Lichmassacre (talk | contribs) m (Navbox added.) |
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|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
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|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
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|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
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|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage= | |damage= | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Backstep Kick | |||
|command=[[File:Mvci_hk.png]] > [[File:Mvci_hk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Slash Kick | |||
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Aerial Uppercut | |||
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Nova Slam | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Shooting Punch | |||
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Moon Tracer Kick | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |startup= | ||
|active= | |active= |
Revision as of 16:31, 19 August 2024
Nova
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight
Move List
Unique Trait
Gravimetric Projectiles: Nova's Gravimetric projectiles (both special/Pulse and hyper/Blaster) gain increased strength based on how much hyper meter he has stocked. When Nova has 4 meters, his projectiles become ridiculously strong with long reach and new hitstun properties.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Launch | ||||||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | ||||||||
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | ||||||||
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | ||||||||
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | Groundbounce Hardknockdown | |||||||
Backstep Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Slash Kick j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Aerial Uppercut j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Nova Slam![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Shooting Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Moon Tracer Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
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![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind