Line 455: | Line 455: | ||
|name=Air Ax Toss | |name=Air Ax Toss | ||
|command=[[File:Mvci_up.png]][[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_qcb.png]][[File:Mvci_hk.png]] | ||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Heavenly Slash | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Hellbound Slash | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_hp.png]] | |||
|damage= | |damage= | ||
|guard= | |guard= | ||
Line 467: | Line 495: | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Shield Deflect | ||
|command=[[File: | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard= |
Revision as of 01:54, 2 October 2022
Arthur
In a nutshell
WIP
Introduction
Players to Watch
Gonzo (gonzofgc)
l3r azurax-63
CappyOmega
Character Vitals
CHARACTER DATA
Health:
9,000
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
Misc Movement:
-
Move List
Unique Trait
Jump Cancel: Arthur can jump cancel his special moves while in the air and chain multiple attacks together. While the applications in combos are certainly there, this gives him access to some very devastating projectile lock down.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 6 | 4 | 10 | -3 | -2 | ||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 14 | 4 | 23 | -3 | -8 | ||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 9 | 3 | 26 | -11 | -14 | ||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | 3 | 30 | -9 | -14 | ||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 6 | 3 | 14 | -6 | -5 | ||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 9 | 3 | 32 | +19 | -13 | Launch | |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 9 | 8 | 13 | -3 | -6 | ||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 15 | 6 | 23 | +51 | -8 | ||
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 7 | 3 | 13 | Double Jump Cancelable | |||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 14 | 3 | 22 | Double Jump Cancelable | |||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 9 | 9 | 12 | Double Jump Cancelable | |||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | 11 | 25 | 6 | Groundbounce Hardknockdown, Double Jump Cancelable | ||||
Cross Sword![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 24 | 27 | 0 | +3 | -2 | ||
Lance Charge![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5 (460) | Mid | 18 | 16 | 18 | +2 | -3 | ||
Lance Impale![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 10 | 8 | 15 | Double Jump Cancelable | |||
Lance Thrust![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 12 | 6 | 20 | Double Jump Cancelable | |||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Dagger Toss![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Air Dagger Toss![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Lance Toss![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Air Lance Toss![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Scatter Crossbow![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Air Scatter Crossbow![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | ||||||||
Fire Bottle Toss![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Air Fire Bottle Toss![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Scythe Toss![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Air Scythe Toss![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Ax Toss![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Air Ax Toss![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Heavenly Slash![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hellbound Slash![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Shield Deflect![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind