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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Chaotic Flame | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |||
|guard=mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Costs 1 bar of meter. Dormammu releases a long wave of flame from his hands. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Stalking Flare | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage= | |damage= | ||
|guard= | |guard= | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Costs 1 bar of meter. Dormammu raises his front hand, releasing a ball of fire that slowly tracks the opponent across the screen. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Dark Dimension | ||
|command=[[File: | |command=[[File:mvci_qcf.png]][[file:mvci_lk.png]][[file:mvci_hk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|properties= | |properties=OTG | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Costs 3 bars of meter. Cinematic super. Dormammu summons darkness from the floor, enveloping the opponent in a sphere of darkness before piercing it with his fingertips. | ||
}} | }} | ||
Revision as of 11:43, 25 April 2023
Dormammu
In a nutshell
WIP
Introduction
Players to Watch
FChamp, Richard Nguyen
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight & Teleport
Move List
Unique Trait
Dark Spells: Dormammu has the ability to stack Dark Spells together and unleash them for powerful attacks. He can combine his Destruction and Creation spells together to create unique versions and deadly zoning patterns. His special attacks also automatically cancel into a Dark Spell and once he has reached a maximum of three spells, he will automatically unleash his dark magic at the end of his specials.
Liberation (0D3C) With 3 Creation, ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100x6, 90x4 (960) | mid | OTG | ||||||
Dormammu summons magical thorns across the entire ground. |
Liberation (1D1C) With 1 Destruction & Creation, ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Dormammu summons a small meteor shower in front of himself. |
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Launch | ||||||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | ||||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | ||||||||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | ||||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | Groundbounce Hardknockdown | |||||||
Dark Matter![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | |||||||
Chaos Ripper![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | |||||||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Hypers
Chaotic Flame![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
mid | ||||||||
Costs 1 bar of meter. Dormammu releases a long wave of flame from his hands. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind