Marvel VS Capcom: Infinite/Spencer: Difference between revisions

From SuperCombo Wiki
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{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
|photo=
|photo=
|name=
|name=Wire Grapple
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=[[File:Airok.png]]
|hdamage=
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=[[File:Airok.png]]
|notes=
}}
{{MvCIMoveListRow2.2
|photo=
|name=Wire Grapple
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=[[File:Airok.png]]
|hdamage=
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=[[File:Airok.png]]
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Reel In Punch
|command=[[File:Mvci_lp.png]] when Wire Grapple hits
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Come 'ere!
|command=[[File:Mvci_hp.png]] when Wire Grapple hits
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{MvCIMoveListRow2.2
|photo=
|name=Jaw Breaker
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=
|hdamage=
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Smash Kick
|command=[[File:Mvci_hk.png]] when Jaw Breaker hits
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Critical Kick
|command=[[File:Mvci_hk.png]] just as Jaw Breaker hits
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{MvCIMoveListRow2.1
|photo=
|name=Armor Piercer
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=
|hdamage=
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Zip Line
(can be directed)
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|guard=
|properties=[[File:Airok.png]]
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{MvCIMoveListRow2.2
|photo=
|name=Bionic Bomber
|command=j.[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=
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{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
|photo=
|photo=
|name=
|name=Hand Grenade
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=

Revision as of 16:58, 19 August 2024

Mvci logo.png

Spencer

Mvci Spencer.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Zip-Line

Move List

Unique Trait

Zip-Line: Spencer sports a pseudo air dash with Zip-Line which allows him to fly around the screen at different angles on the ground or in the air. What makes Zip-Line especially good is that his movement doubles as an attack and many of his corner carry combos rely on this move.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High Groundbounce Hardknockdown
Throat Shock
Mvci df.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Leg Breaker
Mvci df.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Right Hook
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Head Smasher
j.Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials

Wire Grapple
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png Airok.png
Mvci hp.png Airok.png
Wire Grapple
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Airok.png
Mvci hk.png Airok.png
Reel In Punch
Mvci lp.png when Wire Grapple hits
Damage Guard Startup Active Recovery On Hit On Block Properties
Come 'ere!
Mvci hp.png when Wire Grapple hits
Damage Guard Startup Active Recovery On Hit On Block Properties
Jaw Breaker
Mvci down.pngMvci down.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png
Smash Kick
Mvci hk.png when Jaw Breaker hits
Damage Guard Startup Active Recovery On Hit On Block Properties
Critical Kick
Mvci hk.png just as Jaw Breaker hits
Damage Guard Startup Active Recovery On Hit On Block Properties
Armor Piercer
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png
Mvci hp.png
Zip Line

(can be directed)
Mvci lk.pngMvci hk.png

Damage Guard Startup Active Recovery On Hit On Block Properties
Airok.png
Bionic Bomber
j.Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png
Hand Grenade
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png

Hypers


Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Spencer

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
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