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Latest revision as of 22:06, 23 November 2022

Ryu
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Forward Dash: 4f faster (18f > 14f), slightly longer distance
- Throw: slightly shorter range
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- Close ; Far ;
Character Specific Data
Ryu
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.16 | ||
Back Dash Frames: | 27 | Back Dash Distance: | 0.77 | ||
FA + Forward Dash Frames: | 18 | FA + Back Dash Frames: | 22 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 6-13 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -3 | Lv1 FA + Back Dash (Block): | -7 | ||
Lv2 FA + Forward Dash (Block): | +3 | Lv2 FA + Back Dash (Block): | -1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 40 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 80 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 100 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 40 | 50 | M | - | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 85 | 100 | M | Sp Su | - |
5HK (Close) | cl. ![]() |
s | a | r | B | H | 70*40 | 150*50 | M | Su / - | 2 hits, only 1st is cancellable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 35 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
5 | 3 | 13 | B | H | 80 | 100 | M | TC Sp Su | - |
5HP (Far) | far. ![]() |
7 | 4 | 24 | B | H | 110 | 200 | M | TC | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | 45 | 50 | M | - | - |
5MK (Far) | far. ![]() |
8 | 2 | 17 | B | H | 90 | 100 | M | Su | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | 120 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
4 | 4 | 7 | B | H | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
4 | a | r | B | H | 85 | 200 | M | Sp Su | - |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
5 | 2 | 15 | B | H | 65 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
6 | 4 | 25 | B | KD | 100 | 200 | L | Su | No combo if cancelled into Super/Focus on hit; KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Collarbone Breaker (Overhead) |
![]() ![]() |
s | a | r | B | H | 60*30 | 100*50 | H | - | - |
Solar Plexus Strike | ![]() ![]() |
s | a | r | B | H | 40*60 | 50x2 | M | - / Su | 2 hits, only 2nd is cancellable |
Axe Kick | ![]() ![]() |
10 | 6 | 19 | B | H | 50*75 | 80*120 | M | - | - |
Target Combo 1 | far.![]() ![]() |
s | a | r | B | KD | 110*90 | 200*100 | M | - | - |
Target Combo 2 | far.![]() ![]() ![]() |
s | a | r | B | KD | 80*80*90 | 100*100*100 | M | - | 3rd hit will be scaled unless the MP was armor absorbed |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 50*30 | 100 | H | Sp | 2 hits; puts airborne opponents into juggle state |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | Crossup |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 100 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 150 | 250 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Shoulder Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Somersault Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Hadoken (Fireball) |
![]() ![]() 236+LP |
s | a | r | B | H | 70 | 150 | M | Su | notes |
MP Hadoken (Fireball) |
![]() ![]() 236+MP |
s | a | r | B | H | 70 | 150 | M | Su | notes |
HP Hadoken (Fireball) |
![]() ![]() 236+HP |
s | a | r | B | H | 70 | 150 | M | Su | notes |
![]() (Fireball) |
![]() ![]() 236+PP |
s | a | r | B | KD | D | S | M | FA | notes |
LP Shoryuken (Uppercut) |
![]() ![]() 623+LP |
s | a | r | B | KD | 140 | 200 | M | Su* | Super/FA cancel on hit only |
MP Shoryuken (Uppercut) |
![]() ![]() 623+MP |
s | a | r | B | KD | 100*50 | 150*50 | M | Su* | Super/FA cancel on hit only |
HP Shoryuken (Uppercut) |
![]() ![]() 623+HP |
s | a | r | B | KD | 160 | 200 | M | Su* | Super/FA cancel on hit only |
![]() (Uppercut) |
![]() ![]() 623+PP |
s | a | r | B | KD | 120*20x4 | 150*20x4 | M | FA | Free juggle state after 1st hit FADC, limited juggle after 2nd hit FADC |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Tatsumaki Senpukyaku (Hurricane Kick) |
![]() ![]() 214+LK |
s | a | r | B | KD | 100 | 200 | M | - | notes |
MK Tatsumaki Senpukyaku (Hurricane Kick) |
![]() ![]() 214+MK |
s | a | r | B | KD | 150 | 200 | M | - | notes |
HK Tatsumaki Senpukyaku (Hurricane Kick) |
![]() ![]() 214+HK |
s | a | r | B | KD | 170 | 230 | M | - | notes |
![]() (Hurricane Kick) |
![]() ![]() 214+KK |
s | a | r | B | KD | 25x4*60 | 25x4*50 | M | - | Can juggle afterward near the corner |
LK Air Tatsumaki Senpukyaku | Air ![]() ![]() Air 214+LK |
s | a | r | B | KD | 100 | 250 | M | - | notes |
MK Air Tatsumaki Senpukyaku | Air ![]() ![]() Air 214+MK |
s | a | r | B | KD | 110 | 250 | M | - | notes |
HK Air Tatsumaki Senpukyaku | Air ![]() ![]() Air 214+HK |
s | a | r | B | KD | 120 | 250 | M | - | notes |
![]() |
Air ![]() ![]() Air 214+LK |
s | a | r | B | KD | 20x4*90 | 30x4*50 | M | - | Hovers in place while active |
Hanagashi (Parry) |
![]() ![]() ![]() 6HP+HK |
s | a | r | - | - | - | - | - | - | Loses to armor breaking attacks |
+ ![]() ![]() |
+ ![]() +PPP |
s | a | r | B | KD | 300 | 300 | M | - | Costs 2 bars; can be done after whiffed parry, allowing combos into it like any other special move |
+ ![]() ![]() |
+ ![]() +PPP |
s | a | r | B | KD | 320 | 300 | M | - | Costs 2 bars; after successful parry only, slightly delayed |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Shinkuu Hadoken (Super) |
![]() ![]() ![]() 236236+P |
s | a | r | B | KD | 350 | - | M | - | - |
Metsu Hadoken (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 350 | - | M | - | - |
Metsu Shoryuken (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 525 (302) |
- | M | - | (Non-cinematic damage if all hits juggle properly; will usually do 255 base damage in juggles, not counting scaling) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: