ||||||||
- |
Twin Shot j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Godslayer![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ||||||||
![]() |
High, Mid | ||||||||
- |
Divine Slide (during Godslayer) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Arch Shot![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ![]() | |||||||
![]() |
Mid | ![]() | |||||||
- |
Fatal Rise![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ||||||||
![]() |
Mid | ||||||||
- |
Shoot & Slash![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ||||||||
![]() |
Mid | ||||||||
- |
Godslayer (during Shoot & Slash) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Divine Slide (during Shoot & Slash) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Arch Shot (during Shoot & Slash) ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ![]() | |||||||
![]() |
Mid | ![]() | |||||||
- |
Hypers
Slash Rush![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Celestial Barrage![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
Level 3 Hyper. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind