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[[File:Mvci_hp.png]] | [[File:Mvci_hp.png]] | ||
|damage=1300/1430 | |damage=1300/1430 | ||
|guard= | |guard=Mid | ||
|startup=35 | |startup=35 | ||
|active=11 | |active=11 | ||
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(can be charged) | (can be charged) | ||
|damage=200 per shot / 220 per shot | |damage=200 per shot / 220 per shot | ||
|guard= | |guard=Mid | ||
|startup=9 | |startup=9 | ||
|active= | |active= | ||
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|command=[[File:Mvci_qcf.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_hk.png]] | ||
|damage=450*3+120*10(2217)/495*3+132*10(2407) | |damage=450*3+120*10(2217)/495*3+132*10(2407) | ||
|guard= | |guard=Mid | ||
|startup=45 | |startup=45 | ||
|active=28(4)9 | |active=28(4)9 | ||
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|name=Air Trick | |name=Air Trick | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|startup=24 | |startup=24 | ||
|active=26 | |active=26 | ||
|recovery=6 | |recovery=6 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|properties=Invincible frames 14-16 | |properties=Invincible frames 14-16 | ||
|notes= Teleport | |notes= Teleport | ||
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|command=[[File:Mvci_qcb.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_hp.png]] | ||
|damage=100+200*4+300(1150)/110+220*4+330(1265) | |damage=100+200*4+300(1150)/110+220*4+330(1265) | ||
|guard= | |guard=Mid | ||
|startup=20 | |startup=20 | ||
|active=2(5)4(2)4(4)4(2)4(14)4 | |active=2(5)4(2)4(4)4(2)4(14)4 | ||
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|block= | |block= | ||
|properties=Hold to Charge | |properties=Hold to Charge | ||
|notes=Second Set of damage and frame data is for Devil Trigger. 3 Levels of Charge. | |notes=Second Set of damage and frame data is for Devil Trigger. 3 Levels of Charge. Although it is a multihit projectile, the hits are spaced out so far apart in terms of timing that it is actually possible to block a few hits of a charged Air Play and then reflect the final hit. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 |
Revision as of 19:12, 29 August 2024
Dante
In a nutshell
WIP
Introduction
Players to Watch
Stealth, Mains Dante Zero Soul
CyberJapanAgent, MIA Mained Dante Dorm Space
DeepestDrip, Mains Dante Spencer Space
EvilWenster, Mains Dante Ultron Space
Character Vitals
Move List
Unique Trait
Bold Cancel: Dante has the ability to cancel normals and certain specials into Bold Cancel which is a type of jump that can create new combo opportunities or keep him safe on block where he is normally not. He also has the ability to cancel specials into a new version of themselves by double tapping the input, often unlocking a very strong special attack.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350/385 | Mid | 9 | 3 | 14/13 | +1 | -1 | ||
Second Set of damage and frame data is for Devil Trigger. Decent long range poke |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | Mid | 13 | 3 | 35/33 | -13 | -17 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400/440 | Mid | 12/11 | 2 | 33/32 | -17 | -19 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | Mid | 12/11 | 4 | 35/33 | +12 | -18 | Launch | |
Second Set of damage and frame data is for Devil Trigger. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350/385 | Low | 8 | 3 | 17/16 | -2 | -5 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500+400/550+440 | Low | 16/15 | 4(16)3 / 4(15)3 | 47/45 | +25 | -31 | ||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/330 | High | 8 | 2 | 20 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 13 | 3 | 32 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*2(190)/110*2(209) | Mid | 16/15 | 1(3)2 / 4(1)7 | 18/12 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 14 | 3 | 43/41 | Hard knockdown | |||
Second Set of damage and frame data is for Devil Trigger. |
Command Normals
Raise the Flag![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/550 | Mid | 10/9 | 4 | 23/22 | -7 | -9 | ||
Second Set of damage and frame data is for Devil Trigger. |
Stinger![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/880 | Mid | 16 | 6/5 | 30/29 | -12 | -16 | ||
Second Set of damage and frame data is for Devil Trigger. |
Million Stabs![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5+300/110*5+330 | Mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Air Trick![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
0 | N/A | N/A | N/A | |||||
Teleports you into the air behind opponents. |
Million Stabs Quick![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5+300/110*5+330 | Mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Drive![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400+500/440+550 | mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Volcano![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1100 | ||||||||
Second Set of damage and frame data is for Devil Trigger. |
Beehive![]() ![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250*8+700(2290)/275*8+770(2518) | ||||||||
Second Set of damage and frame data is for Devil Trigger. |
Clay Pigeon![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*4(370)/110*4(407) | ||||||||
