Stygimoloch (talk | contribs) m (→Normals) |
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
=== Command Normals === | === Command Normals === | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}}{{UMvC3MoveListRow2.0 | }}{{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}}{{UMvC3MoveListRow2.0 | }}{{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}}{{UMvC3MoveListRow2.0 | }}{{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}}{{UMvC3MoveListRow2.0 | }}{{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
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|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
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|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
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|hblock= | |hblock= | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
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|hblock= | |hblock= | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
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|hblock= | |hblock= | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
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|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage= | ||
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|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= Sigillo del Servo | |name= Sigillo del Servo<br>Lvl 3 | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage= | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | }} | ||
=== Hitboxes === | === Hitboxes === |
Revision as of 08:37, 29 August 2024
Jedah
Making his first appearance in a vs. series game, Jedah is the messiah of the Demon Realm in Darkstalkers aka Vampire Savior. Can this sanguine prince of darkness make a splash in his new home of Marvel vs. Capcom Infinite?
In a nutshell
Jedah is a rushdown character through and through. He lacks significant long-range options, but he has unique mobility options, including flight, and a grounded dash that sends him airborne for quick overhead attacks. He has hitgrabs that he can repeatedly combo into and out of, allowing him to tack on damage even at the end of long combos, since these are not reliant on traditional hitstun. Furthermore, his chargeable Spirale Divina projectile is active for a very long time when charged, allowing him to create strong setplay scenarios and further combo opportunities.
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Demon Dash: Jedah's dashes all travel at unique angles; even his ground dash will put him in the air, giving him access to fast overheads. Holding forward or back during his dashes will allow him to continue traveling in the direction of your choosing.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Launch | ||||||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | - | - | ||||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | - | - | ||||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | - | - | ||||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | - | - | Groundbounce Hardknockdown | |||||
- |
Command Normals
Dita del Lamento![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Falce Mortale![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Colpo dell'Oscurità![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Dita della Pietà![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Dita della Calma j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | |||||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | 3 | 1 | - | - | - | |||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | 3 | 1 | - | - | - | |||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Sangue Sacrificale![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
- |
Falce Sacrificale![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
- |
Falce Inizio![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
- |
Dolore Oscuro j. ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
- | - | |||||||
![]() |
- | - | |||||||
- |
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() | ||||||||
- |
Hypers
Finale Rosso![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Spirale Infernale j. ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Sigillo del Servo Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind