Line 113: | Line 113: | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|LP Bad Stone<br>(Rock Throw)|{{Qcf}}{{lp}}<br>236+LP| | {{OSFIVFrameDataRow|LP Bad Stone<br>(Rock Throw)|{{Qcf}}{{lp}}<br>236+LP|29|(16)|15|4|8|50|150|M|Su|Shortest range; (active frames not included in total frame count)|}} | ||
{{OSFIVFrameDataRow|MP Bad Stone<br>(Rock Throw)|{{Qcf}}{{mp}}<br>236+MP| | {{OSFIVFrameDataRow| + Lv.2 LP Stone|+ hold {{lp}}|52|(16)|15|4|8|60|160|M|Su|Hold LP for 22~44f|}} | ||
{{OSFIVFrameDataRow|HP Bad Stone<br>(Rock Throw)|{{Qcf}}{{hp}}<br>236+HP| | {{OSFIVFrameDataRow| + Lv.3 LP Stone|+ hold {{lp}}|71|(16)|15|4|8|70|170|M|Su|Hold LP for 45~63f|}} | ||
{{OSFIVFrameDataRow|{{ex}} Bad Stone<br>(Rock Throw)|{{Qcf}}{{2p}}<br>236+PP| | {{OSFIVFrameDataRow2| + Lv.4 LP Stone|+ hold {{lp}}|90|(16)|16|3|7|80|180|M|Su|Hold LP for 64f~|}} | ||
{{OSFIVFrameDataRow|{{ex}} Low Bad Stone<br>(Low Rock Throw)|{{Qcf}}{{lp}}{{hp}}<br>236+LP+HP| | {{OSFIVFrameDataRow|MP Bad Stone<br>(Rock Throw)|{{Qcf}}{{mp}}<br>236+MP|29|(20)|17|2|6|50|150|M|Su|Medium range; (active frames not included in total frame count)|}} | ||
{{OSFIVFrameDataRow2| + Fake Bad Stone<br>(Feint)|{{Down}}{{hp}}{{hk}}<br>2HP+HK|-|-| | {{OSFIVFrameDataRow| + Lv.2 MP Stone|+ hold {{mp}}|52|(20)|17|2|6|60|160|M|Su|Hold MP for 22~44f|}} | ||
{{OSFIVFrameDataRow| + Lv.3 MP Stone|+ hold {{mp}}|71|(20)|17|2|6|70|170|M|Su|Hold MP for 45~63f|}} | |||
{{OSFIVFrameDataRow2| + Lv.4 MP Stone|+ hold {{mp}}|90|(20)|18|1|5|80|180|M|Su|Hold MP for 64f~|}} | |||
{{OSFIVFrameDataRow|HP Bad Stone<br>(Rock Throw)|{{Qcf}}{{hp}}<br>236+HP|29|(27)|19|0|4|50|150|M|Su|Longest range; (active frames not included in total frame count)|}} | |||
{{OSFIVFrameDataRow| + Lv.2 HP Stone|+ hold {{hp}}|59|(27)|9|10|14|60|160|M|Su|Hold HP for 22~44f; significantly faster recovery than other versions; can potentially bait a jump and anti-air|}} | |||
{{OSFIVFrameDataRow| + Lv.3 HP Stone|+ hold {{hp}}|78|(27)|9|10|14|70|170|M|Su|Hold HP for 45~63f; significantly faster recovery than other versions|}} | |||
{{OSFIVFrameDataRow2| + Lv.4 HP Stone|+ hold {{hp}}|90|(27)|20|-1|3|80|180|M|Su|Hold HP for 64f~|}} | |||
{{OSFIVFrameDataRow|{{ex}} Bad Stone<br>(Rock Throw)|{{Qcf}}{{2p}}<br>236+PP|24|(24)|16|8|15|70*50|100x2|M|FA|2 hits; full screen range; (active frames not included in total frame count)|}} | |||
{{OSFIVFrameDataRow|{{ex}} Low Bad Stone<br>(Low Rock Throw)|{{Qcf}}{{lp}}{{hp}}<br>236+LP+HP|14|(14)|28|-4|3|70*50|100x2|M|FA|2 hits, ~half screen range; rocks can low profile under other projectiles; 236PPP input also works; (active frames not included in total frame count); better frame adv. if spaced|}} | |||
{{OSFIVFrameDataRow2| + Fake Bad Stone<br>(Feint)|{{Down}}{{hp}}{{hk}}<br>2HP+HK|-|-|32|-|-|-|-|-|-|Used as a fake projectile to bait opponent's response|}} | |||
{{OSFIVFrameDataRow|LP Knife Throw|Knife {{Qcf}}{{lp}}<br>Knife 236+LP| | {{OSFIVFrameDataRow|LP Knife Throw|Knife {{Qcf}}{{lp}}<br>Knife 236+LP|12|-|23|3|KD|70|100|M|-|Faster startup, slow travel speed; KD Adv: +45|}} | ||
{{OSFIVFrameDataRow|MP Knife Throw|Knife {{Qcf}}{{mp}}<br>Knife 236+MP| | {{OSFIVFrameDataRow|MP Knife Throw|Knife {{Qcf}}{{mp}}<br>Knife 236+MP|26|-|19|7|KD|70|100|M|-|Slower startup, medium travel speed; KD Adv: +49|}} | ||
{{OSFIVFrameDataRow|HP Knife Throw|Knife {{Qcf}}{{hp}}<br>Knife 236+HP| | {{OSFIVFrameDataRow|HP Knife Throw|Knife {{Qcf}}{{hp}}<br>Knife 236+HP|26|-|19|7|KD|70|100|M|-|Slower startup, fast travel speed; KD Adv: +49|}} | ||
{{OSFIVFrameDataRow2| + Fake Knife Throw<br>(Feint)|Knife {{Down}}{{hp}}{{hk}}<br>Knife 2HP+HK|-|-| | {{OSFIVFrameDataRow2| + Fake Knife Throw<br>(Feint)|Knife {{Down}}{{hp}}{{hk}}<br>Knife 2HP+HK|-|-|32|-|-|-|-|-|-|Used as a fake projectile to bait opponent's response|}} | ||
{{OSFIVFrameDataRow|Zonk Knuckle<br>(Lv. 1 Bingo)|Hold {{P}}, Release| | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Zonk Knuckle<br>(Lv. 2 Bingo)|Hold {{P}}, Release| | {{OSFIVFrameDataRow|Zonk Knuckle<br>(Lv. 1 Bingo)|Hold {{P}}, Release|11|3|26|-8|KD|130|200|M|Su|'''1-10f upper/middle body invuln'''; KD Adv: +23|}} | ||
{{OSFIVFrameDataRow|Zonk Knuckle<br>(Lv. 3 Bingo)|Hold {{P}}, Release| | {{OSFIVFrameDataRow|Zonk Knuckle<br>(Lv. 2 Bingo)|Hold {{P}}, Release|13|3|24|-6|KD|140|200|M|Su|'''1-12f upper/middle body invuln'''; KD Adv: +25|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Zonk Knuckle<br>(Bingo)|Hold {{2p}}, Release| | {{OSFIVFrameDataRow|Zonk Knuckle<br>(Lv. 3 Bingo)|Hold {{P}}, Release|15|3|23|-5|KD|150|200|M|Su|'''1-14f upper/middle body invuln'''; KD Adv: +26|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Zonk Knuckle<br>(EX Bingo)|Hold {{2p}}, Release|12|1*2|26|-7|KD|90*70|150*100|M|FA|'''1-12f full invuln'''; only 1st hit is cancellable; launches opponent for possible followup juggle; KD Adv: +46|}} | |||
{{OSFIVFrameDataRow|LP Criminal Upper<br>(Tornado)|{{Qcb}}{{lp}}<br>214+LP|s|a|r|B|KD|80*50|100*50|M|Su|Only 1st hit is cancellable|}} | {{OSFIVFrameDataRow|LP Criminal Upper<br>(Tornado)|{{Qcb}}{{lp}}<br>214+LP|s|a|r|B|KD|80*50|100*50|M|Su|Only 1st hit is cancellable|}} | ||
{{OSFIVFrameDataRow|MP Criminal Upper<br>(Tornado)|{{Qcb}}{{mp}}<br>214+MP|s|a|r|B|KD|80*20*50|100*30*50|M|Su|Only 1st hit is cancellable|}} | {{OSFIVFrameDataRow|MP Criminal Upper<br>(Tornado)|{{Qcb}}{{mp}}<br>214+MP|s|a|r|B|KD|80*20*50|100*30*50|M|Su|Only 1st hit is cancellable|}} | ||
Line 144: | Line 153: | ||
{{OSFIVFrameDataRow|Crime Sway<br>(Duck)|{{Down}}{{3k}}<br>2KKK|s|-|r|-|-|-|-|-|-|notes|}} | {{OSFIVFrameDataRow|Crime Sway<br>(Duck)|{{Down}}{{3k}}<br>2KKK|s|-|r|-|-|-|-|-|-|notes|}} | ||
{{OSFIVFrameDataRow|Pick Up Knife|{{Down}}{{3p}}<br>2PPP|-|-|r|-|-|-|-|-|-|notes|}} | {{OSFIVFrameDataRow|Pick Up Knife|{{Down}}{{3p}}<br>2PPP|-|-|r|-|-|-|-|-|-|notes|}} | ||
{{OSFIVFrameDataRow|Bad Spray<br>(Wakeup Sand)|{{Up}}{{P}}<br>(On Wakeup)| | {{OSFIVFrameDataRow|Bad Spray<br>(Face-Up Sand)|{{Up}}{{P}}<br>(On Wakeup)|25|6x2|29|-14|KD|30x2|50x2|M|Su|Only on wakeups where Quick Rise is possible; most knockdowns are face-up; must only hit one P button to activate move|}} | ||
{{OSFIVFrameDataRow|Bad Spray<br>(Face-Down Sand)|{{Up}}{{P}}<br>(On Wakeup)|25|6x2|9|6|KD|30x2|50x2|M|Su|Only on wakeups where Quick Rise is possible; very few knockdowns are face-down (e.g. wall bounces, crumples); must only hit one P button to activate move|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} |
Revision as of 01:20, 21 May 2022

Cody
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Walk speed decreased (Forward: 0.0425 > 0.038) - USF4 buff reverted
- Forward Dash: 2f faster (18f > 16f)
- Normal Move Changes:
- Command Normal Changes:
- Target Combos:
- Special Move Changes:
- Knife Throw (236P) - LP version has much faster startup
- Super/Ultra Changes:
- Super (236236K / 2xQCF+K) - faster, more damage, safe on block
- No longer has 3 different versions; has both a strike and sand-kick projectile hitbox at the beginning
- Ultra 2 (214214+PPP / 2xQCB+PPP) - non-cinematic version juggles properly after the sand kick, giving it much more utility
- Both the cinematic and non-cinematic versions do significantly more damage
- Super (236236K / 2xQCF+K) - faster, more damage, safe on block
Character Specific Data
Cody
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1050 | ||
WALKING | |||||
Forward Walk Speed: | 0.038 | Back Walk Speed: | 0.024 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward, 1.94 Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.11 | ||
Back Dash Frames: | 23 | Back Dash Distance: | 0.854 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-14 | FA + Back Dash Airborne: | 4-9 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 80 | 200 | M | Sp Su | Forces stand |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 30 | 50 | M | - | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 70*30 | 100*50 | M | Sp Su / - | 2 hits, only 1st is cancellable; 2nd hit whiffs on crouch blocking characters ~Shoto height or shorter |
5HK (Close) | cl. ![]() |
s | a | r | B | KD | 80*40 | 150*50 | M | Sp Su / - | 2 hits, 1st hit forces stand and is cancellable; 2nd hit launches and has juggle potential, but whiffs vs. most crouch blocking characters; KD Adv: +44 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 90 | 100 | M | - | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 120 | 200 | M | - | Whiffs vs. crouching characters ~Shoto height or shorter |
5LK (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | - | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 70 | 100 | M | - | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | 110 | 200 | M | - | Whiffs on all crouching characters except Hugo |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 80 | 200 | M | Sp Su | Forces stand; 3rd active frame hits higher for anti-airing |
2LK | ![]() ![]() |
s | a | r | B | H | 35 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 70 | 100 | L | - | 6-13f low profile; has good AA hitbox above feet; animation looks like a slide, but hitbox doesn't move so it can't be spaced for better frame advantage |
2HK | ![]() ![]() |
s | a | r | B | KD | 110 | 200 | L | - | KD Adv: +15 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Knife 5LP | Knife ![]() |
s | a | r | B | H | 40 | 50 | M | Ch Sp Su | - |
Knife 5MP | Knife ![]() |
s | a | r | B | H | 40x2 | 50x2 | M | Sp Su / - | 2 hits, only 1st is cancellable |
Knife 5HP | Knife ![]() |
s | a | r | B | H | 120 | 200 | M | Su | - |
Knife 2LP | Knife ![]() ![]() |
s | a | r | B | H | 40 | 50 | M | Sp Su | - |
Knife 2MP | Knife ![]() ![]() |
s | a | r | B | H | 80 | 100 | M | Su | - |
Knife 2HP | Knife ![]() ![]() |
s | a | r | B | H | 120 | 200 | M | Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Stomach Blow | ![]() ![]() |
s | a | r | B | H | 60 | 100 | M | - | Can't be used with Knife |
Jaw Crusher | ![]() ![]() |
s | a | r | B | H | 80 | 100 | M | - | Good anti-air; can't be used with Knife |
Hammer Hook (Overhead) |
![]() ![]() |
s | a | r | B | H | 40*60 | 50x2 | H | - | 2 hits; worse Hit Adv. on crouching opponents |
Crack Kick | ![]() ![]() |
s | a | r | B | KD | 110 | 200 | M | - | 4-16f lower body invuln (not airborne); whiffs on crouching opponents; kick has juggle potential, and puts opponent into limited juggle state on hit; KD Adv: +44 |
Final Combination (Start) |
![]() ![]() |
s | a | r | B | H | 40 | 50 | M | TC | Against airborne opponents, causes limited juggle state; entire Final Combination sequence can juggle from this |
+ Final Combination (2) | + ![]() |
- | - | - | B | H | *40 | *50 | M | TC Feint | - |
+ Final Combination (3 Feint) | + ![]() ![]() ![]() |
- | - | - | B | H | - | - | - | - | 5 total frames; Hit/Block Adv. is for 6LP~LP into Feint; has a backwards hitbox, but no way to hit opponent with it |
+ Final Combination (3 Hit) | + ![]() ![]() |
- | - | - | B | H | *60 | *50 | M | TC | - |
+ Final Combination (4 Full) | + ![]() ![]() ![]() |
- | - | - | B | KD | *80 | *100 | M | Sp* Su | *Knife Throw cancel only; KD Adv: +38 |
+ Final Combination (4 Throw) | + ![]() ![]() ![]() ![]() |
- | - | - | - | KD | *110 | *100 | M | - | Side switches, drops knife if holding it; can only be used if 3rd LP hits (and is not armor absorbed); KD Adv: +4 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 90 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | Knocks down vs. airborne opponents |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | 1st active frame hits high above Cody, then swings downward |
Knife j.LP | Knife ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
Knife j.MP | Knife ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
Knife j.HP (angled) | Knife ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | Wider hitbox then neutral jump version, but more vulnerable hurtbox |
Knife j.HP (neutral) | Knife ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | Strong downward reaching hitbox |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +9; +28 after Forward Dash, +27 after Back Dash; unaffected by holding Knife |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
64 | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Prisoner Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +10 |
Bad Stomp (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +15 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Bad Stone (Rock Throw) |
![]() ![]() 236+LP |
29 | (16) | 15 | 4 | 8 | 50 | 150 | M | Su | Shortest range; (active frames not included in total frame count) |
+ Lv.2 LP Stone | + hold ![]() |
52 | (16) | 15 | 4 | 8 | 60 | 160 | M | Su | Hold LP for 22~44f |
+ Lv.3 LP Stone | + hold ![]() |
71 | (16) | 15 | 4 | 8 | 70 | 170 | M | Su | Hold LP for 45~63f |
+ Lv.4 LP Stone | + hold ![]() |
90 | (16) | 16 | 3 | 7 | 80 | 180 | M | Su | Hold LP for 64f~ |
MP Bad Stone (Rock Throw) |
![]() ![]() 236+MP |
29 | (20) | 17 | 2 | 6 | 50 | 150 | M | Su | Medium range; (active frames not included in total frame count) |
+ Lv.2 MP Stone | + hold ![]() |
52 | (20) | 17 | 2 | 6 | 60 | 160 | M | Su | Hold MP for 22~44f |
+ Lv.3 MP Stone | + hold ![]() |
71 | (20) | 17 | 2 | 6 | 70 | 170 | M | Su | Hold MP for 45~63f |
+ Lv.4 MP Stone | + hold ![]() |
90 | (20) | 18 | 1 | 5 | 80 | 180 | M | Su | Hold MP for 64f~ |
HP Bad Stone (Rock Throw) |
![]() ![]() 236+HP |
29 | (27) | 19 | 0 | 4 | 50 | 150 | M | Su | Longest range; (active frames not included in total frame count) |
+ Lv.2 HP Stone | + hold ![]() |
59 | (27) | 9 | 10 | 14 | 60 | 160 | M | Su | Hold HP for 22~44f; significantly faster recovery than other versions; can potentially bait a jump and anti-air |
+ Lv.3 HP Stone | + hold ![]() |
78 | (27) | 9 | 10 | 14 | 70 | 170 | M | Su | Hold HP for 45~63f; significantly faster recovery than other versions |
+ Lv.4 HP Stone | + hold ![]() |
90 | (27) | 20 | -1 | 3 | 80 | 180 | M | Su | Hold HP for 64f~ |
![]() (Rock Throw) |
![]() ![]() 236+PP |
24 | (24) | 16 | 8 | 15 | 70*50 | 100x2 | M | FA | 2 hits; full screen range; (active frames not included in total frame count) |
![]() (Low Rock Throw) |
![]() ![]() ![]() 236+LP+HP |
14 | (14) | 28 | -4 | 3 | 70*50 | 100x2 | M | FA | 2 hits, ~half screen range; rocks can low profile under other projectiles; 236PPP input also works; (active frames not included in total frame count); better frame adv. if spaced |
+ Fake Bad Stone (Feint) |
![]() ![]() ![]() 2HP+HK |
- | - | 32 | - | - | - | - | - | - | Used as a fake projectile to bait opponent's response |
LP Knife Throw | Knife ![]() ![]() Knife 236+LP |
12 | - | 23 | 3 | KD | 70 | 100 | M | - | Faster startup, slow travel speed; KD Adv: +45 |
MP Knife Throw | Knife ![]() ![]() Knife 236+MP |
26 | - | 19 | 7 | KD | 70 | 100 | M | - | Slower startup, medium travel speed; KD Adv: +49 |
HP Knife Throw | Knife ![]() ![]() Knife 236+HP |
26 | - | 19 | 7 | KD | 70 | 100 | M | - | Slower startup, fast travel speed; KD Adv: +49 |
+ Fake Knife Throw (Feint) |
Knife ![]() ![]() ![]() Knife 2HP+HK |
- | - | 32 | - | - | - | - | - | - | Used as a fake projectile to bait opponent's response |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Zonk Knuckle (Lv. 1 Bingo) |
Hold ![]() |
11 | 3 | 26 | -8 | KD | 130 | 200 | M | Su | 1-10f upper/middle body invuln; KD Adv: +23 |
Zonk Knuckle (Lv. 2 Bingo) |
Hold ![]() |
13 | 3 | 24 | -6 | KD | 140 | 200 | M | Su | 1-12f upper/middle body invuln; KD Adv: +25 |
Zonk Knuckle (Lv. 3 Bingo) |
Hold ![]() |
15 | 3 | 23 | -5 | KD | 150 | 200 | M | Su | 1-14f upper/middle body invuln; KD Adv: +26 |
![]() (EX Bingo) |
Hold ![]() |
12 | 1*2 | 26 | -7 | KD | 90*70 | 150*100 | M | FA | 1-12f full invuln; only 1st hit is cancellable; launches opponent for possible followup juggle; KD Adv: +46 |
LP Criminal Upper (Tornado) |
![]() ![]() 214+LP |
s | a | r | B | KD | 80*50 | 100*50 | M | Su | Only 1st hit is cancellable |
MP Criminal Upper (Tornado) |
![]() ![]() 214+MP |
s | a | r | B | KD | 80*20*50 | 100*30*50 | M | Su | Only 1st hit is cancellable |
HP Criminal Upper (Tornado) |
![]() ![]() 214+HP |
s | a | r | B | KD | 80*15x2*50 | 100*10x2*50 | M | Su | Only 1st hit is cancellable |
![]() (Tornado) |
![]() ![]() 214+PP |
s | a | r | B | KD | 60*20x6 | 50*30x6 | M | FA | Only 1st hit is cancellable |
LK Ruffian Kick | ![]() ![]() 236+LK |
s | a | r | B | KD | 140 | 150 | L | Su | Low hit can catch people stand blocking |
MK Ruffian Kick | ![]() ![]() 236+MK |
s | a | r | B | KD | 120 | 100 | M | Su | Fast horizontal attack |
HK Ruffian Kick | ![]() ![]() 236+HK |
s | a | r | B | KD | 100 | 100 | M | Su | Juggles opponent on hit, useful as an anti-air |
![]() |
![]() ![]() 236+KK |
s | a | r | B | KD | 50*30*70 | 50x3 | L*M | FA | Low hit can catch people stand blocking, launches opponent into juggle state |
Mega Crash (Spinning Upkicks) |
![]() KKK |
s | a | r | B | KD | 120 | 100 | M | - | Strong reversal that hits both sides |
Crime Sway (Duck) |
![]() ![]() 2KKK |
s | - | r | - | - | - | - | - | - | notes |
Pick Up Knife | ![]() ![]() 2PPP |
- | - | r | - | - | - | - | - | - | notes |
Bad Spray (Face-Up Sand) |
![]() ![]() (On Wakeup) |
25 | 6x2 | 29 | -14 | KD | 30x2 | 50x2 | M | Su | Only on wakeups where Quick Rise is possible; most knockdowns are face-up; must only hit one P button to activate move |
Bad Spray (Face-Down Sand) |
![]() ![]() (On Wakeup) |
25 | 6x2 | 9 | 6 | KD | 30x2 | 50x2 | M | Su | Only on wakeups where Quick Rise is possible; very few knockdowns are face-down (e.g. wall bounces, crumples); must only hit one P button to activate move |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Dead End Irony (Super) |
![]() ![]() ![]() 236236+K |
s | a | r | B | KD | D | - | hit | - | - |
Final Destruction (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 468 | - | M | - | - |
Last Dread Dust (Ultra 2) |
![]() ![]() ![]() 214214+PPP |
s | a | r | B | KD | 506 [255] |
- | M | - | [Damage when juggled into, non-cinematic] |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: