Stygimoloch (talk | contribs) m (→Normals) |
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|active=6 | |active=6 | ||
|recovery=34 | |recovery=34 | ||
|hit=38 | |hit=+38 | ||
|block=-17 | |block=-17 | ||
|notes=Doesn't seem to be too useful, can't follow up. | |notes=Doesn't seem to be too useful, can't follow up. | ||
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|active=9 | |active=9 | ||
|recovery=24 | |recovery=24 | ||
|hit=71 | |hit=+71 | ||
|block=-8 | |block=-8 | ||
|notes=A far reaching eye laser that hits the opponent's feet and sweeps them, can be followed up with most of his special attacks even at long distance. If used later on in a combo after a ground bounce has already been used, it will put opponent into a Force Tech where they can only neutral tech or air tech. A strong neutral tool that can {{cancel}} into any special and allows combo follow up. | |notes=A far reaching eye laser that hits the opponent's feet and sweeps them, can be followed up with most of his special attacks even at long distance. If used later on in a combo after a ground bounce has already been used, it will put opponent into a Force Tech where they can only neutral tech or air tech. A strong neutral tool that can {{cancel}} into any special and allows combo follow up. | ||
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|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50%. Flings opponent full screen, may be impossible to confirm | |notes=Additional damage scales by 50%. Flings opponent full screen, may be impossible to confirm. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 248: | Line 248: | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50%. Flings opponent full screen, may be impossible to confirm | |notes=Additional damage scales by 50%. Flings opponent full screen, may be impossible to confirm. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
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|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=700 + 200x3 (1132) | |ldamage=700 + 200x3 (1132) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=18 | ||
|lactive= | |lactive=2 | ||
|lrecovery= | |lrecovery=33 | ||
|lhit= | |lhit=+38 | ||
|lblock= | |lblock=+14 | ||
|lproperties=Knockdown Proj | |lproperties=Knockdown Proj | ||
|hdamage=700 + 200x3 (1132) | |hdamage=700 + 200x3 (1132) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=19 | ||
|hactive= | |hactive=2 | ||
|hrecovery= | |hrecovery=37 | ||
|hhit= | |hhit=+42 | ||
|hblock= | |hblock=-20 | ||
|hproperties=Knockdown Proj | |hproperties=Knockdown Proj | ||
|notes=Sigma slices his sword that leaves a digital trail and creates a projectile with long active frames.<br> [[File:Mvci_lp.png]] version is a ground slice that leaves a stationary projectile on the field in {{front}} of Sigma. These projectiles are a major threat as they can't be reflected and can help negate your opponents options in neutral.<br> [[File:Mvci_hp.png]] version is an anti-air slice that leaves a stationary projectile in the air above Sigma, sword attack does not hit crouching opponents. | |notes=Sigma slices his sword that leaves a digital trail and creates a projectile with long active frames.<br> [[File:Mvci_lp.png]] version is a ground slice that leaves a stationary projectile on the field in {{front}} of Sigma. These projectiles are a major threat as they can't be reflected and can help negate your opponents options in neutral.<br> [[File:Mvci_hp.png]] version is an anti-air slice that leaves a stationary projectile in the air above Sigma, sword attack does not hit crouching opponents. | ||
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|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage=800 + 200x3 (1232) | |ldamage=800 + 200x3 (1232) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=26 | ||
|lactive= | |lactive=4 | ||
|lrecovery= | |lrecovery=37 | ||
|lhit= | |lhit=+13/+74 | ||
|lblock= | |lblock=-22 | ||
|lproperties=Knockdown Proj | |lproperties=Knockdown Proj | ||
|hdamage=800 + 200x3 (1232) | |hdamage=800 + 200x3 (1232) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=25 | ||
|hactive= | |hactive=3 | ||
|hrecovery= | |hrecovery=48 | ||
|hhit= | |hhit=+23/+32 | ||
|hblock= | |hblock=-32 | ||
|hproperties=Knockdown Proj | |hproperties=Knockdown Proj | ||
|notes=An alternate version that has the longest reaching attacks.<br> [[File:Mvci_lk.png]] version is a ground slice that leaves a long range stationary projectile in the air.<br> [[File:Mvci_hk.png]] version is ground slice that leaves a long range stationary projectile on the ground. | |notes=An alternate version that has the longest reaching attacks.<br> [[File:Mvci_lk.png]] version is a ground slice that leaves a long range stationary projectile in the air.<br> [[File:Mvci_hk.png]] version is ground slice that leaves a long range stationary projectile on the ground. | ||
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[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage=800 + 200x3 (1232) | |ldamage=800 + 200x3 (1232) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
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|lproperties=Knockdown Proj | |lproperties=Knockdown Proj | ||
|hdamage=800 + 200x3 (1232) | |hdamage=800 + 200x3 (1232) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
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|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=500 + 800 (1300) | |ldamage=500 + 800 (1300) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=20 | ||
|lactive= | |lactive=20(6)5 | ||
|lrecovery= | |lrecovery=24 | ||
|lhit= | |lhit=+37 | ||
|lblock= | |lblock=-36 | ||
|lproperties={{airok}} <br> Knockdown Armored <br> Absorbs Proj | |lproperties={{airok}} <br> Knockdown Armored <br> Absorbs Proj | ||
|hdamage=500 + 800 (1300) | |hdamage=500 + 800 (1300) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=20 | ||
|hactive= | |hactive=17(6)6 | ||
|hrecovery= | |hrecovery=24 | ||
|hhit= | |hhit=+65 | ||
|hblock= | |hblock=-4 | ||
|hproperties={{airok}} <br> Hardknockdown Wallbounce Armored <br> Absorbs Proj | |hproperties={{airok}} <br> Hardknockdown Wallbounce Armored <br> Absorbs Proj | ||
|notes=Sigma charges his foe which can extend his combos.<br> [[File:Mvci_lp.png]] version knocks opponents into the air, can usually follow up with an air attack into an air Straight Divide | |notes=Sigma charges his foe which can extend his combos.<br> [[File:Mvci_lp.png]] version knocks opponents into the air, can usually follow up with an air attack into an air Straight Divide. Does not hit crouching opponents.<br> [[File:Mvci_hp.png]] version is a shoulder tackle that causes a wall bounce and can be followed up. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
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|command=j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=j.[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=500 + 800 (1300) | |ldamage=500 + 800 (1300) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=18 | ||
|lactive= | |lactive=20(10)5 | ||
|lrecovery= | |lrecovery=20 | ||
|lhit= | |lhit=+43 | ||
|lblock= | |lblock=0 | ||
|lproperties=Hardknockdown Armored <br> Absorbs Proj | |lproperties=Hardknockdown Armored <br> Absorbs Proj | ||
|hdamage=500 + 800 (1300) | |hdamage=500 + 800 (1300) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=18 | ||
|hactive= | |hactive=17(6)6 | ||
|hrecovery= | |hrecovery=23 | ||
|hhit= | |hhit=+70 | ||
|hblock= | |hblock=-3 | ||
|hproperties=Wallbounce Hardknockdown Armored <br> Absorbs Proj | |hproperties=Wallbounce Hardknockdown Armored <br> Absorbs Proj | ||
|notes=The air version covers new angles of attacks.<br> [[File:Mvci_lp.png]] version is a dive attack that knocks opponents down on the ground, good for ending combos or extending them.<br> [[File:Mvci_hp.png]] version is an air shoulder tackle that causes a wall bounce and can be followed up. | |notes=The air version covers new angles of attacks.<br> [[File:Mvci_lp.png]] version is a dive attack that knocks opponents down on the ground, good for ending combos or extending them.<br> [[File:Mvci_hp.png]] version is an air shoulder tackle that causes a wall bounce and can be followed up. | ||
}} | }} | ||
{{ | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Reflector Magnum | |name=Reflector Magnum | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
| | |damage=400x2 (800) | ||
| | |guard=Mid | ||
| | |properties=Knockdown Proj | ||
|startup=20 | |||
|active=- | |||
|recovery=32 | |||
|hit=+15 | |||
|block=-7 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|notes=Sigma shoots two rockets from his hands that bounce around the field.<br> [[File:Mvci_lk.png]] version is a double rocket attack that strikes the ground and reflects off all surfaces, can be reflected.<br> [[File:Mvci_hk.png]] version is an anti-air double rocket attack that strikes the walls and reflects off them, can be reflected. | |notes=Sigma shoots two rockets from his hands that bounce around the field.<br> [[File:Mvci_lk.png]] version is a double rocket attack that strikes the ground and reflects off all surfaces, can be reflected.<br> [[File:Mvci_hk.png]] version is an anti-air double rocket attack that strikes the walls and reflects off them, can be reflected. | ||
}} | }} | ||
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|ldamage=1500 | |ldamage=1500 | ||
|lguard=Throw | |lguard=Throw | ||
|lstartup= | |lstartup=7 | ||
|lactive= | |lactive=3 | ||
|lrecovery= | |lrecovery=52 | ||
|lhit= | |lhit=+50 | ||
|lblock= | |lblock=- | ||
|lproperties=Hardknockdown | |lproperties=Hardknockdown | ||
|hdamage=2000 | |hdamage=2000 | ||
|hguard=Throw | |hguard=Throw | ||
|hstartup= | |hstartup=18 | ||
|hactive= | |hactive=3 | ||
|hrecovery= | |hrecovery=53 | ||
|hhit= | |hhit=+79 | ||
|hblock= | |hblock=- | ||
|hproperties=Groundbounce | |hproperties=Groundbounce | ||
|notes=Sigma's command grab can only hit grounded opponents.<br> [[File:Mvci_lp.png]] version throws his opponent full screen.<br> [[File:Mvci_hp.png]] version throws his opponent into a confirmable ground bounce. | |notes=Sigma's command grab can only hit grounded opponents.<br> [[File:Mvci_lp.png]] version throws his opponent full screen.<br> [[File:Mvci_hp.png]] version throws his opponent into a confirmable ground bounce. | ||
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|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage=1000 | |ldamage=1000 | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=6 | ||
|lactive= | |lactive=25 | ||
|lrecovery= | |lrecovery=19 | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties=Counter Hardknockdown | |lproperties=Counter Hardknockdown | ||
|hdamage=1000 | |hdamage=1000 | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=12 | ||
|hactive= | |hactive=26 | ||
|hrecovery= | |hrecovery=15 | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
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|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage=500x5 (2200) | |damage=500x5 (2200) | ||
|guard= | |guard=Mid | ||
|properties={{airok}} <br> Proj Hardknockdown | |properties={{airok}} <br> Proj Hardknockdown | ||
|startup= | |startup=12 | ||
|active= | |active=34/32 | ||
|recovery= | |recovery=23/28 | ||
|hit= | |hit=+47/- | ||
|block= | |block=-12/- | ||
|notes=A full screen multi-hitting projectile | |notes=Frame data is ground/air. A full screen multi-hitting projectile. Can confirm with an {{otg}} in the corner. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage=500x2 + 600x4 (2800) | |damage=500x2 + 600x4 (2800) | ||
|guard= | |guard=Mid | ||
|properties=Proj Knockdown | |properties=Proj Knockdown | ||
|startup= | |startup=15 | ||
|active= | |active=- | ||
|recovery= | |recovery=65 | ||
|hit= | |hit=+2 ~ +20 | ||
|block= | |block=+58 ~ +76 | ||
|notes=A full screen eye beam that strikes the ground starting from Sigma's left that travels to the other side, a secondary wave of explosions follows. | |notes=A full screen eye beam that strikes the ground starting from Sigma's left that travels to the other side, after which a secondary wave of explosions follows. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage=800x6 (3530) | |damage=800x6 (3530) | ||
|guard= | |guard=Mid | ||
|properties=Hardknockdown | |properties=Hardknockdown | ||
|startup= | |startup=21 | ||
|active= | |active=3(26)4(17)2(30)6(22)3(8)3 | ||
|recovery= | |recovery=62 | ||
|hit= | |hit=+28 | ||
|block= | |block=-46 | ||
|notes=A series of sword attacks that allows combo follow up from a partner. | |notes=A series of sword attacks that allows combo follow up from a partner. | ||
}} | }} | ||
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|damage=9 hits (5635) | |damage=9 hits (5635) | ||
|guard= | |guard= | ||
|properties= | |properties=Mid | ||
|startup= | |startup=14 | ||
|active= | |active=3 | ||
|recovery= | |recovery=68 | ||
|hit= | |hit=+24 | ||
|block= | |block=-52 | ||
|notes=Invincible on start up | |notes=Invincible on start up | ||
}} | }} |
Revision as of 19:19, 24 August 2024
Story
Hailing from the universe of Mega Man X,Sigma was originally created as the pinnacle of all Maverick Hunters. Eventually infected with a deadly virus, his thoughts slowly became more corrupted over time until he became a Maverick himself. Using his experience as the former commander of Maverick Hunters, he leads the rest of the Mavericks into a war on the human race and seeks to rid the world of all organic life.
Gameplay
Sigma is the absolute best in one important area: screen coverage. Although his giant body can be a hindrance on defense, he puts it to great use on offense with his laser sword, taking up a large portion of the screen with every attack. He has great tools in other areas, but playing neutral with Sigma especially can be incredibly challenging.
Strengths | Weaknesses |
---|---|
|
|
Move List
Unique Trait
Overlord Laser: Sigma's Overlord Laser is an eye beam projectile that is extremely versatile to screen away his opponents. It can cover many options and easily be followed up with heavy screen-based moves.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 8 | 3 | 16 | -1 | -4 | ||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 13 | 4 | 30 | -9 | -14 | ||
Can be used as an anti-air. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | 7 | 25 | -12 | -15 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 12 | 4 | 45 | -6 | -28 | Knockdown | |
Knocks opponents back into a spinning state. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 7 | 6 | 20 | -8 | -11 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 14 | 4 | 48 | -1 | -32 | Launch | |
An excellent anti-air, can blow up an opponent's box dash. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 9 | 6 | 29 | -16 | -19 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Low | 13 | 6 | 34 | +38 | -17 | Hard Knockdown | |
Doesn't seem to be too useful, can't follow up. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 5 | 6 | 26 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 7 | 4 | 44 | - | - | ||
- |
Command Normals
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | Hardknockdown | |
Additional damage scales by 50%. Flings opponent full screen, may be impossible to confirm. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Hypers
Final Sigma | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
9 hits (5635) | 14 | 3 | 68 | +24 | -52 | Mid | ||
Invincible on start up |
Hitboxes
Videos
Technology
HSDR concept
overload laser reset concept on neutral tech
overload laser reset concept where opponent air techs
Combos
Desks Sigma Video
showing off combo potential with Zero's starters
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind