Line 44: | Line 44: | ||
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|30|50|M|Ch Sp Su|-|}} | {{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|30|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|70|100|M|Sp Su|-|}} | {{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|70|100|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|80|200|M|Sp Su| | {{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|80|200|M|Sp Su|Forces stand|}} | ||
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|30|50|M|-|-|}} | {{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|30|50|M|-|-|}} | ||
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|70*30|100*50|M|Sp Su / -|2 hits, only 1st is cancellable|}} | {{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|70*30|100*50|M|Sp Su / -|2 hits, only 1st is cancellable; 2nd hit whiffs on crouch blocking characters ~Shoto height or shorter|}} | ||
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|KD|80*40|150*50|M|Sp Su / -|2 hits, | {{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|KD|80*40|150*50|M|Sp Su / -|2 hits, 1st hit forces stand and is cancellable; 2nd hit launches and has juggle potential, but whiffs vs. most crouch blocking characters; KD Adv: +44|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|30|50|M|Ch Sp Su|-|}} | {{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|30|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|90|100|M|-|-|}} | {{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|90|100|M|-|-|}} | ||
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|120|200|M|-| | {{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|120|200|M|-|Whiffs vs. crouching characters ~Shoto height or shorter|}} | ||
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|40|50|M|-|-|}} | {{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|40|50|M|-|-|}} | ||
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|70|100|M|-|-|}} | {{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|70|100|M|-|-|}} | ||
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|110|200|M|-| | {{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|110|200|M|-|Whiffs on all crouching characters except Hugo|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|20|50|M|Ch Sp Su|-|}} | {{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|20|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|60|100|M|Sp Su|-|}} | {{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|60|100|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|80|200|M|Sp Su|-|}} | {{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|80|200|M|Sp Su|Forces stand; 3rd active frame hits higher for anti-airing|}} | ||
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|35|50|L|Sp Su|-|}} | |||
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|70|100|L|-|'''6-13f low profile'''; has good AA hitbox above feet; animation looks like a slide, but hitbox doesn't move so it can't be spaced for better frame advantage|}} | |||
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|110|200|L|-|KD Adv: +15|}} | |||
{{OmegaSFIVFrameDataHeader}} | |||
{{OSFIVFrameDataRow|'''Knife 5LP'''|Knife {{lp}}|s|a|r|B|H|40|50|M|Ch Sp Su|-|}} | |||
{{OSFIVFrameDataRow|'''Knife 5MP'''|Knife {{mp}}|s|a|r|B|H|40x2|50x2|M|Sp Su / -|2 hits, only 1st is cancellable|}} | |||
{{OSFIVFrameDataRow|'''Knife 5HP'''|Knife {{hp}}|s|a|r|B|H|120|200|M|Su|-|}} | |||
{{OSFIVFrameDataRow|'''Knife 2LP'''|Knife {{Down}}{{lp}}|s|a|r|B|H|40|50|M|Sp Su|-|}} | {{OSFIVFrameDataRow|'''Knife 2LP'''|Knife {{Down}}{{lp}}|s|a|r|B|H|40|50|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''Knife 2MP'''|Knife {{Down}}{{mp}}|s|a|r|B|H|80|100|M|Su|-|}} | {{OSFIVFrameDataRow|'''Knife 2MP'''|Knife {{Down}}{{mp}}|s|a|r|B|H|80|100|M|Su|-|}} | ||
{{OSFIVFrameDataRow|'''Knife 2HP'''|Knife {{Down}}{{hp}}|s|a|r|B|H|120|200|M|Su|-|}} | {{OSFIVFrameDataRow|'''Knife 2HP'''|Knife {{Down}}{{hp}}|s|a|r|B|H|120|200|M|Su|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Stomach Blow|{{Right}}{{mp}}|s|a|r|B|H|60|100|M|-| | {{OSFIVFrameDataRow|Stomach Blow|{{Right}}{{mp}}|s|a|r|B|H|60|100|M|-|Can't be used with Knife|}} | ||
{{OSFIVFrameDataRow|Jaw Crusher|{{Left}}{{mp}}|s|a|r|B|H|80|100|M|-|Good anti-air|}} | {{OSFIVFrameDataRow|Jaw Crusher|{{Left}}{{mp}}|s|a|r|B|H|80|100|M|-|Good anti-air; can't be used with Knife|}} | ||
{{OSFIVFrameDataRow|Hammer Hook<br>(Overhead)|{{Right}}{{hp}}|s|a|r|B|H|40*60|50x2|H|-| | {{OSFIVFrameDataRow|Hammer Hook<br>(Overhead)|{{Right}}{{hp}}|s|a|r|B|H|40*60|50x2|H|-|2 hits; worse Hit Adv. on crouching opponents|}} | ||
{{OSFIVFrameDataRow|Crack Kick|{{Right}}{{hk}}|s|a|r|B|KD|110|200|M|-| | {{OSFIVFrameDataRow|Crack Kick|{{Right}}{{hk}}|s|a|r|B|KD|110|200|M|-|'''4-16f lower body invuln''' (not airborne); whiffs on crouching opponents; kick has juggle potential, and puts opponent into limited juggle state on hit; KD Adv: +44|}} | ||
{{OSFIVFrameDataRow|Final Combination<br>(Start)|{{Right}}{{lp}}|s|a|r|B|H|40|50|M|TC| | {{OSFIVFrameDataRow|Final Combination<br>(Start)|{{Right}}{{lp}}|s|a|r|B|H|40|50|M|TC|Against airborne opponents, causes limited juggle state; entire Final Combination sequence can juggle from this|}} | ||
{{OSFIVFrameDataRow| + Final Combination (2)|+ {{lp}}|-|-|-|B|H|*40|*50|M|TC Feint|-|}} | {{OSFIVFrameDataRow| + Final Combination (2)|+ {{lp}}|-|-|-|B|H|*40|*50|M|TC Feint|-|}} | ||
{{OSFIVFrameDataRow| + Final Combination (3 Feint)|+ {{lp}} > {{Left}}{{lp}}|-|-|-|B|H|-|-|-|-| | {{OSFIVFrameDataRow| + Final Combination (3 Feint)|+ {{lp}} > {{Left}}{{lp}}|-|-|-|B|H|-|-|-|-|5 total frames; Hit/Block Adv. is for 6LP~LP into Feint; has a backwards hitbox, but no way to hit opponent with it|}} | ||
{{OSFIVFrameDataRow| + Final Combination (3 Hit)|+ {{lp}} > {{lp}}|-|-|-|B|H|*60|*50|M|TC|-|}} | {{OSFIVFrameDataRow| + Final Combination (3 Hit)|+ {{lp}} > {{lp}}|-|-|-|B|H|*60|*50|M|TC|-|}} | ||
{{OSFIVFrameDataRow| + Final Combination (4 Full)|+ {{lp}} > {{lp}} > {{lp}}|-|-|-|B|KD|*80|*100|M|Sp* Su|*Knife Throw cancel only; KD Adv: + | {{OSFIVFrameDataRow| + Final Combination (4 Full)|+ {{lp}} > {{lp}} > {{lp}}|-|-|-|B|KD|*80|*100|M|Sp* Su|*Knife Throw cancel only; KD Adv: +38|}} | ||
{{OSFIVFrameDataRow| + Final Combination (4 Throw)|+ {{lp}} > {{lp}} > {{Down}}{{lp}}|-|-|-| | {{OSFIVFrameDataRow| + Final Combination (4 Throw)|+ {{lp}} > {{lp}} > {{Down}}{{lp}}|-|-|-|-|KD|*110|*100|M|-|Side switches, drops knife if holding it; can only be used if 3rd LP hits (and is not armor absorbed); KD Adv: +4|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
Line 95: | Line 97: | ||
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-|40|50|H|-|-|}} | {{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-|40|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|80|100|H|-|-|}} | {{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|80|100|H|-|-|}} | ||
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|100|200|H|-| | {{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|100|200|H|-|1st active frame hits high above Cody, then swings downward|}} | ||
{{OSFIVFrameDataRow|'''Knife j.LP'''|Knife {{ | {{OSFIVFrameDataRow|'''Knife j.LP'''|Knife {{Upright}}{{lp}}|s|a|-|-|-|50|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''Knife j.MP'''|Knife {{ | {{OSFIVFrameDataRow|'''Knife j.MP'''|Knife {{Upright}}{{mp}}|s|a|-|-|-|80|100|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''Knife j.HP'''|Knife {{Up}}{{hp}}|s|a|-|-|-|120|200|H|-| | {{OSFIVFrameDataRow|'''Knife j.HP''' (angled)|Knife {{Upright}}{{hp}}|s|a|-|-|-|120|200|H|-|Wider hitbox then neutral jump version, but more vulnerable hurtbox|}} | ||
{{OSFIVFrameDataRow|'''Knife j.HP''' (neutral)|Knife {{Up}}{{hp}}|s|a|-|-|-|120|200|H|-|Strong downward reaching hitbox|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|10+11|2|35|-21|KD|100|150|M|Dash|KD Adv: +9; +28 after Forward Dash, +27 after Back Dash; unaffected by holding Knife|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|18+11|2|35|-15|crumple|80|150|M|Dash|-|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|64|2|35|crumple|crumple|140|200|-|Dash|Unblockable|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Prisoner Throw<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: + | {{OSFIVFrameDataRow|Prisoner Throw<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: +10|}} | ||
{{OSFIVFrameDataRow|Bad Stomp<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: + | {{OSFIVFrameDataRow|Bad Stomp<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: +15|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} |
Revision as of 00:46, 21 May 2022

Cody
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Walk speed decreased (Forward: 0.0425 > 0.038) - USF4 buff reverted
- Forward Dash: 2f faster (18f > 16f)
- Normal Move Changes:
- Command Normal Changes:
- Target Combos:
- Special Move Changes:
- Knife Throw (236P) - LP version has much faster startup
- Super/Ultra Changes:
- Super (236236K / 2xQCF+K) - faster, more damage, safe on block
- No longer has 3 different versions; has both a strike and sand-kick projectile hitbox at the beginning
- Ultra 2 (214214+PPP / 2xQCB+PPP) - non-cinematic version juggles properly after the sand kick, giving it much more utility
- Both the cinematic and non-cinematic versions do significantly more damage
- Super (236236K / 2xQCF+K) - faster, more damage, safe on block
Character Specific Data
Cody
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1050 | ||
WALKING | |||||
Forward Walk Speed: | 0.038 | Back Walk Speed: | 0.024 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward, 1.94 Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.11 | ||
Back Dash Frames: | 23 | Back Dash Distance: | 0.854 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-14 | FA + Back Dash Airborne: | 4-9 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 80 | 200 | M | Sp Su | Forces stand |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 30 | 50 | M | - | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 70*30 | 100*50 | M | Sp Su / - | 2 hits, only 1st is cancellable; 2nd hit whiffs on crouch blocking characters ~Shoto height or shorter |
5HK (Close) | cl. ![]() |
s | a | r | B | KD | 80*40 | 150*50 | M | Sp Su / - | 2 hits, 1st hit forces stand and is cancellable; 2nd hit launches and has juggle potential, but whiffs vs. most crouch blocking characters; KD Adv: +44 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 90 | 100 | M | - | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 120 | 200 | M | - | Whiffs vs. crouching characters ~Shoto height or shorter |
5LK (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | - | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 70 | 100 | M | - | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | 110 | 200 | M | - | Whiffs on all crouching characters except Hugo |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 80 | 200 | M | Sp Su | Forces stand; 3rd active frame hits higher for anti-airing |
2LK | ![]() ![]() |
s | a | r | B | H | 35 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 70 | 100 | L | - | 6-13f low profile; has good AA hitbox above feet; animation looks like a slide, but hitbox doesn't move so it can't be spaced for better frame advantage |
2HK | ![]() ![]() |
s | a | r | B | KD | 110 | 200 | L | - | KD Adv: +15 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Knife 5LP | Knife ![]() |
s | a | r | B | H | 40 | 50 | M | Ch Sp Su | - |
Knife 5MP | Knife ![]() |
s | a | r | B | H | 40x2 | 50x2 | M | Sp Su / - | 2 hits, only 1st is cancellable |
Knife 5HP | Knife ![]() |
s | a | r | B | H | 120 | 200 | M | Su | - |
Knife 2LP | Knife ![]() ![]() |
s | a | r | B | H | 40 | 50 | M | Sp Su | - |
Knife 2MP | Knife ![]() ![]() |
s | a | r | B | H | 80 | 100 | M | Su | - |
Knife 2HP | Knife ![]() ![]() |
s | a | r | B | H | 120 | 200 | M | Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Stomach Blow | ![]() ![]() |
s | a | r | B | H | 60 | 100 | M | - | Can't be used with Knife |
Jaw Crusher | ![]() ![]() |
s | a | r | B | H | 80 | 100 | M | - | Good anti-air; can't be used with Knife |
Hammer Hook (Overhead) |
![]() ![]() |
s | a | r | B | H | 40*60 | 50x2 | H | - | 2 hits; worse Hit Adv. on crouching opponents |
Crack Kick | ![]() ![]() |
s | a | r | B | KD | 110 | 200 | M | - | 4-16f lower body invuln (not airborne); whiffs on crouching opponents; kick has juggle potential, and puts opponent into limited juggle state on hit; KD Adv: +44 |
Final Combination (Start) |
![]() ![]() |
s | a | r | B | H | 40 | 50 | M | TC | Against airborne opponents, causes limited juggle state; entire Final Combination sequence can juggle from this |
+ Final Combination (2) | + ![]() |
- | - | - | B | H | *40 | *50 | M | TC Feint | - |
+ Final Combination (3 Feint) | + ![]() ![]() ![]() |
- | - | - | B | H | - | - | - | - | 5 total frames; Hit/Block Adv. is for 6LP~LP into Feint; has a backwards hitbox, but no way to hit opponent with it |
+ Final Combination (3 Hit) | + ![]() ![]() |
- | - | - | B | H | *60 | *50 | M | TC | - |
+ Final Combination (4 Full) | + ![]() ![]() ![]() |
- | - | - | B | KD | *80 | *100 | M | Sp* Su | *Knife Throw cancel only; KD Adv: +38 |
+ Final Combination (4 Throw) | + ![]() ![]() ![]() ![]() |
- | - | - | - | KD | *110 | *100 | M | - | Side switches, drops knife if holding it; can only be used if 3rd LP hits (and is not armor absorbed); KD Adv: +4 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 90 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | Knocks down vs. airborne opponents |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | 1st active frame hits high above Cody, then swings downward |
Knife j.LP | Knife ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
Knife j.MP | Knife ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
Knife j.HP (angled) | Knife ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | Wider hitbox then neutral jump version, but more vulnerable hurtbox |
Knife j.HP (neutral) | Knife ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | Strong downward reaching hitbox |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +9; +28 after Forward Dash, +27 after Back Dash; unaffected by holding Knife |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
64 | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Prisoner Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +10 |
Bad Stomp (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +15 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Bad Stone (Rock Throw) |
![]() ![]() 236+LP |
s | a | r | B | H | 50 | 150 | M | Su | notes |
MP Bad Stone (Rock Throw) |
![]() ![]() 236+MP |
s | a | r | B | H | 50 | 150 | M | Su | notes |
HP Bad Stone (Rock Throw) |
![]() ![]() 236+HP |
s | a | r | B | H | 50 | 150 | M | Su | notes |
![]() (Rock Throw) |
![]() ![]() 236+PP |
s | a | r | B | H | 70*50 | 100x2 | M | FA | notes |
![]() (Low Rock Throw) |
![]() ![]() ![]() 236+LP+HP |
s | a | r | B | H | 70*50 | 100x2 | M | FA | notes |
+ Fake Bad Stone (Feint) |
![]() ![]() ![]() 2HP+HK |
- | - | r | - | - | - | - | - | - | Used as a fake projectile to bait opponent's response |
LP Knife Throw | Knife ![]() ![]() Knife 236+LP |
s | a | r | B | KD | 70 | 100 | M | - | Slower travel speed |
MP Knife Throw | Knife ![]() ![]() Knife 236+MP |
s | a | r | B | KD | 70 | 100 | M | - | - |
HP Knife Throw | Knife ![]() ![]() Knife 236+HP |
s | a | r | B | KD | 70 | 100 | M | - | Faster travel speed |
+ Fake Knife Throw (Feint) |
Knife ![]() ![]() ![]() Knife 2HP+HK |
- | - | r | - | - | - | - | - | - | Used as a fake projectile to bait opponent's response |
Zonk Knuckle (Lv. 1 Bingo) |
Hold ![]() |
s | a | r | B | KD | 130 | 200 | M | Su | notes |
Zonk Knuckle (Lv. 2 Bingo) |
Hold ![]() |
s | a | r | B | KD | 140 | 200 | M | Su | notes |
Zonk Knuckle (Lv. 3 Bingo) |
Hold ![]() |
s | a | r | B | KD | 150 | 200 | M | Su | notes |
![]() (Bingo) |
Hold ![]() |
s | a | r | B | KD | 90*70 | 150*100 | M | FA | Only 1st hit is FA cancellable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Criminal Upper (Tornado) |
![]() ![]() 214+LP |
s | a | r | B | KD | 80*50 | 100*50 | M | Su | Only 1st hit is cancellable |
MP Criminal Upper (Tornado) |
![]() ![]() 214+MP |
s | a | r | B | KD | 80*20*50 | 100*30*50 | M | Su | Only 1st hit is cancellable |
HP Criminal Upper (Tornado) |
![]() ![]() 214+HP |
s | a | r | B | KD | 80*15x2*50 | 100*10x2*50 | M | Su | Only 1st hit is cancellable |
![]() (Tornado) |
![]() ![]() 214+PP |
s | a | r | B | KD | 60*20x6 | 50*30x6 | M | FA | Only 1st hit is cancellable |
LK Ruffian Kick | ![]() ![]() 236+LK |
s | a | r | B | KD | 140 | 150 | L | Su | Low hit can catch people stand blocking |
MK Ruffian Kick | ![]() ![]() 236+MK |
s | a | r | B | KD | 120 | 100 | M | Su | Fast horizontal attack |
HK Ruffian Kick | ![]() ![]() 236+HK |
s | a | r | B | KD | 100 | 100 | M | Su | Juggles opponent on hit, useful as an anti-air |
![]() |
![]() ![]() 236+KK |
s | a | r | B | KD | 50*30*70 | 50x3 | L*M | FA | Low hit can catch people stand blocking, launches opponent into juggle state |
Mega Crash (Spinning Upkicks) |
![]() KKK |
s | a | r | B | KD | 120 | 100 | M | - | Strong reversal that hits both sides |
Crime Sway (Duck) |
![]() ![]() 2KKK |
s | - | r | - | - | - | - | - | - | notes |
Pick Up Knife | ![]() ![]() 2PPP |
- | - | r | - | - | - | - | - | - | notes |
Bad Spray (Wakeup Sand) |
![]() ![]() (On Wakeup) |
s | a | r | B | KD | 30x2 | 50x2 | M | Su | Only on wakeups where Quick Rise is possible |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Dead End Irony (Super) |
![]() ![]() ![]() 236236+K |
s | a | r | B | KD | D | - | hit | - | - |
Final Destruction (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 468 | - | M | - | - |
Last Dread Dust (Ultra 2) |
![]() ![]() ![]() 214214+PPP |
s | a | r | B | KD | 506 [255] |
- | M | - | [Damage when juggled into, non-cinematic] |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: