Marvel VS Capcom: Infinite/Chun-Li: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 29: Line 29:
|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=150
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 43: Line 43:
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=550
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 57: Line 57:
|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=350
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 71: Line 71:
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=550
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 85: Line 85:
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=150
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 99: Line 99:
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=550
|guard=Mid
|guard=Mid
|properties=Launch
|properties=Launch
Line 113: Line 113:
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=350
|guard=Low
|guard=Low
|properties=
|properties=
Line 127: Line 127:
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=550
|guard=Low
|guard=Low
|properties=
|properties=
Line 141: Line 141:
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=j.[[File:Mvci_lp.png]]
|command=j.[[File:Mvci_lp.png]]
|damage=
|damage=150
|guard=High
|guard=High
|properties=
|properties=
Line 155: Line 155:
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=j.[[File:Mvci_hp.png]]
|command=j.[[File:Mvci_hp.png]]
|damage=
|damage=550
|guard=High
|guard=High
|properties=
|properties=
Line 169: Line 169:
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=j.[[File:Mvci_lk.png]]
|command=j.[[File:Mvci_lk.png]]
|damage=
|damage=350
|guard=High
|guard=High
|properties=
|properties=
Line 183: Line 183:
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=j.[[File:Mvci_hk.png]]
|command=j.[[File:Mvci_hk.png]]
|damage=
|damage=550
|guard=High
|guard=High
|properties=Groundbounce Hardknockdown
|properties=Groundbounce Hardknockdown
Line 198: Line 198:
|name=Kakukyakuraku
|name=Kakukyakuraku
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|damage=
|damage=400
|guard=High
|guard=High
|properties=
|properties=
Line 212: Line 212:
|name=Yosokyaku
|name=Yosokyaku
|command=j.[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=j.[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=350
|guard=High
|guard=High
|properties=
|properties=
Line 226: Line 226:
|name=Kakukyakuda
|name=Kakukyakuda
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lk.png]]
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lk.png]]
|damage=
|damage=350
|guard=High
|guard=High
|properties=
|properties=
Line 240: Line 240:
|name=Kakuyokuda
|name=Kakuyokuda
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|damage=
|damage=550
|guard=Mid
|guard=High
|properties=
|properties=
|startup=
|startup=
Line 254: Line 254:
|name=Yoshirenken
|name=Yoshirenken
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=
|damage=550
|guard=Mid
|guard=High
|properties=Soft Knockdown
|properties=Soft Knockdown
|startup=
|startup=
Line 270: Line 270:
|name=Throw
|name=Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1000
|guard=Throw
|guard=Throw
|properties=
|properties=
Line 284: Line 284:
|name=Air Throw
|name=Air Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1000
|guard=Throw
|guard=Throw
|properties=
|properties=
Line 314: Line 314:
|name=Hyakuretsukyaku
|name=Hyakuretsukyaku
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=120x4 (480)
|lguard=Mid
|lguard=Mid
|lstartup=
|lstartup=
Line 322: Line 322:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=150x7 (1005)
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 336: Line 336:
|name=Sotengeki
|name=Sotengeki
|command=[[File:Mvci_hk.png]] during Hyakuretsukyaku
|command=[[File:Mvci_hk.png]] during Hyakuretsukyaku
|damage=
|damage=700
|guard=Mid
|guard=Mid
|properties=
|properties=Launch
|startup=
|startup=
|active=
|active=
Line 348: Line 348:
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
|photo=
|photo=
|name=Air Hyakuretsukyaku
|name=Aerial Hyakuretsukyaku
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=100x4 (400)
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 358: Line 358:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=100x9 (870)
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 372: Line 372:
|name=Rechisu
|name=Rechisu
|command=[[File:Mvci_hk.png]] during Aerial Hyakuretsukyaku
|command=[[File:Mvci_hk.png]] during Aerial Hyakuretsukyaku
|damage=
|damage=600
|guard=
|guard=High
|properties=
|properties=
|startup=
|startup=
Line 386: Line 386:
|name=Spinning Bird Kick
|name=Spinning Bird Kick
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=400x2 (800)
|lguard=
|lguard=Mid
|lstartup=
|lstartup=
|lactive=
|lactive=
Line 394: Line 394:
|lblock=
|lblock=
|lproperties=[[File:Airok.png]]
|lproperties=[[File:Airok.png]]
|hdamage=
|hdamage=300+200x3 (880)
|hguard=
|hguard=Mid
|hstartup=
|hstartup=
|hactive=
|hactive=
Line 408: Line 408:
|name=Hajinkyaku
|name=Hajinkyaku
|command=[[File:Mvci_hk.png]] during Spinning Bird Kick
|command=[[File:Mvci_hk.png]] during Spinning Bird Kick
|damage=
|damage=700
|guard=
|guard=Mid
|properties=
|properties=Wall Bounce
|startup=
|startup=
|active=
|active=
Line 422: Line 422:
|name=Kikoken
|name=Kikoken
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=900
|lguard=Mid
|lguard=Mid
|lstartup=
|lstartup=
Line 430: Line 430:
|lblock=
|lblock=
|lproperties=
|lproperties=
|hdamage=
|hdamage=1000
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 444: Line 444:
|name=Kikoanken
|name=Kikoanken
|command=[ [[File:Mvci_back.png]] ][[File:Mvci_fwd.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[ [[File:Mvci_back.png]] ][[File:Mvci_fwd.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=1100
|lguard=Mid
|lguard=Mid
|lstartup=
|lstartup=
Line 451: Line 451:
|lhit=
|lhit=
|lblock=
|lblock=
|lproperties=
|lproperties=Hard Knockdown
|hdamage=
|hdamage=1100
|hguard=Mid
|hguard=Mid
|hstartup=
|hstartup=
Line 459: Line 459:
|hhit=
|hhit=
|hblock=
|hblock=
|hproperties=
|hproperties=Hard Knockdown
|notes=-
|notes=Chun creates a large Kikoken-like burst of energy. Despite resemblin Kikoken, this is not flagged as a projectile; its hitbox won't interact with projectiles, and it is not absorbed by light armor.
}}
}}
{{MvCIMoveListRow2.2
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=EX Spinning Bird Kick
|name=EX Spinning Bird Kick
|command=[ [[File:Mvci_down.png]] ][[File:Mvci_up.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[ [[File:Mvci_down.png]] ][[File:Mvci_up.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|damage=300+100x6+500 (1320)
|lguard=Mid
|guard=Mid
|lstartup=
|properties=
|lactive=
|startup=
|lrecovery=
|active=
|lhit=
|recovery=
|lblock=
|hit=
|lproperties=[[File:Airok.png]]
|block=
|hdamage=
|hguard=Mid
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=[[File:Airok.png]]
|notes=-
|notes=-
}}
}}
{{MvCIMoveListRow2.2
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Tenshokyaku
|name=Tenshokyaku
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|damage=
|lguard=Mid
|guard=Mid
|lstartup=
|properties=
|lactive=
|startup=
|lrecovery=
|active=
|lhit=
|recovery=
|lblock=
|hit=
|lproperties=
|block=
|hdamage=
|hguard=Mid
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=
|notes=-
|notes=-
}}
}}
Line 512: Line 496:
|name=Kikosho
|name=Kikosho
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=250x13+1100 (3310)
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 526: Line 510:
|name=Hoyokusen
|name=Hoyokusen
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=350x11+1000 (3545)
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 540: Line 524:
|name=Gekko Senkukyaku
|name=Gekko Senkukyaku
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=3440 (3 hits)
|guard=Mid
|guard=Mid
|properties=
|properties=
Line 555: Line 539:
Lvl 3
Lvl 3
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=400x4+450x9+1500 (5445)
|guard=Mid
|guard=Mid
|properties=
|properties=

Revision as of 09:05, 1 September 2024

Mvci logo.png

Chun-Li

Mvci Chunli.png

Perhaps even better-known the world over than her Street Fighter peer Ryu, Chun-Li makes an expected return to the world of the vs. Capcom series. This agile interpol officer is as ready as ever to bring justice to the chaotic world of Marvel vs. Capcom Infinite.

In a nutshell
In Marvel vs. Capcom Infinite, Chun has not gained any entirely new special moves so much as she has had a significant retooling of how her moves are performed. One of the few vs. Capcom charge characters, Chun's Spinning Bird Kick and Kikoken are now quarter-circle moves. This makes Spinning Bird Kick easier to perform at significant aerial heights, complementing her aerial mobility-centric gameplan. Instead, charging is reserved strictly for the particularly special EX Spinning Bird Kick and Kikoanken. Her iconic Hyakuretsukyaku, aka Lightning Legs, now no longer requires rapid button mashing, and is also a quarter circle move. If you want to use Chun effectively, you'll need to swiftly manuever around the screen, approach your opponent, and use your aerial options to mix them up for her lengthy combos.

Introduction

Players to Watch

Dyllancrazy

Character Vitals

CHARACTER DATA
Health:
9,000
Double Jump:
Yes
Air Dash:
1-Way
Air Dash/Jump count:
1
Misc Movement:
Wall Jump

Move List

Unique Trait

EX: Chun-Li has the ability to charge some of her specials which grant additional benefits. Holding down or back for a set time will make Chun-Li glow, letting you know her more powerful EX Spinning Bird Kick or Kikoanken are available.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
150 Mid
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
550 Mid
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
350 Mid
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
550 Mid
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
150 Mid
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
550 Mid Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
350 Low
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
550 Low
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
150 High - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
550 High - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
350 High - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
550 High - - Groundbounce Hardknockdown
-

Command Normals

Kakukyakuraku
Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 High +2 -3
-
Yosokyaku
j.Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
350 High - -
-
Kakukyakuda
j.Mvci fwd.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
350 High - -
-
Kakuyokuda
j.Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
550 High - -
-
Yoshirenken
j.Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
550 High - - Soft Knockdown
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Hyakuretsukyaku
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 120x4 (480) Mid
Mvci hk.png 150x7 (1005) Mid
-
Sotengeki
Mvci hk.png during Hyakuretsukyaku
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid Launch
-
Aerial Hyakuretsukyaku
j.Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 100x4 (400) Mid
Mvci hk.png 100x9 (870) Mid
-
Rechisu
Mvci hk.png during Aerial Hyakuretsukyaku
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High
-
Spinning Bird Kick
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 400x2 (800) Mid Airok.png
Mvci hk.png 300+200x3 (880) Mid Airok.png
-
Hajinkyaku
Mvci hk.png during Spinning Bird Kick
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid Wall Bounce
-
Kikoken
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 900 Mid
Mvci hp.png 1000 Mid
-
Kikoanken
[ Mvci back.png ]Mvci fwd.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 1100 Mid Hard Knockdown
Mvci hp.png 1100 Mid Hard Knockdown
Chun creates a large Kikoken-like burst of energy. Despite resemblin Kikoken, this is not flagged as a projectile; its hitbox won't interact with projectiles, and it is not absorbed by light armor.
EX Spinning Bird Kick
[ Mvci down.png ]Mvci up.pngMvci lk.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300+100x6+500 (1320) Mid
-
Tenshokyaku
Mvci down.pngMvci down.pngMvci lk.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-

Hypers

Kikosho
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
250x13+1100 (3310) Mid
-
Hoyokusen
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
350x11+1000 (3545) Mid
-
Gekko Senkukyaku
j.Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3440 (3 hits) Mid
-
Shichisei Ranka

Lvl 3
Mvci qcb.pngMvci lk.pngMvci hk.png

Damage Guard Startup Active Recovery On Hit On Block Properties
400x4+450x9+1500 (5445) Mid
-

Hitboxes

Videos

Technology

Combos

BnB

2LK > 5HP > jc backwards > air dash > j.5LK > 2LK > 5HP > 2HK > 236LK > 5HP > jc > j.6HK > air dash > j.6HK > j.6HK > air dash j.6HK > j.6LK > j.6HK > jump cancel > j.6LK > j.6HK > jc > j.6HK >236HK.HK > 4HP > [4]6 HP > dash 5HP > 5HK > 2HP > j.5HK > j.6HP > j.6HK > jump cancel j.5LK > j.6HP > j.6HK > jump cancel j.6HP > j.6HK > 214HK.HK > j.236LK+HK

Easier BnB

2LK > 5HP > jc backwards, air dash j.6LK, 2LK > 5HP > 5HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > 236HK ~ HK > land > 4HP > [4]HP > dash > 5HP > 2HP > j.6LK > j.6HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > j.214HK.HK > j.236LK+HK

Credit: https://youtu.be/JBEJMbl2aNs

Alternative BnB

5HP > 2HK > 2HP > jc > j.5LK > 5HP > jc > j.5LP > 5LK > 5HP > jc > j.5LP > 5LK > 5HP > 236LK ~ K, land [4]HP > [4]6HP > dash up > 2HK > 2HP > jc j.5LK > 5HP > jc > j.5LP > 5LK > 5HP > jc > j.5LP > 5LK > 5HP > 214LK > super

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Chun-Li

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
Black Panther
Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
Iron Man
Nova
Rocket Raccoon
Spider-Man
Thanos
Thor
Ultron
Venom
Winter Soldier