|notes=One of Ultron's longest-reaching ground normals.
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|hit=-6
|hit=-6
|block=-10
|block=-10
|notes=-
|notes=A surprisingly short-ranged normal for a heavy.
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{{UMvC3MoveListRow2.0
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|hit=-6
|hit=-6
|block=-8
|block=-8
|notes=-
|notes=A knifehand strike with more range than any of Ultron's other light attacks, and even most of his heavy attacks.
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|hit=-4
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|block=-6
|notes=-
|notes=An advancing step kick. Doesn't combo from 5LK normally, but does on a counterhit 5LK. Has a little more range than 5HP.
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{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Revision as of 22:37, 26 August 2024
Ultron
Ultron is a robot with a god complex who seeks to wipe out all organic life from earth, reasoning that if such life is the cause of all conflict, then its eradication will be worth it to bring about world peace. Wolverine can thank him, too, because he was the first character to use the iconic fictional metal Adamantium in the Marvel universe, for the construction of his body. In a nutshell
WIP
Drones: Ultron has the ability to summon up to two drones in a row and can vary their angle of attacks depending on where Ultron is on the screen. Summoning drones allows Ultron to cover himself as his very own "assist" and create havoc on the battlefield.
Normals
Standing Light Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
300
Mid
5
6
10
-5
-3
-
Standing Heavy Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
Mid
10
4
27
-7
-11
One of Ultron's longest-reaching ground normals.
Standing Light Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
500
Mid
9
5
17
-4
-6
-
Standing Heavy Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
Mid
11
5
27
-6
-10
A surprisingly short-ranged normal for a heavy.
Crouching Light Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
300
Mid
5
7
9
-5
-3
-
Crouching Heavy Punch
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
Mid
12
5
25
+21
-9
Launch
Ultron's launcher.
Crouching Light Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
500
Low
7
6
18
-6
-9
-
Crouching Heavy Kick
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
Low
13
3
25
+50
-9
Ultron's sweep.
Jumping Light Punch j.
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
300
High
5
6
10
-
-
-
Jumping Heavy Punch j.
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
High
11
4
21
-
-
-
Jumping Light Kick j.
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
500
High
7
8
16
-
-
-
Jumping Heavy Kick j.
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
High
11
3
31
-
-
Groundbounce Hardknockdown
-
Spear Needle
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
300
Mid
10
5
19
-6
-8
A knifehand strike with more range than any of Ultron's other light attacks, and even most of his heavy attacks.
Raid Slash
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
500
Mid
18
8
14
-4
-6
An advancing step kick. Doesn't combo from 5LK normally, but does on a counterhit 5LK. Has a little more range than 5HP.
Eraser
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
127x3 ~ 232x4 (905)
Mid
10
21
20
+1
-1
Ultron fires an eye laser slanted downwards. Hits slightly less than half screen away, does not have enough hitstun to combo into Death Ray.
Misc
Throw or
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
600+400 (1000)
Throw
3
1
-
-
-
Additional damage scales by 50%. Cannot combo off of in any way without some elaborate prior set-up, neither forward nor back throw, neither corner nor midscreen, neither solo nor using tags. Only remotely possible way might be using some very delayed or long-lasting move before you even initiate the throw.
Air Throw or
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
600+400 (1000)
Throw
3
1
-
-
-
Additional damage scales by 50%. Cannot combo off of in any way without some elaborate prior set-up, neither forward nor back throw, neither corner nor midscreen, neither solo nor using tags. Only remotely possible way might be using some very delayed or long-lasting move before you even initiate the throw.
Tag
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
500
Mid
6
8
44
+33
+28
Hit/Block adv is dependent on when you your tag-in
Specials
Death Ray or
Version
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
100x4(390) ~ 200x8(1421)
Mid
17
21
34
-21
-12
100x4(390) ~ 200x8(1421)
Mid
17
21
34
-20
-11
Ultron fires two lasers from his hands. The LP version fires them both horizontally, the HP version criss-crosses, with one beam hitting an average-height character's waist, and another hitting the top of normal jump height.
Melt Blast or
Version
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
1060 (3 hits)
Mid
7
14
39
+70
-33
1340 (3 hits)
Mid
9
14
48
+78
-42
Ultron flies up-forward with an open palm strike, then performs a hitgrab. The palm strike creates a generous juggle state if it fails to connect to the hitgrab, which can be utilized on purpose during air combos to drag someone down for relaunches. A staple of Ultron's combo game.
Fatal Swipe j. or
Version
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
1070 (3 hits)
Mid
13 ~ 14
2
25
+66
-7
1320 (3 hits)
Mid
21 ~ 22
3
30
+53
-13
Ultron hurtles towards the ground, initiating a hitgrab if his body connects.
Protonium Emitter or
Version
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
100x10 (960)
Mid
28
20
3
+23
+25
60x20 (1140)
Mid
41
39
1
+36
+38
After a delay, Ultron creates a long-lasting, multi-hitting energy sphere in front of him. The HP version makes a significantly larger sphere with significantly more hits, but at the cost of a longer startup.
Smash Drone
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
700
Mid
-
-
29
+124
+70
Ultron summons one of his drones to perform an energized palm strike, which wall bounces the opponent.
Blaster Drone
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
150 ~ 300x4 (1140)
Mid
-
-
29
+51
+77
Ultron summons one of his drones to stand about two Ultron-widths behind him to fire a narrow beam at about Ultron's chest height. Deals more damage the closer the drone is to the opponent when the beam connects. Good for granting extra firepower used in conjunction with Death Ray, and for controlling some space while Ultron moves independently of the drone, but be warned that its size and firing position make it easy for most characters to duck. Rocket Raccoon, Arthur, Zero, and Mega Man X are not hit by this beam even while standing. On the other hand, Nemesis, Sigma, and Hulk cannot crouch under it.
Flight
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
-
-
-
-
-
Hypers
Destruction Wave
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
50x44 (1640) ~ 100x48 (3472)
Mid
13
100
59
+27
-36
, Invuln frame 11
Ultron fires a much longer-lasting, much thicker version of his HP Death Ray. A fantastic move for punishing thoughtless zoning patterns with gaps, and for initiating a tag out that you can use for extending combos or mixing up the opponent while they're locked down for its nearly two-second duration. Very unsafe on block if you don't have a partner to protect you with a tag, though. Deals more damage the closer Ultron is to the opponent when the hits are connecting.
Encephalo-Ray
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
1440
Throw
13+0
2
83
+192
-
Invuln frames 1-14
Ultron envelops his opponent in a sphere of energy that incapacitates them, serving as a command grab. Once you see the super flash, the opponent cannot jump out if they didn't start a jump before the flash. It doesn't deal much damage, but puts the opponent in a lengthy crumple state, opening up endless combo possibilities. It's also invuln until recovery begins, allowing it to serve as a less expensive reversal than level 3, though only working on nearby grounded opponents.
Sentry Legion
Lvl 3
Damage
Guard
Startup
Active
Recovery
On Hit
On Block
Properties
5488 (52 hits)
Mid
22
4
58
+24
-48
Invuln frames 1-25
Ultron performs a short-ranged chest-level palm thrust. Has no real use outside of the standard level 3 hyper functions of ending combos in big damage and being a reversal option on defense.