Second Set of damage and frame data is for Devil Trigger. |
Reverse Edge j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/550 | 11/10 | 3 | 38/34 | |||||
Second Set of damage and frame data is for Devil Trigger. |
Helm Breaker j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/880 | ||||||||
Second Set of damage and frame data is for Devil Trigger. |
Rain Storm j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
60*12(708)/66*12(778) | ||||||||
Second Set of damage and frame data is for Devil Trigger. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
840/924 | Unblockable | 3 | 1 | |||||
Second Set of damage and frame data is for Devil Trigger. Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Run 'n' Gun During Scatter Shot |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Prop Shredder During Scatter Shot |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5+350/110*5+385 | 17 | 2(11)6(0)6(0)6(0)6(0)1 | 28 | |||||
Second Set of damage and frame data is for Devil Trigger. |
Crystal![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*3(870)/330*3(957) | 30 | 35 | 6 | |||||
Second Set of damage and frame data is for Devil Trigger. |
Revolver During Crystal |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150*4+400(960)/165*4+440(1056) | 25 | 9(0)15(0)3(0)12(0)3(1)1(0)3 | 27 | |||||
Second Set of damage and frame data is for Devil Trigger. |
Million Carats During Revolver |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1300/1430 | Mid | 35 | 11 | 31 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Acid Rain![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
450*3+120*10(2217)/495*3+132*10(2407) | Mid | 45 | 28(4)9 | 0 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Air Trick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 24 | 26 | 6 | - | - | Invincible frames 14-16 | |
Teleport |
Crazy Dance During Jet-Stream |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1176/1278 | 17 | 9 | 16 | |||||
Second Set of damage and frame data is for Devil Trigger. |
Twister During Jet-Stream |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*7(690)/110*7(759) | 24 | 9(3)12 | 24 | |||||
Second Set of damage and frame data is for Devil Trigger. |
Tempest During Twister |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*7+200*3(1230)/110*7+220*3(1430) | 24 | 9(15)33 | 22 | |||||
Second Set of damage and frame data is for Devil Trigger. |
Reverb Shock![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
120*4+250/132*4+275 | 7 | 3(0)3(0)3(0)1(1)4 | 28 | |||||
Second Set of damage and frame data is for Devil Trigger. |
Jam Session During Reverb Shock |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*9+200(1050)/110*9+220(1155) | 18 | 4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)4(0)7 | 24 | |||||
Second Set of damage and frame data is for Devil Trigger. |
Volcano![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/880 | 16 | 10 | 55 | |||||
Second Set of damage and frame data is for Devil Trigger. |
Beehive During Volcano |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
120*8+350(1239)/132*8+385(1360) | 13 | 6(0)6(0)6(0)6(0)6(0)6(0)7(19)2(0)4 | 24 | |||||
Second Set of damage and frame data is for Devil Trigger. |
The Hammer j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | 18 | 5 | ||||||
Second Set of damage and frame data is for Devil Trigger. |
Sky Dance j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+200+110*4+350(1222)/330+220+121*4+385(1341) | 18 | 5(3)3(9)29 | 35 | |||||
Second Set of damage and frame data is for Devil Trigger. |
Killer Bee j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900/990 | ||||||||
Second Set of damage and frame data is for Devil Trigger. |
Bold Move![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
36 | ||||||||
Special Cancel |
Thunder Bolt While in Devil Trigger |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
55*4-110*8(858) | Unreflectable | |||||||
Exclusive to Devil Trigger. Damage and hits decrease with range |
Vortex While in Devil Trigger |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
165*4+330(957) | ||||||||
Exclusive to Devil Trigger |
Air Raid While in Devil Trigger |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() | ||||||||
Exclusive to Devil Trigger. Flight Stance |
Hypers
Million Dollars![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*26+150+500*2(2975)/110*26+165+550*2(3168) | 14 | 217 | 55 | |||||
Second Set of damage and frame data is for Devil Trigger |
Devil Trigger![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
14 | ||||||||
Install. Moves have better damage and frame data, access to new specials. |
Devil Must Die | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5460/5896 | 18 | 9 | 69 | |||||
Second Set of damage and frame data is for Devil Trigger |
Hitboxes
Videos
Technology
Combos
Simple BnB
j.5HP > 5LP > 5HP > 2HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP > j.5HP xx j.236HP > 236LP+HP
Simple BnB #2
214LP > j.236LP > 5HP > 2HP > j.5HP xx j.236HK > 5HP > 2HP > j.5LP > j.5HP xx j.236HP > 236LP+HP
Simple BnB #3
j.2HK > 2LK > 5HP > 6HP.HP xx 236LP > 5HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP xx j.236HP > 236LP+HP
Credit: https://youtu.be/--Wu17QuKi0
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind