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Line 40: | Line 40: | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=300/390 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery=10 | ||
|hit= | |hit=-2 | ||
|block= | |block=0 | ||
|notes= | |notes=Second Set of damage is for Binary Ignition | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 54: | Line 54: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=700/910 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=39 | ||
|hit= | |hit=-16 | ||
|block= | |block=-20 | ||
|notes= | |notes=Second Set of damage is for Binary Ignition | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 68: | Line 68: | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=500/650 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=28 | ||
|hit= | |hit=-12 | ||
|block= | |block=-14 | ||
|notes= | |notes=Second Set of damage is for Binary Ignition | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 82: | Line 82: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=700/910 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=34 | ||
|hit= | |hit=-12 | ||
|block= | |block=-16 | ||
|notes= | |notes=Second Set of damage is for Binary Ignition | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 96: | Line 96: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=300/390 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=13 | ||
|hit= | |hit=-4 | ||
|block= | |block=-2 | ||
|notes= | |notes=Second Set of damage is for Binary Ignition | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 110: | Line 110: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700/910 | ||
|guard= | |guard= | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=10 | ||
|active= | |active=6 | ||
|recovery= | |recovery=32 | ||
|hit= | |hit=+13 | ||
|block= | |block=-17 | ||
|notes= | |notes=Second Set of damage is for Binary Ignition | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 124: | Line 124: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=500/650 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=25 | ||
|hit= | |hit=-10 | ||
|block= | |block=-13 | ||
|notes= | |notes=Second Set of damage is for Binary Ignition | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 138: | Line 138: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700/910 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=12 | ||
|recovery= | |recovery=21 | ||
|hit= | |hit=+45 | ||
|block= | |block=-14 | ||
|notes= | |notes=Second Set of damage is for Binary Ignition | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 152: | Line 152: | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=300/390 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=18 | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Second Set of damage is for Binary Ignition | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 166: | Line 166: | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700/910 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=3 | ||
|recovery= | |recovery=32 | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Second Set of damage is for Binary Ignition | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 180: | Line 180: | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=500/650 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=11 | ||
|recovery= | |recovery=17 | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Second Set of damage is for Binary Ignition | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 194: | Line 194: | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700/910 | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=13 | ||
|active= | |active=6 | ||
|recovery= | |recovery=22 | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Second Set of damage is for Binary Ignition | ||
}} | }} | ||
Revision as of 10:06, 3 May 2024
Captain Marvel
In a nutshell
WIP
Introduction
Players to Watch
Prismimic (formally onehandbackhand), Secondaries Carol Dante Soul
IDa1GoingBananas, Mains Carol Nova Reality
AlienHominid, Mains Carol Widow Power
ErebusWolf, Mains Carol Dante Power, secondaries Carol Panther Power
MaxWiser, Secondaries Carol in various teams.
Graney, Plays Carol Winter Soldier Power
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight
Move List
Unique Trait
Photon Absorber: Captain Marvel has the ability to activate a passive effect which can grant her armor in neutral and over power foes.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | 6 | 3 | 10 | -2 | 0 | |||
Second Set of damage is for Binary Ignition |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | 10 | 2 | 39 | -16 | -20 | |||
Second Set of damage is for Binary Ignition |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | 7 | 2 | 28 | -12 | -14 | |||
Second Set of damage is for Binary Ignition |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | 10 | 2 | 34 | -12 | -16 | |||
Second Set of damage is for Binary Ignition |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | 6 | 2 | 13 | -4 | -2 | |||
Second Set of damage is for Binary Ignition |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | 10 | 6 | 32 | +13 | -17 | Launch | ||
Second Set of damage is for Binary Ignition |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | 8 | 3 | 25 | -10 | -13 | |||
Second Set of damage is for Binary Ignition |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | 13 | 12 | 21 | +45 | -14 | |||
Second Set of damage is for Binary Ignition |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/390 | High | 5 | 3 | 18 | ||||
Second Set of damage is for Binary Ignition |
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | High | 11 | 3 | 32 | ||||
Second Set of damage is for Binary Ignition |
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/650 | High | 8 | 11 | 17 | ||||
Second Set of damage is for Binary Ignition |
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/910 | High | 13 | 6 | 22 | Groundbounce Hardknockdown | |||
Second Set of damage is for Binary Ignition |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind