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{{OSFIVFrameDataRow|Hidden Dive<br>(Fake Stomp)|Air {{Down}}{{mp}}|-|-|35|-|-|-|-|-|-|Strike invuln 18f until landing|}} | {{OSFIVFrameDataRow|Hidden Dive<br>(Fake Stomp)|Air {{Down}}{{mp}}|-|-|35|-|-|-|-|-|-|Strike invuln 18f until landing|}} | ||
{{OSFIVFrameDataRow|Break Dive<br>(Stomp)|Air {{Down}}{{hp}}|27(28)|15|9|-10|KD|100|200|M|-|Startup varies slightly depending on height; KD Adv: +52|}} | {{OSFIVFrameDataRow|Break Dive<br>(Stomp)|Air {{Down}}{{hp}}|27(28)|15|9|-10|KD|100|200|M|-|Startup varies slightly depending on height; KD Adv: +52|}} | ||
{{OSFIVFrameDataRow|Shadow Needle<br>(Divekick)|Air {{Down}}{{mk}}|14|until land|7 land|-11( | {{OSFIVFrameDataRow|Shadow Needle<br>(Divekick)|Air {{Down}}{{mk}}|14|until land|7 land|-11(4)|-9(12)|70|100|M|-|Advantage depends on opponent height and stand/crouch|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} |
Revision as of 04:46, 20 September 2022

Decapre
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range, new animation with much worse oki
- Movement Changes:
- Forward Dash: 2f faster (18f > 16f), slightly shorter distance
- Backdash: 1f faster (22f > 21f), much shorter distance
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Super does more damage, is easier to use since it doesn't require charge, and is a bit safer
- Ultra 2 (ground) is slower
Character Specific Data
Decapre
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.055 | Back Walk Speed: | 0.45 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.40 | ||
Back Dash Frames: | 21 | Back Dash Distance: | 0.86 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-14 | FA + Back Dash Airborne: | 4-12 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP | st. ![]() |
3 | 1 | 7 | 3 | 6 | 25 | 50 | M | Sp Su | Can link into 7f normals (2MP, 2HK), likely due to bug in buffer system |
5MP | st. ![]() |
6 | 4 | 11 | -1 | 2 | 70 | 100 | M | Sp Su | - |
5HP | st. ![]() |
6 | 4 | 19 | -3 | -1 | 100 | 200 | M | - | - |
5LK | st. ![]() |
3 | 1 | 7 | 3 | 6 | 25 | 50 | M | Sp Su | - |
5MK | st. ![]() |
5 | 1*5 | 13 | -4 | -1 | 70*50 | 100x2 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5HK | st. ![]() |
9 | 2 | 22 | -6 | -2 | 110 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 6 | 3 | 6 | 20 | 50 | M | Ch Sp Su | Can link into 7f normals (2MP, 2HK), likely due to bug in buffer system |
2MP | ![]() ![]() |
7 | 4 | 7 | 3 | 6 | 65 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
5 | 1*2 | 23 | -7 | -3 | 70*60 | 150*100 | M | Su / - | 2 hits, only 1st is cancellable |
2LK | ![]() ![]() |
4 | 3 | 10 | -2 | 1 | 25 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
6 | 4 | 13 | -3 | 1 | 65 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
7 | 2 | 24 | -8 | KD | 110 | 200 | L | - | KD Adv: +16 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Back MP | ![]() ![]() |
4 | 4 | 12 | 2 | 7 | 70 | 100 | M | TC Sp Su | Really strong close range anti-air |
Back HP | ![]() ![]() |
8 | 1(9)1 | 13 | 4 | 8 | 70*40 | 80*50 | M | Sp Su / - | 2 hits, only 1st is cancellable; 1st hit knocks down vs. airborne, allowing possible juggle |
Back HK | ![]() ![]() |
6 | 3(1)6 | 19 | -7 | KD | 70*60 | 150*100 | M | - | Launches opponent into juggle state; KD Adv: +40 if no juggle |
Fox Tail (Overhead) |
![]() ![]() |
17 | 3 | 15 | -3 | 2 | 80 | 100 | H | - | 1st active frame hits above Decapre (no difference in Frame Adv. if it hits) |
Steal Saber (Slide) |
![]() ![]() |
10 | 11 | 27 | -20(-10) | KD | 110 | 200 | L | - | 6-20f low profile (slides under most projectiles); KD Adv: +4~14 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo | ![]() ![]() ![]() 4MP > HK |
- | - | - | -17 | KD | 65*55 | 100x2 | M | J Su | Jump cancel on hit only; KD Adv: +38 (+72 from earliest jump cancel timing) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
4 | 5 | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
5 | 3 | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
5 | 4 | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
4 | 7 | - | - | - | 50 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
5 | 4 | - | - | - | 70 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
6 | 5 | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
4 | 4 | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
5 | 4 | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
6 | 5 | - | - | - | 110 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
5 | 5 | - | - | - | 30 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
5 | 7 | - | - | - | 70 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
5 | 3 | - | - | - | 100 | 200 | H | - | - |
Hidden Dive (Fake Stomp) |
Air ![]() ![]() |
- | - | 35 | - | - | - | - | - | - | Strike invuln 18f until landing |
Break Dive (Stomp) |
Air ![]() ![]() |
27(28) | 15 | 9 | -10 | KD | 100 | 200 | M | - | Startup varies slightly depending on height; KD Adv: +52 |
Shadow Needle (Divekick) |
Air ![]() ![]() |
14 | until land | 7 land | -11(4) | -9(12) | 70 | 100 | M | - | Advantage depends on opponent height and stand/crouch |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 85 | 150 | M | Dash | KD Adv: +9; +28 after Forward Dash, +27 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
66 | 2 | 35 | crumple | crumple | 120 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Concealed Kill Advance (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +5~8 |
Concealed Kill Invert (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +32 |
Concealed Kill Hover (Air Throw) |
![]() ![]() ![]() |
3 | 2 | 4 land | - | KD | 180 (130) |
250 (200) |
T | - | KD Adv: +23~24; (when juggled into) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Invisible Ray (Fireball) |
![]() ![]() 236+LP |
16 | - | 32 | -8 | -4 | 60 | 100 | M | Su | - |
MP Invisible Ray (Fireball) |
![]() ![]() 236+MP |
15 | - | 33 | -9 | -5 | 60 | 100 | M | Su | - |
HP Invisible Ray (Fireball) |
![]() ![]() 236+HP |
14 | - | 34 | -10 | -6 | 60 | 100 | M | Su | - |
![]() (Fireball) |
![]() ![]() 236+PP |
11 | - | 32 | -4 | KD | 40*60 | 50*150 | M | FA | KD Adv: +36~50 |
LP Psycho Sting | ![]() ![]() 214+LP |
5 | 7 | 23 | -13 | KD | 120 | 200 | M | Su | Decent utility as an early anti-air; in the corner, can juggle afterward with no FADC |
MP Psycho Sting | ![]() ![]() 214+MP |
9 | 7 | 25 | -13 | KD | 100*50 | 150*50 | M | Su | - |
HP Psycho Sting | ![]() ![]() 214+HP |
13 | 7 | 25 | -13 | KD | 100*40*20 | 150*30*20 | M | Su | - |
![]() |
![]() ![]() 214+PP |
18 | 1(11)2 (19)4 |
40 | -26 | KD | 20x2*60*20 | 0*200 | M | J* FA | Jump cancel on hit only; combos from 4MP or the 1st hit of 2HP/4HP; all stun occurs on 3rd hit |
LK Black Widow (Upkick) |
![]() ![]() 623+LK |
4 | 13 | 34 | -26 | KD | 140 | 200 | M | - | 1-3f full invuln; KD Adv: +22 |
MK Black Widow (Upkick) |
![]() ![]() 623+MK |
4 | 14 | 44 | -39 | KD | 100*50 | 150*50 | M | - | 1-6f full invuln; KD Adv: +12 |
HK Black Widow (Upkick) |
![]() ![]() 623+HK |
8 | 20 | 47 | -48 | KD | 100*40*20 | 150*30*20 | M | - | 1-10f full invuln; KD Adv: +11 |
![]() (Upkick) |
![]() ![]() 623+KK |
4 | 20 | 40 | -41 | KD | 80*20* 10x4*80 |
0*200 | M | FA | 1-8f full invuln; all stun occurs on final hit; KD Adv: +13 |
LK Hidden Creep (Teleport) |
![]() ![]() 236+LK |
- | - | 39 | - | - | - | - | - | - | 15-23f full invuln |
MK Hidden Creep (Teleport) |
![]() ![]() 236+MK |
- | - | 47 | - | - | - | - | - | - | 15-31f full invuln |
HK Hidden Creep (Teleport) |
![]() ![]() 236+HK |
- | - | 52 | - | - | - | - | - | - | 15-36f full invuln |
![]() (Teleport) |
![]() ![]() 236+KK |
- | - | 41 | - | - | - | - | - | - | 1-14f strike/projectile invuln, 15-27f full invuln |
Psycho Transaction (Meter Build) |
![]() |
10 | - | 11 | - | - | - | - | - | - | HP starts draining on frame 10, meter starts building on frame 16. Can cause self-KO |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Strafe Dagger (Super) |
![]() ![]() ![]() 236236+P |
1+2 | 3(9)32 | 19 | -13(-6) | KD | 70*50x4*150 | - | M | - | 1-25f full invuln, entire animation projectile invuln; Block Adv. depends on distance; KD Adv: +95 |
Psycho Stream (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
0+15 | - | 18 | 42 | KD | 33x9 | - | M | - | Launches opponent into free juggle state on hit; KD Adv: +148 if no juggle (from point blank connect) |
DCM (Ground Ultra 2) |
![]() ![]() ![]() 236236+KKK |
0+10 | 3 | 57 | -39 | KD | 30x9*89*60 | - | M | - | 1-12f full invuln; KD Adv: +39 |
DCM (AA Ultra 2) |
![]() ![]() ![]() 214214+KKK |
0+7 | 4 | 53 | - | KD | 30x9*89*60 | - | - | - | 1-10f full invuln; only hits airborne opponents; KD Adv: +39 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
Punishes:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: