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== Notable Changes from USF4 to Omega == | == Notable Changes from USF4 to Omega == | ||
[https://docs.google.com/document/d/1tzFmjhOFI664OxAv6Cn-LJ86tqYc3AJCuW7RDYcSszw/edit#heading=h.wg4qwi4ms6j Bafcord Omega Doc - Dhalsim]<br> | |||
[https://docs.google.com/spreadsheets/d/1EMjOcWNOdvedIkvDJZlia21WmPbR0R-FPSHfMlbmDRU/edit#gid=154169753&range=A1 Detailed Frame Data with USF4 Comparisons - Dhalsim] | |||
* '''Throw''': slightly shorter range | * '''Throw''': slightly shorter range | ||
Revision as of 10:12, 30 September 2022

Dhalsim
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
Bafcord Omega Doc - Dhalsim
Detailed Frame Data with USF4 Comparisons - Dhalsim
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 11f faster (32f > 21f), shorter distance
- Back Dash: slightly longer distance
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Frame Buffer:
- Yoga Chop (held 4LP), 2MK slide, 1LP, 1MP, 1HP, Yoga Bringer (236K)
Character Specific Data
Dhalsim
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 900 | ||
WALKING | |||||
Forward Walk Speed: | 0.025 | Back Walk Speed: | 0.020 | ||
JUMPING | |||||
Jump Total Frames: | 3+56+4 | Jump Distance: | 2.2 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 21 | Forward Dash Distance: | 1.12 | ||
Back Dash Frames: | 29 | Back Dash Distance: | 1.47 | ||
FA + Forward Dash Frames: | 21 | FA + Back Dash Frames: | 24 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 7-14 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -6 | Lv1 FA + Back Dash (Block): | -9 | ||
Lv2 FA + Forward Dash (Block): | 0 | Lv2 FA + Back Dash (Block): | -3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP | ![]() |
4 | 4 | 9 | -2 | 2 | 30 | 50 | M | Sp Su | - |
5MP | ![]() |
10 | 3 | 14 | -5 | 0 | 60 | 80 | M | - | - |
5HP | ![]() |
10 | 6 | 16 | -4 | 0 | 85 | 150 | M | - | - |
5LK | ![]() |
7 | 4 | 10 | -5 | 0 | 40 | 50 | M | - | - |
5MK | ![]() |
9 | 3 | 14 | -5 | 0 | 70 | 100 | M | - | vs. short crouchers, whiffs outside of close range |
5HK | ![]() |
13 | 4 | 14 | -2 | 4 | 90 | 160 | M | - | vs. short/medium sized crouchers, whiffs outside of close range |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
4LP (Back) | ![]() ![]() |
4 | 3 | 13 | -5(-3) | -1(1) | 30 | 50 | M | - | Unheld version; turns into Yoga Chop if held; holding LP button longer than 1f adds extra time to startup; (adv. vs short crouching or farther range opponent) |
Yoga Chop (4LP Overhead) |
![]() ![]() |
15 | 4 | 8 | 2 | 5 | 60 | 100 | H | - | Held version, comparable to USF4 Dhalsim's 4LP |
4MP (Back) | ![]() ![]() |
6 | 6 | 11 | -3 | 0 | 70 | 100 | M | Sp Su | - |
4HP (Back) | ![]() ![]() |
6 | 3*3 | 18 | -3 | 1 | 80*50 | 150*100 | M | Sp Su / - | 2 hits, only 1st is cancellable; 1st hit puts airborne opponents into limited juggle state |
4LK (Back) | ![]() ![]() |
4 | 4 | 8 | -1 | 2 | 30 | 50 | M | Sp Su | - |
4MK (Back) | ![]() ![]() |
5 | 4 | 12 | -2 | 1 | 65 | 100 | M | Sp Su | - |
4HK (Back) | ![]() ![]() |
6 | 5 | 15 | -2 | 2 | 100 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
9 | 4 | 11 | -6 | -1 | 25 | 25 | L | - | - |
2MP | ![]() ![]() |
12 | 3 | 16 | -7 | -2 | 60 | 60 | L | - | - |
2HP | ![]() ![]() |
14 | 3 | 21 | -8 | -2 | 80 | 100 | L | - | - |
2LK Slide | ![]() ![]() |
5 | 4 | 10 | -5(-2) | 0(3) | 40 | 50 | L | Sp Su | 3-13f low profile (moves 1.0 units) |
2MK Slide | ![]() ![]() |
6 | 8 | 11 | -7(0) | -2(5) | 70 | 100 | L | - | 5-17f low profile (moves 1.44 units); frame buffer allows easier spaced slide combos |
2HK Slide | ![]() ![]() |
10 | 12 | 18 | -12(-1) | KD | 100 | 200 | L | - | 9-27f low profile (moves 2.0 units); KD Adv: +12~23 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
1LP (Down+Back) | ![]() ![]() |
4 | 3 | 6 | 2 | 6 | 30 | 50 | M | Sp Su | - |
1MP (Down+Back) | ![]() ![]() |
5 | 5 | 6 | 3 | 6 | 60 | 100 | M | Sp Su | Good hitconfirm starter |
1HP (Down+Back) | ![]() ![]() |
7 | 5 | 10 | 3 | 7 | 85 | 150 | M | Su | Good combo starter, but high pushback |
1LK (Down+Back) | ![]() ![]() |
3 | 6 | 6 | -1 | 2 | 30 | 50 | L | Sp Su | Dhalsim's only 3f normal; can combo from Yoga Bringer and combo into EX Yoga Flame, Yoga Legend, or Super |
1MK (Down+Back) | ![]() ![]() |
6 | 5 | 11 | -2 | 1 | 60 | 100 | L | Sp Su | - |
1HK (Down+Back) | ![]() ![]() |
7 | 3 | 25 | -10 | KD | 100 | 200 | L | - | KD Adv: +14 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP | ![]() ![]() |
7 | 9 | - | - | - | 40 | 25 | H | - | - |
j.MP | ![]() ![]() |
8 | 4 | - | - | - | 70 | 140 | H | - | - |
j.HP | ![]() ![]() |
9 | 4 | - | - | - | 80 | 140 | H | - | - |
j.LK | ![]() ![]() |
10 | 5 | - | - | - | 40 | 25 | H | - | - |
j.MK | ![]() ![]() |
12 | 3 | - | - | - | 70 | 120 | H | - | - |
j.HK | ![]() ![]() |
10 | 6 | - | - | - | 90 | 160 | H | - | - |
j.4LP | Air ![]() ![]() |
6 | 7 | - | - | - | 20 | 25 | H | - | - |
j.4MP | Air ![]() ![]() |
6 | 8 | - | - | - | 80 | 50 | H | - | - |
j.4HP | Air ![]() ![]() |
6 | 6 | - | - | - | 100 | 100 | H | - | - |
j.4LK | Air ![]() ![]() |
6 | 9 | - | - | - | 40 | 25 | H | - | - |
j.4MK | Air ![]() ![]() |
8 | 7 | - | - | - | 80 | 50 | H | - | - |
j.4HK | Air ![]() ![]() |
7 | 6 | - | - | - | 100 | 150 | H | - | - |
Yoga Mummy (Skull Dive) |
Air ![]() ![]() |
13 | until land | 6 land | -20(9) | -15(14) | 110 | 150 | M | - | Puts airborne opponent into juggle state; has juggle potential |
Yoga Spear (Divekick) |
Air ![]() ![]() |
13 | until land | 6 land | -27(4) | -18(11) | 70 | 50 | M | - | Button strength changes trajectory (LK shallow, HK steep) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+10 | 3 | 34 | -21 | KD | 80 | 150 | M | Dash | KD Adv: +12; +27 after Forward Dash, +24 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
17+10 | 3 | 34 | -15 | crumple | 70 | 150 | M | Dash | Charges 1f faster than USF4 version |
Focus Attack Lv. 3 | ![]() ![]() |
58 | 2 | 34 | crumple | crumple | 100 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Yoga Smash (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 150 | 200 | T | - | KD Adv: +33 |
Yoga Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 150 | 200 | T | - | KD Adv: +14 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Yoga Fire (Fireball) |
![]() ![]() 236+LP |
14 | [79] | 34 | -13~ | -4~ | 50 | 50 | M | Su | Slow travel speed, dissipates before full screen |
MP Yoga Fire (Fireball) |
![]() ![]() 236+MP |
14 | [79] | 32 | -11~ | KD | 60 | 100 | M | Su | Medium travel speed, reaches full screen; KD Adv: +34~ |
HP Yoga Fire (Fireball) |
![]() ![]() 236+HP |
14 | [71] | 31 | -10~ | KD | 60 | 100 | M | Su | Fast travel speed, reaches full screen; KD Adv: +35~ |
![]() (Fireball) |
![]() ![]() 236+PP |
14 | [109] | 28 | 1~ | 4~ | 50x2 | 50x2 | M | FA | Slow travel speed, dissipates just beyond half screen; does not have a frame buffer afterward, making it harder to link afterward |
LP Yoga Flame (Fire Breath) |
![]() ![]() 63214+LP |
15 | 18 | 16 | -3 | KD | 100 | 100 | M | Su | Projectile hitbox; KD Adv: +39 |
MP Yoga Flame (Fire Breath) |
![]() ![]() 63214+MP |
16 | 20 | 15 | -3 | KD | 110 | 100 | M | Su | Projectile hitbox; KD Adv: +39 |
HP Yoga Flame (Fire Breath) |
![]() ![]() 63214+HP |
19 | 22 | 15 | -2 | KD | 130 | 100 | M | Su | Projectile hitbox; KD Adv: +40 |
![]() (Fire Breath) |
![]() ![]() 63214+PP |
10 | 16 | 15 | 0 | KD | 25x2*100 | 50x2*100 | M | FA | Projectile hitbox; final hit is FA cancellable; puts opponent into limited juggle state (can follow up in the corner); KD Adv: +45 |
LK Yoga Blast (Up Fire Breath) |
![]() ![]() 63214+LK |
11 | 20 | 24 | - | KD | 150 | 250 | M | Su | Airborne opponents only; projectile hitbox; KD Adv: +39~46 |
MK Yoga Blast (Up Fire Breath) |
![]() ![]() 63214+MK |
15 | 20 | 25 | - | KD | 160 | 250 | M | Su | Airborne opponents only; projectile hitbox; KD Adv: +39~46 |
HK Yoga Blast (Up Fire Breath) |
![]() ![]() 63214+HK |
19 | 20 | 25 | - | KD | 180 | 250 | M | Su | Airborne opponents only; projectile hitbox; first active frame does not have extended hurtbox, making it less likely to trade; KD Adv: +39~46 |
![]() ![]() |
![]() ![]() 63214+KK |
7 | 2*4(12)20 | 36 | -55 | KD | 30*70*140 | 0*250 | M | FA* | 1-12f strike/projectile invuln; costs 2 bars; very short range; can act in the air afterward (teleport, air normals, divekick) and can be unsafe if Dhalsim does nothing; first hit is a grounded strike hitbox, the rest only hits airborne; FA cancel on hit only, during Yoga Blast portion; Full Dmg Distribution: (15x2)*(20x2*30)*(20x2*100); KD Adv: -16 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Yoga Bringer (Pull-In) |
![]() ![]() 236+LK |
14 | 3 | 28 | -13 | 3 | 50*30 | - | M | Su* | 2 hits; cancels on block only (1 hit); armor breaker, can only hit grounded opponents; combos from 4MK/1MP |
MK Yoga Bringer (Pull-In) |
![]() ![]() 236+MK |
17 | 3 | 25 | -10 | 3 | 70*30 | - | M | Su* | 2 hits; cancels on block only (1 hit); armor breaker, can only hit grounded opponents; combos from 4HP |
HK Yoga Bringer (Pull-In) |
![]() ![]() 236+HK |
22 | 3 | 22 | -7 | 3 | 100*30 | - | M | Su* | 2 hits; cancels on block only (1 hit); armor breaker, can only hit grounded opponents; combos from counterhit 4HP or Lv. 3 Focus Crumple |
![]() (Pull-In) |
![]() ![]() 236+KK |
14 | 3 | 28 | -13 | KD | 30*10*60 | 0*150 | M | FA* | Armor breaker, can only hit grounded opponents; launches into free juggle state; 1 hit on block (FA cancellable), 3 on hit (2nd/3rd hits cancellable); 3rd hit can FADC juggle into U1/U2, 2nd hit can combo into Lv. 2 Focus; KD Adv: +39 |
Yoga Teleport | ![]() ![]() ![]() ![]() 623 or 421 + 3P or 3K |
- | - | 29+19 land | - | - | - | - | - | - | 1-29f full invuln; movement occurs on frame 15; can use crouching DP shortcut; Fwd+3P switches sides, Fwd+3K moves point blank same side, Back+3K moves back slightly farther than 3P |
![]() |
![]() ![]() ![]() ![]() 623 or 421 + HP+HK |
- | - | 30~ | - | - | - | - | - | - | 1-24f full invuln; costs 1 bar, useful as a reversal; teleports into the air, immediately in front/behind opponent; movement occurs on frame 15, can act after 30f; can use crouching DP shortcut; 623 input side switches, 421 input stays same side |
Air Yoga Teleport | Air ![]() ![]() ![]() ![]() Air 623 or 421 + 3P or 3K |
- | - | 30~ | - | - | - | - | - | - | 1-24f full invuln; 3P switches sides, 3K stays same side; movement occurs on frame 15, can act after 30f; can use crouching DP shortcut |
Yoga Tower | ![]() ![]() 2PPP |
- | - | 30 (120) |
- | - | - | - | - | - | 1-59f throw and lower body strike/projectile invuln; can be cancelled after 30f; cannot be cancelled into |
Yoga Sweep | ![]() ![]() 2KKK |
- | - | 33 | - | - | - | - | - | - | 1-33f upper body strike/projectile invuln (low profile); cannot be cancelled into; moves like a forward dash, good for avoiding projectiles but usually too slow to punish |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Yoga Inferno (Super) |
![]() ![]() ![]() 236236+P |
1+3 | 47 | 21 | -17 | KD | 50x4*140 | - | M | - | 1-7f full invuln; no difference between strengths; KD Adv: +80 |
Yoga Catastrophe (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
0+12 | [142] | 13 | 44 | KD | 60x5 | - | M | - | 1f full invuln; better frame advantage if activated from longer range; grounded opponents put into free juggle state (airborne opponents: limited juggle state); KD Adv: +143 |
Yoga Shangri-La (Ultra 2) |
Air ![]() ![]() ![]() Air 236236+PPP |
0+5 | 6 | 9 land | -41 (-76) |
KD | 75x4*150 | - | M | - | 1-10f full invuln; now has a strike hitbox with juggle potential; new input; higher connect gives worse block advantage; KD Adv: +48 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: