Ultra Street Fighter IV/Dudley/Omega: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 63: Line 63:


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|40|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|s|a|-|-|-|70|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-|120|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-|40|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-|60|100|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-|110|200|H|-|Knocks down vs. airborne opponents|}}
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-|40|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|s|a|-|-|-|70|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-|120|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-|40|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|60|100|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|90|200|H|-|Knocks down vs. airborne opponents|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
Line 86: Line 86:


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|LP Machine Gun Blow|{{Hcf}}{{lp}}<br>41236+LP|s|a|r|B|KD|D|S|M|-|notes|}}
{{OSFIVFrameDataRow|LP Machine Gun Blow|{{Hcf}}{{lp}}<br>41236+LP|s|a|r|B|KD|90|100|M|-|notes|}}
{{OSFIVFrameDataRow|MP Machine Gun Blow|{{Hcf}}{{mp}}<br>41236+MP|s|a|r|B|KD|D|S|M|-|notes|}}
{{OSFIVFrameDataRow|MP Machine Gun Blow|{{Hcf}}{{mp}}<br>41236+MP|s|a|r|B|KD|120|150|M|-|notes|}}
{{OSFIVFrameDataRow|HP Machine Gun Blow|{{Hcf}}{{hp}}<br>41236+HP|s|a|r|B|KD|D|S|M|-|notes|}}
{{OSFIVFrameDataRow|HP Machine Gun Blow|{{Hcf}}{{hp}}<br>41236+HP|s|a|r|B|KD|130|200|M|-|notes|}}
{{OSFIVFrameDataRow2|{{ex}} Machine Gun Blow|{{Hcf}}{{2p}}<br>41236+PP|s|a|r|B|KD|D|S|M|FA|Launches into juggle state; cancellable on final hit only|}}
{{OSFIVFrameDataRow2|{{ex}} Machine Gun Blow|{{Hcf}}{{2p}}<br>41236+PP|s|a|r|B|KD|120|150|M|FA|Launches into juggle state; cancellable on final hit only|}}


{{OSFIVFrameDataRow|LP Jet Upper<br>(Uppercut)|{{Dp}}{{lp}}<br>623+LP|s|a|r|B|KD|120|150|M|Su|notes|}}
{{OSFIVFrameDataRow|LP Jet Upper<br>(Uppercut)|{{Dp}}{{lp}}<br>623+LP|s|a|r|B|KD|120|150|M|Su|notes|}}
Line 126: Line 126:
|-
|-
|}
|}


== Combos ==
== Combos ==

Revision as of 07:05, 26 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Dudley

SSFIV-Dudley Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 5f faster (19f > 14f)
  • Normal Move Changes:
  • Command Normal Changes:
    • Clavicle Break (22MK) - New attack, airborne overhead; reminiscent of 3rd Strike Dudley's UOH
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Dudley

VITALS
Health: 1050 Stun: 1050
WALKING
Forward Walk Speed: 0.050 Back Walk Speed: 0.040
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.58 Forward, 1.23 Back
DASHING
Forward Dash Frames: 14 Forward Dash Distance: 1.33
Back Dash Frames: 25 Back Dash Distance: 1.14
FA + Forward Dash Frames: 18 FA + Back Dash Frames: 20
Back Dash Invincibility: 1-7 FA + Back Dash Invincibility: 0
Back Dash Airborne: 8-18 FA + Back Dash Airborne: 6-13
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -2 Lv1 FA + Back Dash (Block): -4
Lv2 FA + Forward Dash (Block): +3 Lv2 FA + Back Dash (Block): +1

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP Lp.png s a r B H 20 50 M TC Sp Su -
5MP Mp.png s a r B H 60 100 M TC Sp Su -
5HP Hp.png s a r B H 130 200 M Su -
5LK Lk.png s a r B H 40 50 M TC Sp Su -
5MK Mk.png s a r B H 65 100 M TC -
5HK Hk.png s a r B H 80 160 M Sp Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 20 50 M Sp Su -
2MP Down.gifMp.png s a r B H 60 100 M Sp Su -
2HP Down.gifHp.png s a r B H 120 200 M - -
2LK Down.gifLk.png s a r B H 30 50 L TC Sp Su -
2MK Down.gifMk.png s a r B KD 40x2 50x2 L Sp Su / - 2 hits, 1st is cancellable; KD Adv: +x
2HK Down.gifHk.png s a r B KD 100 120 L - Launches into juggle state; KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Slipping Jab Right.gifLp.png s a r B H 25 50 M TC Sp Su -
Stomach Blow Right.gifMp.png s a r B H 80 100 M - -
Step Straight Right.gifHp.png s a r B H 130 200 M Su -
Kidney Blow Right.gifMk.png s a r B H 80 100 M TC -
Dart Shot
(Overhead)
Right.gifHk.png s a r B H 80 100 H TC Su -
Clavicle Break
(Overhead)
Down.gifDown.gifMk.png s a r B H 60 100 H - -
Victory Rose Down.gifHp.pngHk.png s a r B H - - M Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Target Combos Right.gifLp.png>Mp.png s a r B H D S hit c -
Target Combos Down.gifLk.png>Down.gifMk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 40 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 70 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 120 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - 40 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - 60 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - 110 200 H - Knocks down vs. airborne opponents
j.LP (neutral) Up.gifLp.png s a - - - 40 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 70 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - 120 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - 40 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 60 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 90 200 H - Knocks down vs. airborne opponents
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 35 -20 KD 100 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 35 -15 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 35 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Kidney Crusher
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Dynamite Throw
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Machine Gun Blow Hcf.pngLp.png
41236+LP
s a r B KD 90 100 M - notes
MP Machine Gun Blow Hcf.pngMp.png
41236+MP
s a r B KD 120 150 M - notes
HP Machine Gun Blow Hcf.pngHp.png
41236+HP
s a r B KD 130 200 M - notes
Ex.png Machine Gun Blow Hcf.png2p.png
41236+PP
s a r B KD 120 150 M FA Launches into juggle state; cancellable on final hit only
LP Jet Upper
(Uppercut)
Dp.pngLp.png
623+LP
s a r B KD 120 150 M Su notes
MP Jet Upper
(Uppercut)
Dp.pngMp.png
623+MP
s a r B KD 140 170 M Su notes
HP Jet Upper
(Uppercut)
Dp.pngHp.png
623+HP
s a r B KD 100*50 150*50 M Su notes
Ex.png Jet Upper
(Uppercut)
Dp.png2p.png
623+PP
s a r B KD 100*80 150*50 M FA FADC on 1st hit only
LP Cross Counter Hcb.pngLp.png
63214+LP
s a r - KD D S - - notes
MP Cross Counter Hcb.pngMp.png
63214+MP
s a r - KD D S - - notes
HP Cross Counter Hcb.pngHp.png
63214+HP
s a r - KD D S - - notes
Ex.png Cross Counter Hcb.png2p.png
63214+PP
s a r - KD D S - FA notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Ducking Hcf.pngLk.png
41236+LK
- - r - - - - - Su notes
MK Ducking Hcf.pngMk.png
41236+MK
- - r - - - - - Su notes
HK Ducking Hcf.pngHk.png
41236+HK
- - r - - - - - Su notes
+ Ducking Straight + P.png s a r B H 100 200 M Su notes
+ Ducking Upper + K.png s a r B KD 60x2 150*50 M Su notes
Ex.png Ducking Hcf.png2k.png
41236+KK
- - r - - - - - Su notes
+ EX Corkscrew Shot + P.png s a r B KD 180 200 M FA notes
+ EX Ducking Upper + K.png s a r B KD 40*60 150*50 M FA notes
Sway Qcb.pngLk.png
214+LK
- - r - - - - - notes
+ Cutting Upper + P.png s a r B KD 100 150 M Su notes
+ Step In + K.png - - r - - - - - - notes
Sway Back Qcb.pngMk.png or Hk.png
214+MK or HK
- - r - - - - - - notes
+ Short Swing Blow + P.png s a r B KD 120 200 M Su notes
+ Step In + K.png - - r - - - - - - notes
Ex.png Short Swing Blow Qcb.png2k.png
214+KK
s a r B KD 180 200 M FA Launches into free juggle state; only final hit is cancellable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Rocket Upper
(Super)
Qcf.pngQcf.pngP.png
236236+P
s a r B KD 450 - M - -
Rolling Thunder
(Ultra 1)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD 465 - M - -
Corkscrew Cross
(Ultra 2)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 440 - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief