Marvel VS Capcom: Infinite/Ghost Rider: Difference between revisions

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Revision as of 22:58, 26 August 2024

Mvci logo.png

Ghost Rider

Mvci Rider.png

In a nutshell
Ghost Rider is a long range sniper with his far reaching chain normals that can strike from a distance. Opponents must be wary of his range as Rider can keep opponents at bay with ground, air and special attacks that reach nearly full screen. Ghost Rider also sports fire attacks and his main form of transportation can run over enemies on the battlefield. His main power however, comes from Penance Stare, a level 3 hyper grab that will make opponents second guess their life decisions. Pick Ghost Rider if you want to take minimal risks by preventing your opponents game plan from a distance.

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
-

Move List

Unique Trait

Heavy Chains: Ghost Riders normal heavy attacks have the most range in the game and can frustrate an opponent from a distance. Not only does he have long range normals, but specials too that can help keep your opponent boxed in to where Rider wants them. Heavy attacks also break armor, so Rider naturally can beat out armored attacks at a distance.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High Groundbounce Hardknockdown
Rage Whip
Mvci hp.png (during hit) Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
Shoulder Slam
Mvci df.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
Damnation Whip
j.Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
Wraith Whip
Mvci df.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

}}

Hellfire
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Low
Mvci hk.png Mid
Chain of Rebuttal
Mvci qcf.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Judgment Strike
Mvci qcf.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Chaos Bringer
Mvci qcb.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Conviction Slam
Mvci qcb.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Chain of Punishment
Mvci down.pngMvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Hell's Embrace
Mvci down.pngMvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Seventh Circle of Punishment
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png
Seventh Circle Whip
(during Seventh Circle of Punishment)Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Seventh Circle Anchor
(during Seventh Circle of Punishment)Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Hypers

Hellfire Maelstrom
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Spirit of Vengeance
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Penance Stare
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Level 3 Hyper.

Hitboxes


Videos


Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Ghost Rider

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
Black Panther
Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
Iron Man
Nova
Rocket Raccoon
Spider-Man
Thanos
Thor
Ultron
Venom
Winter Soldier