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|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=150*5(735) | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active=3(0)3(0)3(0)3(0)19 | ||
|recovery= | |recovery=3 | ||
|hit= | |hit=+17 | ||
|block= | |block=0 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 211: | Line 211: | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=5 | ||
|recovery= | |recovery=22 | ||
|hit= | |hit=-9 | ||
|block= | |block=-11 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 225: | Line 225: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=5 | ||
|recovery= | |recovery=21 | ||
|hit= | |hit=+26 | ||
|block= | |block=-4 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 239: | Line 239: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=5 | ||
|recovery= | |recovery=22 | ||
|hit= | |hit=+8 | ||
|block= | |block=-11 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 253: | Line 253: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard= | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=10 | ||
|active= | |active=20 | ||
|recovery= | |recovery=11 | ||
|hit= | |hit=+19 | ||
|block= | |block=-9 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 267: | Line 267: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=5 | ||
|recovery= | |recovery=21 | ||
|hit= | |hit=-8 | ||
|block= | |block=-11 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 281: | Line 281: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=2 | ||
|recovery= | |recovery=26 | ||
|hit= | |hit=+51 | ||
|block= | |block=-8 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 295: | Line 295: | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=500 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=4 | ||
|recovery= | |recovery=24 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 309: | Line 309: | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=12 | ||
|active= | |active=5 | ||
|recovery= | |recovery=24 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 323: | Line 323: | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=500 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=29 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 337: | Line 337: | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=14 | ||
|active= | |active=5 | ||
|recovery= | |recovery=27 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 354: | Line 354: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=21 | ||
|active= | |active=2 | ||
|recovery= | |recovery=23 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 368: | Line 368: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=4 | ||
|recovery= | |recovery=29 | ||
|hit= | |hit= | ||
|block= | |block= |
Revision as of 14:03, 3 May 2024
Dormammu
In a nutshell
WIP
Introduction
Players to Watch
FChamp, Richard Nguyen
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight & Teleport
Move List
Unique Trait
Dark Spells: Dormammu has the ability to stack Dark Spells together and unleash them for powerful attacks. He can combine his Destruction and Creation spells together to create unique versions and deadly zoning patterns. His special attacks also automatically cancel into a Dark Spell and once he has reached a maximum of three spells, he will automatically unleash his dark magic at the end of his specials.
Liberation (1D1C) With 1 Destruction & Creation, ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Dormammu summons a small meteor shower in front of himself. |
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 7 | 3 | 24 | -9 | -11 | |||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150*5(735) | 14 | 3(0)3(0)3(0)3(0)19 | 3 | +17 | 0 | |||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 9 | 5 | 22 | -9 | -11 | |||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | 13 | 5 | 21 | +26 | -4 | |||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 7 | 5 | 22 | +8 | -11 | |||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | 10 | 20 | 11 | +19 | -9 | Launch | ||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 10 | 5 | 21 | -8 | -11 | |||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | 13 | 2 | 26 | +51 | -8 | |||
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 7 | 4 | 24 | ||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 12 | 5 | 24 | ||||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 9 | 3 | 29 | ||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 14 | 5 | 27 | Groundbounce Hardknockdown | |||
Dark Matter![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 21 | 2 | 23 | ||||
Chaos Ripper![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 11 | 4 | 29 | ||||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Hypers
Chaotic Flame![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
mid | ||||||||
Costs 1 bar of meter. Dormammu releases a long wave of flame from his hands. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind