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|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage=300/390 | |damage=300/390 | ||
|guard=High | |guard=High | ||
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|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage=700/910 | |damage=700/910 | ||
|guard=High | |guard=High | ||
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|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage=500/650 | |damage=500/650 | ||
|guard=High | |guard=High | ||
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|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage=700/910 | |damage=700/910 | ||
|guard=High | |guard=High | ||
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|notes=Second Set of damage is for Binary Ignition | |notes=Second Set of damage is for Binary Ignition | ||
}} | }} | ||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
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|name=Photon Impact | |name=Photon Impact | ||
|command= | |command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage=700/910 | |damage=700/910 | ||
|guard= | |guard= |
Revision as of 21:16, 19 August 2024
Captain Marvel
In a nutshell
WIP
Introduction
Players to Watch
Prismimic (formally onehandbackhand), Secondaries Carol Dante Soul
IDa1GoingBananas, Mains Carol Nova Reality
AlienHominid, Mains Carol Widow Power
ErebusWolf, Mains Carol Dante Power, secondaries Carol Panther Power
MaxWiser, Secondaries Carol in various teams.
Graney, Plays Carol Winter Soldier Power
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight
Move List
Unique Trait
Photon Absorber: Captain Marvel has the ability to activate a passive effect which can grant her armor in neutral and over power foes.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | 6 | 3 | 10 | -2 | 0 | |||
Second Set of damage is for Binary Ignition |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | 10 | 2 | 39 | -16 | -20 | |||
Second Set of damage is for Binary Ignition |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | 7 | 2 | 28 | -12 | -14 | |||
Second Set of damage is for Binary Ignition |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | 10 | 2 | 34 | -12 | -16 | |||
Second Set of damage is for Binary Ignition |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | 6 | 2 | 13 | -4 | -2 | |||
Second Set of damage is for Binary Ignition |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | 10 | 6 | 32 | +13 | -17 | Launch | ||
Second Set of damage is for Binary Ignition |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | 8 | 3 | 25 | -10 | -13 | |||
Second Set of damage is for Binary Ignition |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | 13 | 12 | 21 | +45 | -14 | |||
Second Set of damage is for Binary Ignition |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | High | 5 | 3 | 18 | ||||
Second Set of damage is for Binary Ignition |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | High | 11 | 3 | 32 | ||||
Second Set of damage is for Binary Ignition |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | High | 8 | 11 | 17 | ||||
Second Set of damage is for Binary Ignition |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | High | 13 | 6 | 22 | Groundbounce Hardknockdown | |||
Second Set of damage is for Binary Ignition |
Command Normals
Smash Hook![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | 13 | 10 | 27 | -13 | -17 | |||
Second Set of damage is for Binary Ignition |
Sliding Straight![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | 14 | 3 | 43 | -26 | -29 | |||
Second Set of damage is for Binary Ignition |
Turn Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | 21 | 5 | 25 | -6 | -10 | |||
Second Set of damage is for Binary Ignition |
Photon Impact j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | 14 | 3 | 43 | |||||
Second Set of damage is for Binary Ignition |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1300 | 3 | 1 | +55 | |||||
Additional damage scales by 50%. Second Set of damage is for Binary Ignition |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1300 | 3 | 1 | +65 | |||||
Additional damage scales by 50%. Second Set of damage is for Binary Ignition |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Blitz Blow![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/1040 | 16 | 15 | +25 | 0 | ![]() | |||
Second Set of damage is for Binary Ignition. Can be done in any direction |
Photon Absorber![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
40 | ![]() | |||||||
![]() |
60 | ![]() | |||||||
Gives her Photon Absorber armor |
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
17/20 | 119 | ![]() | ||||||
Second Set of startup frames is for cancel |
Hypers
Binary Ignition![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
11 | ![]() | |||||||
Install that increases damage and enhances specials but her health ticks down over time |
Stellar Stream![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
5340/5690 | 22 | 3 | 36 | +63 | -19 | Invincible frames 1-24 | ||
Second Set of damage is for Binary Ignition. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind