Line 22: | Line 22: | ||
* Normal Move Changes: | * Normal Move Changes: | ||
** -<br><br> | ** -<br><br> | ||
** '''Jaguar | ** '''Jaguar Crunch - 6MP''' - 1f better on standing hit (+4), but still no link vs. crouching opponents | ||
** '''Jutting Kick''' | ** '''Jaguar Fang - 6HP''' - new move, has many active frames and can link afterward; +3/-2 | ||
** '''Jutting Kick - 3MK''' - same as Adon's old Close 5HK, can be used to AA without relying on proximity range | |||
Latest revision as of 22:49, 23 November 2022

Adon
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
Bafcord Omega Doc - Adon
Detailed Frame Data with USF4 Comparisons - Adon
- General/Movement Changes:
- Jumps: 2f slower (34f > 36f)
- Forward Dash: 3f faster (19f > 16f)
- Throw: slightly shorter range
- Normal Move Changes:
- -
- Jaguar Crunch - 6MP - 1f better on standing hit (+4), but still no link vs. crouching opponents
- Jaguar Fang - 6HP - new move, has many active frames and can link afterward; +3/-2
- Jutting Kick - 3MK - same as Adon's old Close 5HK, can be used to AA without relying on proximity range
- -
- Special Move Changes:
- Super/Ultra Changes:
- Super has faster startup, can no longer choose multiple variations; safe at -2 on block
- Moves with ending Input Buffer:
- Close 5LP, 5MP, 5HP, 5LK, 5MK; Far 5LP, 5HP, 5LK; 2LP, 2MP, 2HP, 2LK, 6MP, 6HP
- Jaguar Claw (all), Jaguar Kick (LK/MK/HK), Air Jaguar Kick (all), Rising Jaguar (LK/MK), Focus Attack + Forward Dash
Character Specific Data
Adon
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.050 | Back Walk Speed: | 0.035 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.75 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.49 | ||
Back Dash Frames: | 22 | Back Dash Distance: | 0.75 | ||
FA + Forward Dash Frames: | 18 | FA + Back Dash Frames: | 19 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-15 | FA + Back Dash Airborne: | 6-12 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -3 | Lv1 FA + Back Dash (Block): | -4 | ||
Lv2 FA + Forward Dash (Block): | +3 | Lv2 FA + Back Dash (Block): | +2 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 3 | 5 | 3 | 6 | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
5 | 5 | 6 | 3 | 6 | 70 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
8 | 4 | 15 | -1 | 4 | 90 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
5 | 3 | 7 | 1 | 4 | 35 | 50 | M | Sp Su | - |
5MK (Close) | cl. ![]() |
5 | 6 | 9 | -1 | 5 | 75 | 100 | M | Sp Su | - |
5HK (Close) | cl. ![]() |
5 | 4 | 19 | -5 | 0 | 90 | 200 | M | Sp Su | New Omega animation; his old cl.5HK became his new 3MK |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
3 | 2 | 7 | 2 | 5 | 30 | 50 | M | Sp Su | - |
5MP (Far) | far. ![]() |
7 | 4 | 13 | -3 | 0 | 80 | 100 | M | Su | - |
5HP (Far) | far. ![]() |
8 | 3 | 14 | 1 | 5 | 120 | 200 | M | - | - |
5LK (Far) | far. ![]() |
5 | 3 | 8 | 0 | 3 | 40 | 50 | M | Sp Su | - |
5MK (Far) | far. ![]() |
8 | 4 | 13 | -3 | 1 | 75 | 100 | M | - | - |
5HK (Far) | far. ![]() |
9 | 2*4 | 17 | -3 | 1 | 40*80 | 100*100 | M | - | 2 hits |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 3 | 6 | 2 | 5 | 30 | 50 | M | Sp Su | - |
2MP | ![]() ![]() |
5 | 2 | 11 | 1 | 4 | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
9 | 3 | 16 | -1 | 4 | 100 | 200 | M | Su | - |
2LK | ![]() ![]() |
4 | 3 | 8 | 0 | 3 | 40 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
6 | 2 | 14 | -2 | 1 | 70 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
9 | 2 | 25 | -9 | KD | 110 | 200 | L | - | KD Adv: +16 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Jaguar Crunch (Overhead) |
![]() ![]() |
23 | 2*2 | 13 | -2 | 4(2) | 30*50 | 50*50 | H | - | (refers to crouching opponents) |
Jaguar Fang | ![]() ![]() |
11 | 6 | 14 | -2 | 3 | 80 | 250 | M | - | Good meaty due to its active frames |
Jutting Kick | ![]() ![]() |
7 | 3 | 15 | -4 | 2 | 75 | 100 | M | - | Whiffs vs. crouching opponents; Adon's old cl.5HK, works as anti-air |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
4 | 9 | - | - | - | 40 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
6 | 7 | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
8 | 5 | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
4 | 12 | - | - | - | 45 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
7 | 4 | - | - | - | 85 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
10 | 3 | - | - | - | 110 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
4 | 10 | - | - | - | 40 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
6 | 7 | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
7 | 3 | - | - | - | 100 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
4 | 16 | - | - | - | 45 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
5 | 8 | - | - | - | 85 | 100 | H | Sp | Cancels into Air Jaguar Kick, useful as an instant overhead after forcing the opponent to stand block |
j.HK (neutral) | ![]() ![]() |
5 | 6 | - | - | - | 110 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 39 | -25 | KD | 85 | 150 | M | Dash | KD Adv: +7; +29 after Forward Dash, +28 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 39 | -19 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
61 | 2 | 44 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Jaguar Carry (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +6 |
Jaguar Slam (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +8; allows for throw loops |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Jaguar Kick | ![]() ![]() 236+LK |
20 | 6 | 11 | -4(-3) | 2 | 100 | 150 | M | - | 5-25f Airborne; Armor Break; almost full screen range |
MK Jaguar Kick | ![]() ![]() 236+MK |
21 | 7 | 11 | -5(-2) | 1(3) | 100 | 150 | M | - | 6-27f Airborne; Armor Break |
HK Jaguar Kick | ![]() ![]() 236+HK |
22 | 6 | 13 | -6(-2) | 0(4) | 120 | 150 | M | - | 7-27f Airborne; Armor Break; very short horizontal range |
![]() |
![]() ![]() 236+KK |
19 | 2*3 | 12 | -1 | KD | 80*70 | 90*110 | H | - | 1-23f throw invuln, 4-23f airborne; Armor Break; Overhead; KD Adv: +18 |
LK Air Jaguar Kick | Air ![]() ![]() Air 236+LK |
16 | until land | 14 | -11(-5) | 1(7) | 80 | 100 | M | Su | Longest horizontal distance; +5/-8 vs. standing Ryu |
MK Air Jaguar Kick | Air ![]() ![]() Air 236+MK |
16 | until land | 14 | -10(-6) | 1(7) | 80 | 100 | M | Su | Medium horizontal distance; +5/-7 vs. standing Ryu |
HK Air Jaguar Kick | Air ![]() ![]() Air 236+HK |
16 | until land | 14 | -12(-5) | 1(7) | 80 | 100 | M | Su | Shortest horizontal distance; +6/-5 vs. standing Ryu |
![]() |
Air ![]() ![]() Air 236+KK |
11 | 5*2 | 9 land | -6(1) | -2(4) | 60*40 | 50*50 | M | FA | Active frames end early if done low to ground; +2/0 vs. standing Ryu |
LK Rising Jaguar | ![]() ![]() 623+LK |
4 | 2(6)4 | 17+13 land | -13(-21) | KD | 50*80 | 100*70 | M | Su* | 1-5f lower body invuln; KD Adv: +41; Su/FA cancel on hit only; (data vs. crouching opponent when 2nd hit whiffs) |
MK Rising Jaguar | ![]() ![]() 623+MK |
5 | 2(6)5 | 22+13 land | -19(-27) | KD | 90*50 | 110*70 | M | Su* | 1-6f upper body invuln; KD Adv: +35; Su/FA cancel on hit only; (data vs. crouching opponent when 2nd hit whiffs) |
HK Rising Jaguar | ![]() ![]() 623+HK |
5 | 2(6)9 | 22+13 land | -23(-31) | KD | 50*100 | 70*120 | M | Su* | 1-6f full invuln; KD Adv: +31; Su/FA cancel on hit only; (data vs. crouching opponent when 2nd hit whiffs) |
![]() |
![]() ![]() 623+KK |
5 | 4(8)2*6 | 24+10 land | -33 | KD | 80*40x2 | 100*60x2 | M | FA | 1-8f full invuln; FADC forward -2 oB, back -3 oB; KD Adv: +44 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Jaguar Tooth | ![]() ![]() 63214+LK |
(22~28) +12 |
4 | 20 | -4(-1) | 1(3) | 120 | 150 | M | - | (Time to reach the wall); very little range; useful for baiting anti-air attempts |
MK Jaguar Tooth | ![]() ![]() 63214+MK |
(22~28) +13 |
5 | 17 | -1(3) | 3(7) | 120 | 150 | M | - | (Time to reach the wall); ~half screen range |
HK Jaguar Tooth | ![]() ![]() 63214+HK |
(22~28) +14 |
7 | 18 | -2(3) | 0(4) | 120 | 150 | M | - | (Time to reach the wall); full screen range |
![]() |
![]() ![]() 63214+KK |
(22~25) +7 |
7 | 20 | -4(-1) | KD | 120 | 200 | M | - | Projectile invuln 1f until landing; (time to reach the wall); full screen range |
LP Jaguar Claw | ![]() ![]() 236+LP |
13 | 3 | 14 | -3 | 5 | 80 | 100 | M | Su | - |
MP Jaguar Claw | ![]() ![]() 236+MP |
16 | 2 | 15 | -3 | 5 | 80 | 100 | M | Su | - |
HP Jaguar Claw | ![]() ![]() 236+HP |
27 | 3 | 15 | -3 | 5 | 80 | 100 | M | Su | - |
![]() |
![]() ![]() 236+PP |
14 | 3(6)4 | 24 | -9 | KD | 60*60 | 50*50 | M | FA | Launches opponent into juggle state |
Jaguar Bite | ![]() ![]() 63214+P |
11 | 4 | 32 | -22 | KD | 60*(100) | 0*(150) | M | Su* | KD Adv: +18; HCB input has no leniency; Super cancel on hit only (only combos in corner, several hits whiff); 3rd hit can FADC for followup juggles; (last hit Dmg/Stun is skipped if using P Followup) |
+ Hundred Jaguars | + ![]() |
8 | - | - | - | KD | 10x3*90 | 200 | - | - | Followup attack on hit only; KD Adv: +25 |
![]() |
![]() ![]() 63214+PP |
7 | 4 | 32 | -22 | KD | 50x2*100 | 200 | M | - | KD Adv: +26 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Jaguar Varied Assault (Super) |
![]() ![]() ![]() 236236+P |
6 | 3(9)2(11) 2(11)2(16)3 |
20 | -2 | KD | 50x5*180 | - | M | - | 1-19f full invuln; Hard Knockdown; no longer has multiple followups; final upward attack only occurs on hit |
Jaguar Revolver (Ultra 1) |
![]() ![]() ![]() 214214+KKK |
0+12 | 7(18)4(18)4 | 34 | -17 | KD | 510 (180) |
- | M | - | 1-3f full invuln, 4-11f strike/projectile invuln; (refers to non-cinematic version) |
Jaguar Avalanche (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
0+10 | 4(6)5(23)2 | 25+38 land | -82 | KD | 430 | - | M | - | 1-11f full invuln |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
Punishes:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: