Ultra Street Fighter IV/Cody/Omega: Difference between revisions

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{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|D|50|H|-|Add Knife air normals into this section|}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|50|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|s|a|-|-|-|80|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-|100|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-|40|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-|70|100|H|-|Crossup|}}
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-|90|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-|50|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|s|a|-|-|-|80|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-|D|200|H|-|Knocks down vs. airborne opponents|}}
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-|120|200|H|-|Knocks down vs. airborne opponents|}}
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-|40|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|80|100|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|100|200|H|-|-|}}
{{OSFIVFrameDataRow|'''Knife j.LP'''|Knife {{Up}}{{lp}}|s|a|-|-|-|50|50|H|-|-|}}
{{OSFIVFrameDataRow|'''Knife j.MP'''|Knife {{Up}}{{mp}}|s|a|-|-|-|80|100|H|-|-|}}
{{OSFIVFrameDataRow|'''Knife j.HP'''|Knife {{Up}}{{hp}}|s|a|-|-|-|120|200|H|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}

Revision as of 04:09, 26 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Cody

SSFIV-Cody Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Walk speed decreased (Forward: 0.0425 > 0.038) - USF4 buff reverted
    • Forward Dash: 2f faster (18f > 16f)
  • Normal Move Changes:
  • Command Normal Changes:
  • Target Combos:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Cody

VITALS
Health: 1000 Stun: 1050
WALKING
Forward Walk Speed: 0.038 Back Walk Speed: 0.024
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.925 Forward, 1.94 Back
DASHING
Forward Dash Frames: 16 Forward Dash Distance: 1.11
Back Dash Frames: 23 Back Dash Distance: 0.854
FA + Forward Dash Frames: 17 FA + Back Dash Frames: 18
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-14 FA + Back Dash Airborne: 4-9
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -2 Lv1 FA + Back Dash (Block): -3
Lv2 FA + Forward Dash (Block): +4 Lv2 FA + Back Dash (Block): +3

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H 30 50 M Ch Sp Su -
5MP (Close) cl. Mp.png s a r B H 70 100 M Sp Su -
5HP (Close) cl. Hp.png s a r B H 80 200 M Sp Su -
5LK (Close) cl. Lk.png s a r B H 30 50 M - -
5MK (Close) cl. Mk.png s a r B H 70*30 100*50 M Sp Su / - 2 hits, only 1st is cancellable
5HK (Close) cl. Hk.png s a r B KD 80*40 150*50 M Sp Su / - 2 hits, only 1st is cancellable; has juggle potential; KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H 30 50 M Ch Sp Su -
5MP (Far) far. Mp.png s a r B H 90 100 M - -
5HP (Far) far. Hp.png s a r B H 120 200 M - -
Knife 5LP Knife Lp.png s a r B H 40 50 M Sp Su -
Knife 5MP Knife Mp.png s a r B H 40x2 50x2 M Sp Su / - 2 hits, only 1st is cancellable
Knife 5HP Knife Hp.png s a r B H 120 200 M Su -
5LK (Far) far. Lk.png s a r B H 40 50 M - -
5MK (Far) far. Mk.png s a r B H 70 100 M - -
5HK (Far) far. Hk.png s a r B H 110 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 20 50 M Ch Sp Su -
2MP Down.gifMp.png s a r B H 60 100 M Sp Su -
2HP Down.gifHp.png s a r B H 80 200 M Sp Su -
Knife 2LP Knife Down.gifLp.png s a r B H 40 50 M Sp Su -
Knife 2MP Knife Down.gifMp.png s a r B H 80 100 M Su -
Knife 2HP Knife Down.gifHp.png s a r B H 120 200 M Su -
2LK Down.gifLk.png s a r B H 35 50 L Sp Su -
2MK Down.gifMk.png s a r B H 70 100 L - -
2HK Down.gifHk.png s a r B KD 110 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Stomach Blow Right.gifMp.png s a r B H 60 100 M - -
Jaw Crusher Left.gifMp.png s a r B H 80 100 M - Good anti-air
Hammer Hook
(Overhead)
Right.gifHp.png s a r B H 40*60 50x2 H - -
Crack Kick Right.gifHk.png s a r B KD 110 200 M - Hops over lows
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Final Combination
(Start)
Right.gifLp.png s a r B H 40 50 M TC -
+ Final Combination (2) + Lp.png - - - B H *40 *50 M TC Feint -
+ Final Combination (3 Feint) + Lp.png > Left.gifLp.png - - - B H - - - - Allows Final Combination loops
+ Final Combination (3 Hit) + Lp.png > Lp.png - - - B H *60 *50 M TC -
+ Final Combination (4 Full) + Lp.png > Lp.png > Lp.png - - - B KD *80 *100 M Sp* Su *Knife Throw cancel only; KD Adv: +x
+ Final Combination (4 Throw) + Lp.png > Lp.png > Down.gifLp.png - - - B KD *110 *100 M - Side switches; KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 50 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 80 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 100 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - 40 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - 70 100 H - Crossup
j.HK (angled) Upright.gifHk.png s a - - - 90 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 50 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 80 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - 120 200 H - Knocks down vs. airborne opponents
j.LK (neutral) Up.gifLk.png s a - - - 40 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 80 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 100 200 H - -
Knife j.LP Knife Up.gifLp.png s a - - - 50 50 H - -
Knife j.MP Knife Up.gifMp.png s a - - - 80 100 H - -
Knife j.HP Knife Up.gifHp.png s a - - - 120 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 35 -21 KD 100 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 35 -15 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 35 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Prisoner Throw
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Bad Stomp
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Bad Stone
(Rock Throw)
Qcf.pngLp.png
236+LP
s a r B H 50 150 M Su notes
MP Bad Stone
(Rock Throw)
Qcf.pngMp.png
236+MP
s a r B H 50 150 M Su notes
HP Bad Stone
(Rock Throw)
Qcf.pngHp.png
236+HP
s a r B H 50 150 M Su notes
Ex.png Bad Stone
(Rock Throw)
Qcf.png2p.png
236+PP
s a r B H 70*50 100x2 M FA notes
Ex.png Low Bad Stone
(Low Rock Throw)
Qcf.pngLp.pngHp.png
236+LP+HP
s a r B H 70*50 100x2 M FA notes
+ Fake Bad Stone
(Feint)
Down.gifHp.pngHk.png
2HP+HK
- - r - - - - - - Used as a fake projectile to bait opponent's response
LP Knife Throw Knife Qcf.pngLp.png
Knife 236+LP
s a r B KD 70 100 M - Slower travel speed
MP Knife Throw Knife Qcf.pngMp.png
Knife 236+MP
s a r B KD 70 100 M - -
HP Knife Throw Knife Qcf.pngHp.png
Knife 236+HP
s a r B KD 70 100 M - Faster travel speed
+ Fake Knife Throw
(Feint)
Knife Down.gifHp.pngHk.png
Knife 2HP+HK
- - r - - - - - - Used as a fake projectile to bait opponent's response
Zonk Knuckle
(Lv. 1 Bingo)
Hold P.png, Release s a r B KD 130 200 M Su notes
Zonk Knuckle
(Lv. 2 Bingo)
Hold P.png, Release s a r B KD 140 200 M Su notes
Zonk Knuckle
(Lv. 3 Bingo)
Hold P.png, Release s a r B KD 150 200 M Su notes
Ex.png Zonk Knuckle
(Bingo)
Hold 2p.png, Release s a r B KD 90*70 150*100 M FA Only 1st hit is FA cancellable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Criminal Upper
(Tornado)
Qcb.pngLp.png
214+LP
s a r B KD 80*50 100*50 M Su Only 1st hit is cancellable
MP Criminal Upper
(Tornado)
Qcb.pngMp.png
214+MP
s a r B KD 80*20*50 100*30*50 M Su Only 1st hit is cancellable
HP Criminal Upper
(Tornado)
Qcb.pngHp.png
214+HP
s a r B KD 80*15x2*50 100*10x2*50 M Su Only 1st hit is cancellable
Ex.png Criminal Upper
(Tornado)
Qcb.png2p.png
214+PP
s a r B KD 60*20x6 50*30x6 M FA Only 1st hit is cancellable
LK Ruffian Kick Qcf.pngLk.png
236+LK
s a r B KD 140 150 L Su Low hit can catch people stand blocking
MK Ruffian Kick Qcf.pngMk.png
236+MK
s a r B KD 120 100 M Su Fast horizontal attack
HK Ruffian Kick Qcf.pngHk.png
236+HK
s a r B KD 100 100 M Su Juggles opponent on hit, useful as an anti-air
Ex.png Ruffian Kick Qcf.png2k.png
236+KK
s a r B KD 50*30*70 50x3 L*M FA Low hit can catch people stand blocking, launches opponent into juggle state
Mega Crash
(Spinning Upkicks)
3k.png
KKK
s a r B KD 120 100 M - Strong reversal that hits both sides
Crime Sway
(Duck)
Down.gif3k.png
2KKK
s - r - - - - - - notes
Pick Up Knife Down.gif3p.png
2PPP
- - r - - - - - - notes
Bad Spray
(Wakeup Sand)
Up.gifP.png
(On Wakeup)
s a r B KD 160 100 M Su Only on wakeups where Quick Rise is possible
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Dead End Irony
(Super)
Qcf.pngQcf.pngK.png
236236+K
s a r B KD D - hit - -
Final Destruction
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 468 - M - -
Last Dread Dust
(Ultra 2)
Qcb.pngQcb.png3p.png
214214+PPP
s a r B KD 506
[255]
- M - [Damage when juggled into, non-cinematic]
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

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