No edit summary |
No edit summary |
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Line 30: | Line 30: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=2 | ||
|recovery= | |recovery=34 | ||
|hit= | |hit=-18 | ||
|block= | |block=-20 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 44: | Line 44: | ||
|guard=Mid | |guard=Mid | ||
|properties=Light Armor (during active) | |properties=Light Armor (during active) | ||
|startup= | |startup=16 | ||
|active= | |active=2 | ||
|recovery= | |recovery=50 | ||
|hit= | |hit=+67 | ||
|block= | |block=-31 | ||
|notes= | |notes=Unlike most normals, this one cannot chain into any other normals, it can only be cancelled into specials and hypers. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 58: | Line 58: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=15 | ||
|active= | |active=8 | ||
|recovery= | |recovery=16 | ||
|hit= | |hit=0 | ||
|block= | |block=-4 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 72: | Line 72: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=19 | ||
|active= | |active=9 | ||
|recovery= | |recovery=33 | ||
|hit= | |hit=-18 | ||
|block= | |block=-22 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 86: | Line 86: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=2 | ||
|recovery= | |recovery=30 | ||
|hit= | |hit=-13 | ||
|block= | |block=-15 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 100: | Line 100: | ||
|guard=Mid | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=11 | ||
|active= | |active=4 | ||
|recovery= | |recovery=39 | ||
|hit= | |hit=+9 | ||
|block= | |block=-21 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 114: | Line 114: | ||
|guard=Low | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=4 | ||
|recovery= | |recovery=27 | ||
|hit= | |hit=-13 | ||
|block= | |block=-16 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 128: | Line 128: | ||
|guard=Low | |guard=Low | ||
|properties=Hard Knockdown | |properties=Hard Knockdown | ||
|startup= | |startup=12 | ||
|active= | |active=10 | ||
|recovery= | |recovery=26 | ||
|hit= | |hit=+42 | ||
|block= | |block=-17 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 142: | Line 142: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=12 | ||
|recovery= | |recovery=4 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 156: | Line 156: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=15 | ||
|active= | |active=6 | ||
|recovery= | |recovery=23 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 170: | Line 170: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=8 | ||
|recovery= | |recovery=14 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 184: | Line 184: | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=16 | ||
|active= | |active=5 | ||
|recovery= | |recovery=29 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 198: | Line 198: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=5 | ||
|recovery= | |recovery=24 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 226: | Line 226: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=15 | ||
|active= | |active=5 | ||
|recovery= | |recovery=31 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 285: | Line 285: | ||
|ldamage=300x3 (870) | |ldamage=300x3 (870) | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup=15 | ||
|lactive= | |lactive=8 | ||
|lrecovery= | |lrecovery=16 | ||
|lhit= | |lhit=+3 | ||
|lblock= | |lblock=-1 | ||
|lproperties= | |lproperties= | ||
|hdamage=300x5 (1410) | |hdamage=300x5 (1410) | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=31 | ||
|hactive= | |hactive=35 | ||
|hrecovery= | |hrecovery=0 | ||
|hhit= | |hhit=+1 | ||
|hblock= | |hblock=-3 | ||
|hproperties= | |hproperties= | ||
|notes=- | |notes=- | ||
Line 307: | Line 307: | ||
|ldamage=1500 | |ldamage=1500 | ||
|lguard=Throw | |lguard=Throw | ||
|lstartup= | |lstartup=16 | ||
|lactive= | |lactive=2 | ||
|lrecovery= | |lrecovery=25 | ||
|lhit= | |lhit=+39 | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties=Hard Knockdown | ||
|hdamage=1500 | |hdamage=1500 | ||
|hguard=Throw | |hguard=Throw | ||
|hstartup= | |hstartup=18 | ||
|hactive= | |hactive=2 | ||
|hrecovery= | |hrecovery=25 | ||
|hhit= | |hhit=+74 | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties=Hard Knockdown | ||
|notes=- | |notes=Hulk's command grab. LP version throws the opponent behind Hulk; if Hulk's back isn't to the corner when he does this, he'll charge in from off-screen, eating up all the time you could've used to combo. If your back IS to the corner though, you can get a full combo. The HP version leaves the opponent airborne right behind you, allowing a combo from any screen position. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 329: | Line 329: | ||
|ldamage=1200 | |ldamage=1200 | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup=12 | ||
|lactive= | |lactive=16 | ||
|lrecovery= | |lrecovery=21 | ||
|lhit= | |lhit=+18 | ||
|lblock= | |lblock=-17 | ||
|lproperties= | |lproperties=Light Armor | ||
|hdamage=1400 | |hdamage=1400 | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=19 | ||
|hactive= | |hactive=21 | ||
|hrecovery= | |hrecovery=42 | ||
|hhit= | |hhit=+64 | ||
|hblock= | |hblock=-40 | ||
|hproperties= | |hproperties=Light Armor | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 351: | Line 351: | ||
|ldamage=1200 | |ldamage=1200 | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup=9 | ||
|lactive= | |lactive=12 | ||
|lrecovery= | |lrecovery=14 | ||
|lhit= | |lhit=+29 | ||
|lblock= | |lblock=-6 | ||
|lproperties= | |lproperties= | ||
|hdamage=1400 | |hdamage=1400 | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=9 | ||
|hactive= | |hactive=12 | ||
|hrecovery= | |hrecovery=14 | ||
|hhit= | |hhit=+39 | ||
|hblock= | |hblock=-6 | ||
|hproperties= | |hproperties= | ||
|notes=- | |notes=- | ||
Line 376: | Line 376: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=24 | ||
|active= | |active=60 | ||
|recovery= | |recovery=17 | ||
|hit= | |hit=+1 | ||
|block= | |block=-5 | ||
|notes=Does more damage the further you are from the corner (and therefore the longer it can spend carrying the opponent). | |notes=Does more damage the further you are from the corner (and therefore the longer it can spend carrying the opponent). | ||
}} | }} | ||
Line 390: | Line 390: | ||
|guard=Mid | |guard=Mid | ||
|properties=Light Armor (during active) | |properties=Light Armor (during active) | ||
|startup= | |startup=18 | ||
|active= | |active=79 | ||
|recovery= | |recovery=80 | ||
|hit= | |hit=+36 | ||
|block= | |block=-62 | ||
|notes=Not invulnerable during startup. | |notes=Not invulnerable during startup. | ||
}} | }} | ||
Line 404: | Line 404: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=19(10)19(30)19 | ||
|recovery= | |recovery=72 | ||
|hit= | |hit=+51 | ||
|block= | |block=-54 | ||
|notes=One of the few non-cinematic Level 3 Hypers, and one of the most damaging in the game. | |notes=One of the few non-cinematic Level 3 Hypers, and one of the most damaging in the game. | ||
}} | }} |
Revision as of 19:45, 1 September 2024
Hulk
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
11,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Wall Jump
Move List
Unique Trait
Avalanche Leap: A new tool for Hulk is a unique wall jump that can act as a type of air dash. Using this, Hulk can quickly vault himself across the screen to get close to the opponent and keep them in check with his hard hitting attacks.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 8 | 2 | 34 | -18 | -20 | ||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 15 | 8 | 16 | 0 | -4 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 19 | 9 | 33 | -18 | -22 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 8 | 2 | 30 | -13 | -15 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 11 | 4 | 39 | +9 | -21 | Launch | |
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 10 | 4 | 27 | -13 | -16 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Low | 12 | 10 | 26 | +42 | -17 | Hard Knockdown | |
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 7 | 12 | 4 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 15 | 6 | 23 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 9 | 8 | 14 | - | - | ||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 16 | 5 | 29 | - | - | Groundbounce Hardknockdown | |
- |
Gut Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 9 | 5 | 24 | ||||
- |
Incredible Punch j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 15 | 5 | 31 | - | - | ||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1200 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1200 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Gamma Wave![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
300x3 (870) | Mid | 15 | 8 | 16 | +3 | -1 | ||
![]() |
300x5 (1410) | Mid | 31 | 35 | 0 | +1 | -3 | ||
- |
Gamma Charge![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1200 | Mid | 12 | 16 | 21 | +18 | -17 | Light Armor | |
![]() |
1400 | Mid | 19 | 21 | 42 | +64 | -40 | Light Armor | |
- |
Gamma Charge (AA)![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1200 | Mid | 9 | 12 | 14 | +29 | -6 | ||
![]() |
1400 | Mid | 9 | 12 | 14 | +39 | -6 | ||
- |
Hypers
Gamma Crush![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000+500x7+1000 (3900) | Mid | 18 | 79 | 80 | +36 | -62 | Light Armor (during active) | |
Not invulnerable during startup. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind