Line 90: | Line 90: | ||
{{OSFIVFrameDataRow|HP Psycho Crusher|{{Cb}},{{f}}{{hp}}<br>[4]6+HP|s|a|r|B|KD|170|200|M|Su|-|}} | {{OSFIVFrameDataRow|HP Psycho Crusher|{{Cb}},{{f}}{{hp}}<br>[4]6+HP|s|a|r|B|KD|170|200|M|Su|-|}} | ||
{{OSFIVFrameDataRow2|{{ex}}{{ex}} Psycho Crusher Omega|{{Cb}},{{f}}{{2p}}<br>[4]6+PP|s|a|r|B|KD|20x2*30*250|0*250|M|FA|Costs 2 bars; only 1st hit can FA cancel|}} | {{OSFIVFrameDataRow2|{{ex}}{{ex}} Psycho Crusher Omega|{{Cb}},{{f}}{{2p}}<br>[4]6+PP|s|a|r|B|KD|20x2*30*250|0*250|M|FA|Costs 2 bars; only 1st hit can FA cancel|}} | ||
{{OSFIVFrameDataRow|LK Double Knee Press<br>(Scissor Kick)|{{Cb}},{{f}}{{lk}}<br>[4]6+LK|s|a|r|B|KD|60*30|100*50|M|Su|-|}} | |||
{{OSFIVFrameDataRow|MK Double Knee Press<br>(Scissor Kick)|{{Cb}},{{f}}{{mk}}<br>[4]6+MK|s|a|r|B|KD|60*50|100*50|M|Su|-|}} | |||
{{OSFIVFrameDataRow|HK Double Knee Press<br>(Scissor Kick)|{{Cb}},{{f}}{{hk}}<br>[4]6+HK|s|a|r|B|KD|70*60|100*50|M|Su|-|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Double Knee Press<br>(Scissor Kick)|{{Cb}},{{f}}{{2k}}<br>[4]6+KK|s|a|r|B|KD|70*30|100*50|M|FA|Longer charge time; will get meterless version if done too early|}} | |||
{{OSFIVFrameDataRow|LK Psycho Sever<br>(Axe Kick)|{{Qcb}}{{lk}}<br>214+LK|s|a|r|B|H|80|100|M|Su|-|}} | |||
{{OSFIVFrameDataRow|MK Psycho Sever<br>(Axe Kick)|{{Qcb}}{{mk}}<br>214+MK|s|a|r|B|H|90|150|M|Su|-|}} | |||
{{OSFIVFrameDataRow|HK Psycho Sever<br>(Axe Kick)|{{Qcb}}{{hk}}<br>214+HK|s|a|r|B|KD|120|200|H|Su|-|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Psycho Sever<br>(Axe Kick)|{{Qcb}}{{2k}}<br>214+KK|s|a|r|B|KD|100*50|100*50|H*H|FA|-|}} | |||
{{OmegaSFIVFrameDataHeader}} | |||
{{OSFIVFrameDataRow|Psycho Throw|{{Hcb}}{{P}}<br>63214+P|8|2|43|-|KD|120|100|T|-|KD Adv: +12|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Psycho Throw|{{Hcb}}{{2p}}<br>63214+PP|5|2|43|-|KD|160|150|T|-|KD Adv: +23|}} | |||
{{OSFIVFrameDataRow|Head Press<br>(Headstomp)|{{Cd}},{{u}}{{K}}<br>[2]8+K|s|a|r|B|H|120|100|H|-|Tracks opponent's location; can steer left/right after the attack connects|}} | |||
{{OSFIVFrameDataRow| + Somersault Skull Diver|+ {{P}}|s|a|r|B|H|100|100|H|-|Use after bouncing off the opponent on hit/block|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Head Press<br>(Headstomp)|{{Cd}},{{u}}{{2k}}<br>[2]8+KK|s|a|r|B|KD|40x2*100|50x2*100|H|-|Teleports to opponent's location before dropping|}} | |||
{{OSFIVFrameDataRow|Death Flutter<br>(Command Jump)|{{Cd}},{{u}}{{P}}<br>[2]8+P|s|a|r|-|-|-|-|-|-|Input P or K followup to attack; strength determines jump distance|}} | |||
{{OSFIVFrameDataRow| + Devil Reverse|+ {{P}}|s|a|r|B|KD|140|200|H|-|Moves backward during startup, making it very difficult to crossup|}} | |||
{{OSFIVFrameDataRow| + Evil Stomp|+ {{K}}|s|a|r|B|H|80|150|H|-|Drops straight down when activated|}} | |||
{{OSFIVFrameDataRow|{{ex}} Death Flutter<br>(Command Jump)|{{Cd}},{{u}}{{2p}}<br>[2]8+PP|s|a|r|-|-|-|-|-|-|Input P or K followup to attack; tracks to opponent's location|}} | |||
{{OSFIVFrameDataRow| + {{ex}} Devil Reverse|+ {{P}}|s|a|r|B|KD|170|250|H|-|Moves backward during startup, making it very difficult to crossup|}} | |||
{{OSFIVFrameDataRow2| + {{ex}} Evil Stomp|+ {{K}}|s|a|r|B|H|60x2|100x2|H|-|2 hits; drops straight down when activated|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow2|Knee Press Nightmare<br>(Super)|{{Cb}}{{f}}{{Bf}}{{K}}<br>[4]646+K|s|a|r|B|KD|50x6*130|-|M|-|-|}} | {{OSFIVFrameDataRow2|Knee Press Nightmare<br>(Super)|{{Cb}}{{f}}{{Bf}}{{K}}<br>[4]646+K|s|a|r|B|KD|50x6*130|-|M|-|-|}} | ||
{{OSFIVFrameDataRow|Nightmare Booster<br>(Ultra 1)|{{Cb}}{{f}}{{Bf}}{{3k}}<br>[4]646+KKK|s|a|r|B|KD|48x4*60*240|-|M|-|-|}} | {{OSFIVFrameDataRow|Nightmare Booster<br>(Ultra 1)|{{Cb}}{{f}}{{Bf}}{{3k}}<br>[4]646+KKK|s|a|r|B|KD|48x4*60*240|-|M|-|-|}} | ||
{{OSFIVFrameDataRow|Psycho Punisher<br>(Ultra 2)|{{Cb}}{{f}}{{Bf}}{{3p}}<br>[4]646+PPP|s|a|r|B|KD|90*360|-|H|-| | {{OSFIVFrameDataRow|Psycho Punisher<br>(Ultra 2)|{{Cb}}{{f}}{{Bf}}{{3p}}<br>[4]646+PPP|s|a|r|B|KD|90*360|-|H|-|Steer left/right to control trajectory; can crossup|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 22:09, 29 April 2022

M. Bison
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 3f faster (17f > 14f), shorter distance
- Back Dash: 1f faster (25f > 24f)
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
M. Bison
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.055 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | 4+40+4 | Jump Distance: | 2.34 Forward, 2.145 Back | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.2 [1.32] | ||
Back Dash Frames: | 24 | Back Dash Distance: | 1.00 | ||
FA + Forward Dash Frames: | 16 | FA + Back Dash Frames: | 17 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-17 | FA + Back Dash Airborne: | 5-13 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -1 | Lv1 FA + Back Dash (Block): | -2 | ||
Lv2 FA + Forward Dash (Block): | +5 | Lv2 FA + Back Dash (Block): | +4 |
*[Refers to dash distance when holding a direction or inputting a button at the end of the animation]
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 90 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 100 | 200 | M | Sp Su | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 80 | 100 | M | Sp Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 120 | 200 | M | - | - |
5LK | st. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 70 | 100 | M | - | - |
5HK | st. ![]() |
s | a | r | B | H | 100 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 110 | 200 | M | Su | - |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 65 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 120 | 200 | L | Su | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Psycho Break | ![]() ![]() |
s | a | r | B | H | 60*40 | 100*50 | M | Sp Su / - | 2 hits, only 1st is cancellable |
Deadly Middle Kick | ![]() ![]() |
s | a | r | B | H | 130 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | TC | Puts airborne opponents into free juggle state; can chain into Hell Attack on hit, block, or whiff with a huge cancel window |
+ Hell Attack | + ![]() |
- | - | - | - | - | *30 | *50 | H | - | Puts airborne opponents into limited juggle state; on grounded opponents, 2nd j.MP whiffs on many crouchers |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 110 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | Crossup |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 110 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
22 | 2 | 34 | -20 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
s | 2 | 34 | -14 | crumple | 90 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 34 | crumple | crumple | 150 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Deadly Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Death Tower (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Psycho Crusher | ![]() ![]() ![]() [4]6+LP |
s | a | r | B | KD | 150 | 200 | M | Su | - |
MP Psycho Crusher | ![]() ![]() ![]() [4]6+MP |
s | a | r | B | KD | 160 | 200 | M | Su | - |
HP Psycho Crusher | ![]() ![]() ![]() [4]6+HP |
s | a | r | B | KD | 170 | 200 | M | Su | - |
![]() ![]() |
![]() ![]() ![]() [4]6+PP |
s | a | r | B | KD | 20x2*30*250 | 0*250 | M | FA | Costs 2 bars; only 1st hit can FA cancel |
LK Double Knee Press (Scissor Kick) |
![]() ![]() ![]() [4]6+LK |
s | a | r | B | KD | 60*30 | 100*50 | M | Su | - |
MK Double Knee Press (Scissor Kick) |
![]() ![]() ![]() [4]6+MK |
s | a | r | B | KD | 60*50 | 100*50 | M | Su | - |
HK Double Knee Press (Scissor Kick) |
![]() ![]() ![]() [4]6+HK |
s | a | r | B | KD | 70*60 | 100*50 | M | Su | - |
![]() (Scissor Kick) |
![]() ![]() ![]() [4]6+KK |
s | a | r | B | KD | 70*30 | 100*50 | M | FA | Longer charge time; will get meterless version if done too early |
LK Psycho Sever (Axe Kick) |
![]() ![]() 214+LK |
s | a | r | B | H | 80 | 100 | M | Su | - |
MK Psycho Sever (Axe Kick) |
![]() ![]() 214+MK |
s | a | r | B | H | 90 | 150 | M | Su | - |
HK Psycho Sever (Axe Kick) |
![]() ![]() 214+HK |
s | a | r | B | KD | 120 | 200 | H | Su | - |
![]() (Axe Kick) |
![]() ![]() 214+KK |
s | a | r | B | KD | 100*50 | 100*50 | H*H | FA | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Psycho Throw | ![]() ![]() 63214+P |
8 | 2 | 43 | - | KD | 120 | 100 | T | - | KD Adv: +12 |
![]() |
![]() ![]() 63214+PP |
5 | 2 | 43 | - | KD | 160 | 150 | T | - | KD Adv: +23 |
Head Press (Headstomp) |
![]() ![]() ![]() [2]8+K |
s | a | r | B | H | 120 | 100 | H | - | Tracks opponent's location; can steer left/right after the attack connects |
+ Somersault Skull Diver | + ![]() |
s | a | r | B | H | 100 | 100 | H | - | Use after bouncing off the opponent on hit/block |
![]() (Headstomp) |
![]() ![]() ![]() [2]8+KK |
s | a | r | B | KD | 40x2*100 | 50x2*100 | H | - | Teleports to opponent's location before dropping |
Death Flutter (Command Jump) |
![]() ![]() ![]() [2]8+P |
s | a | r | - | - | - | - | - | - | Input P or K followup to attack; strength determines jump distance |
+ Devil Reverse | + ![]() |
s | a | r | B | KD | 140 | 200 | H | - | Moves backward during startup, making it very difficult to crossup |
+ Evil Stomp | + ![]() |
s | a | r | B | H | 80 | 150 | H | - | Drops straight down when activated |
![]() (Command Jump) |
![]() ![]() ![]() [2]8+PP |
s | a | r | - | - | - | - | - | - | Input P or K followup to attack; tracks to opponent's location |
+ ![]() |
+ ![]() |
s | a | r | B | KD | 170 | 250 | H | - | Moves backward during startup, making it very difficult to crossup |
+ ![]() |
+ ![]() |
s | a | r | B | H | 60x2 | 100x2 | H | - | 2 hits; drops straight down when activated |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Knee Press Nightmare (Super) |
![]() ![]() ![]() ![]() [4]646+K |
s | a | r | B | KD | 50x6*130 | - | M | - | - |
Nightmare Booster (Ultra 1) |
![]() ![]() ![]() ![]() [4]646+KKK |
s | a | r | B | KD | 48x4*60*240 | - | M | - | - |
Psycho Punisher (Ultra 2) |
![]() ![]() ![]() ![]() [4]646+PPP |
s | a | r | B | KD | 90*360 | - | H | - | Steer left/right to control trajectory; can crossup |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: