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|hit=+44<br>+73 | |hit=+44<br>+73 | ||
|block=+40<br>+69 | |block=+40<br>+69 | ||
|notes=Top set of values are uncharged, bottom set are charged.<br><br>Jedah tosses a blood-drenched spinning blade half a screen away. The ground LP version comes out near the ground, the ground HP version just above Jedah, the air LP version comes out just below Jedah, and the air HP version comes out level to Jedah.<br>You can hold | |notes=Top set of values are uncharged, bottom set are charged.<br><br>Jedah tosses a blood-drenched spinning blade half a screen away. The ground LP version comes out near the ground, the ground HP version just above Jedah, the air LP version comes out just below Jedah, and the air HP version comes out level to Jedah.<br>You can hold the button down in order to increase the startup and create a larger, more damaging disc that lasts longer. You can only have one charged and one uncharged disc out at a time, regardless of button used for them.<br>These are fantastic for extending Jedah's combos and locking the opponent down for high/low mix-ups, whether solo or utilizing tags.<br><br>Name means "Divine Spiral" in Italian. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
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|name=Falce Inizio | |name=Falce Inizio | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=800 | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup=12 | ||
|lactive= | |lactive=3 | ||
|lrecovery= | |lrecovery=30 | ||
|lhit= | |lhit=+26 | ||
|lblock= | |lblock=-7 | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=1100 | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=22 | ||
|hactive= | |hactive=3 | ||
|hrecovery= | |hrecovery=28 | ||
|hhit= | |hhit=+86 | ||
|hblock= | |hblock=-5 | ||
|hproperties=Wall Bounce | |hproperties=Wall Bounce, Hard Knockdown | ||
|notes= | |notes=Jedah swipes the opponent with a wide arc of his scythe. LK version reaches about 1/3rd screen, HK version reaches about 1/2 screen.<br><br>Name means "Sickle Start" in Italian. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
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|name=Sangue Sacrificale | |name=Sangue Sacrificale | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=300+900 (1200) | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup=12 | ||
|lactive= | |lactive=15 | ||
|lrecovery= | |lrecovery=26 | ||
|lhit= | |lhit=+92 | ||
|lblock= | |lblock=-11 | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=300+1200 (1500) | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=19 | ||
|hactive= | |hactive=23 | ||
|hrecovery= | |hrecovery=23 | ||
|hhit= | |hhit=+92 | ||
|hblock= | |hblock=-15 | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=Jedah swipes in front of him with bloody claws, causing a hitgrab where he traps them in a sphere of blood.<br><br>Name means "Sacrificial Blood" in Italian. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
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|name=Falce Primordiale | |name=Falce Primordiale | ||
|command=j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=200x6+500 (1700) | ||
|lguard= | |lguard=Throw | ||
|lstartup= | |lstartup=33 | ||
|lactive= | |lactive=3 | ||
|lrecovery= | |lrecovery=30 | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties=Hard Knockdown | ||
|hdamage= | |hdamage=200x6+500 (1700) | ||
|hguard= | |hguard=Throw | ||
|hstartup= | |hstartup=20 | ||
|hactive= | |hactive=3 | ||
|hrecovery= | |hrecovery=30 | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties=Hard Knockdown | ||
|notes=-<br><br>Name means "Primordial Scythe" in Italian. | |notes=Jedah swoops down-forward to hoist his opponent by the collar before discarding them. A rare air-to-ground grab, and Jedah's signature Vampire Savior command grab. Leaves you close enough and with enough advantage to easily OTG into a full combo. The LP version travels in a straight 45 degree angle, going from one corner of the screen to its opposite, while the HP version travels at a steeper angle, landing about half screen if started from the far up-back corner.<br><br>Name means "Primordial Scythe" in Italian. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
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|name=Dolore Oscuro | |name=Dolore Oscuro | ||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=300x3 (870) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=11 | ||
|lactive= | |lactive=10 | ||
|lrecovery= | |lrecovery=31 | ||
|lhit=- | |lhit=- | ||
|lblock=- | |lblock=- | ||
|lproperties= | |lproperties=Soft Knockdown | ||
|hdamage= | |hdamage=300x5 (1410) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=24 | ||
|hactive= | |hactive=20 | ||
|hrecovery= | |hrecovery=21 | ||
|hhit=- | |hhit=- | ||
|hblock=- | |hblock=- | ||
|hproperties= | |hproperties=Soft Knockdown | ||
|notes= | |notes=Jedah surrounds himself in blades and spins across the sky. The LK version travels slightly under half screen, the HK version travels about 90% of the screen.<br><br>Name means "Dark Pain" in Italian. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 |
Revision as of 10:08, 29 August 2024
Jedah
Making his first appearance in a vs. series game, Jedah is the messiah of the Demon Realm in Darkstalkers aka Vampire Savior. Can this sanguine prince of darkness make a splash in his new home of Marvel vs. Capcom Infinite?
In a nutshell
Jedah is a rushdown character through and through. He lacks significant long-range options, but he has unique mobility options, including flight, and a grounded dash that sends him airborne for quick overhead attacks. He has hitgrabs that he can repeatedly combo into and out of, allowing him to tack on damage even at the end of long combos, since these are not reliant on traditional hitstun. Furthermore, his chargeable Spirale Divina projectile is active for a very long time when charged, allowing him to create strong setplay scenarios and further combo opportunities.
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Demon Dash: Jedah's dashes all travel at unique angles; even his ground dash will put him in the air, giving him access to fast overheads. Holding forward or back during his dashes will allow him to continue traveling in the direction of your choosing.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 3 | 13 | -5 | -3 | ||
Can chain into itself and 2LP. Has more reach than 2LP. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x2+350(850) | Mid | |||||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | |||||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | Mid | |||||||
This unusually slow normal has great reach, and also pulls the opponent closer on hit. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | |||||||
Can chain into itself and 5LP. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | Launch | ||||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | |||||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | |||||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | - | - | |||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x2+350(850) | High | - | - | |||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | - | - | |||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
850 | High | - | - | Groundbounce Hardknockdown | ||||
- |
Command Normals
Dita del Lamento![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | |||||||
Name means "Fingers of Lament" in Italian. |
Falce Mortale![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | |||||||
Name means "Mortal Scythe" in Italian. |
Dita della Pietà![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | |||||||
Name means "Fingers of Mercy" in Italian. |
Dita della Calma j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | - | - | |||||
Name means "Fingers of Calm" in Italian. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Turbine dell'Ira j. ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | |||||||
![]() |
- | - | |||||||
- Name means "Whirlwind of Wrath" in Italian. |
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() | ||||||||
- |
Hypers
Finale Rosso![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- Name means "Red Finale" in Italian. |
Spirale Infernale j. ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- Name means "Infernal Spiral" in Italian. |
Sigillo del Servo Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- Name means "Seal of the Servant" in Italian. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind