Line 42: | Line 42: | ||
|notes= | |notes= | ||
}} | }} | ||
{{ | {{MvCIMoveListRow2.3 | ||
|photo= | |photo= | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
| | |1damage= | ||
| | |1guard= High | ||
| | |1properties= | ||
| | |1startup= 13 | ||
| | |1active= | ||
| | |1recovery= | ||
| | |1hit= -9 | ||
| | |1block= -14 | ||
|3damage= | |||
|3guard= High | |||
|3properties= | |||
|3startup= 13 | |||
|3active= | |||
|3recovery= | |||
|3hit= -9 | |||
|3block= -14 | |||
|4damage= | |||
|4guard= High | |||
|4properties= | |||
|4startup= 14 | |||
|4active= | |||
|4recovery= | |||
|4hit= -7 | |||
|4block= -12 | |||
|notes= | |notes= | ||
}} | }} | ||
Line 132: | Line 148: | ||
|damage= | |damage= | ||
|guard= Low | |guard= Low | ||
|properties={{Hardknockdown}} <br> | |properties={{Hardknockdown}}& <br> | ||
{{otg}}'''State''' on Grounded Hit | {{otg}}'''State''' on Grounded Hit | ||
|startup= 12 | |startup= 12 | ||
Line 146: | Line 162: | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage= | ||
|guard= Mid(Lv. 1-3) High(Lv. 4 | |guard= Mid(Lv. 1-3) High(Lv. 4+) | ||
|properties= | |properties= | ||
|startup= 7 | |startup= 7 | ||
Line 196: | Line 212: | ||
|block= | |block= | ||
|notes= | |notes= | ||
}} | |||
=== Command Normals === | |||
{{MvCIMoveListRow2.3 | |||
|photo= | |||
|name=This Looks Useful | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |||
|1damage= | |||
|1guard= High | |||
|1properties= | |||
|1startup= 10 | |||
|1active= | |||
|1recovery= | |||
|1hit= -8 | |||
|1block= -11 | |||
|3damage= | |||
|3guard= High | |||
|3properties= | |||
|3startup= 10 | |||
|3active= | |||
|3recovery= | |||
|3hit= -8 | |||
|3block= -11 | |||
|4damage= | |||
|4guard= High | |||
|4properties= | |||
|4startup= 10 | |||
|4active= | |||
|4recovery= | |||
|4hit= 4 | |||
|4block= -16 | |||
|notes= | |||
}} | |||
{{MvCIMoveListRow2.3 | |||
|photo= | |||
|name=Crude Sweep | |||
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]] | |||
|1damage= | |||
|1guard= High | |||
|1properties= | |||
|1startup= 9 | |||
|1active= | |||
|1recovery= | |||
|1hit= -6 | |||
|1block= -9 | |||
|3damage= | |||
|3guard= High | |||
|3properties= | |||
|3startup= 10 | |||
|3active= | |||
|3recovery= | |||
|3hit= -5 | |||
|3block= -8 | |||
|4damage= | |||
|4guard= High | |||
|4properties= | |||
|4startup= 10 | |||
|4active= | |||
|4recovery= | |||
|4hit= 2 | |||
|4block= -3 | |||
|notes=Despite the name all three variations of this command normal hit high. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Object Throw | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |||
|damage= | |||
|guard= High | |||
|properties= {{proj}} Reflectable | |||
|startup= 23 (Lv.1-2) 19 (Lv.3) 12 (Lv.4+) | |||
|active= | |||
|recovery= | |||
|hit= -19 (Lv.1-2,4-5) -16 (Lv.3) | |||
|block= -16 (Lv.1-2,4-5) -13 (Lv.3) | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Knee Drop | |||
|command=Air [[File:Mvci_down.png]][[File:Mvci_hk.png]] | |||
|damage= | |||
|guard= Mid | |||
|properties={{groundbounce}} | |||
|startup= 15 | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Uses OTG for current combo. Height restriction before the game allows use - you can circumvent this by super jumping or short-hopping first. Cancellable into any special or hyper relative to your current height. Canceling into Aerial Tools HP removes all landing recovery on whiff, block, or hit. | |||
}} | }} | ||
Line 243: | Line 349: | ||
=== Specials === | === Specials === | ||
{{MvCIMoveListRow2. | {{MvCIMoveListRow2.3 | ||
|photo= | |photo= | ||
|name= | |name=Tools of Survival LP | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | ||
| | |1damage= | ||
| | |1guard=High | ||
| | |1startup= 15 | ||
| | |1active= | ||
| | |1recovery= | ||
| | |1hit= 0 | ||
| | |1block= -21 | ||
| | |1properties= {{airok}}{{softknockdown}} | ||
| | |3damage= | ||
| | |3guard=High | ||
| | |3startup= 15 | ||
| | |3active= | ||
| | |3recovery= | ||
| | |3hit= | ||
| | |3block= -4 | ||
| | |3properties= {{airok}}{{softknockdown}} | ||
|4damage= | |||
|4guard=High | |||
|4startup= 15 | |||
|4active= | |||
|4recovery= | |||
|4hit= 6 | |||
|4block= -12 | |||
|4properties= {{airok}}{{softknockdown}} | |||
|notes= | |notes= | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Hammer Throw | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard= High | ||
|lstartup= | |lstartup= 31 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= -4 | ||
|lproperties= | |lproperties= Grounded{{Cptr}} Air{{softknockdown}} {{proj}} Reflectable | ||
|hdamage= | |hdamage= | ||
|hguard= | |hguard= High | ||
|hstartup= | |hstartup= 40 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= -5 | ||
|hproperties= | |hproperties= Grounded{{Cptr}} Air{{softknockdown}} {{proj}} Reflectable | ||
|notes= | |notes= | ||
}} | }} |
Revision as of 02:00, 16 May 2021
Frank West
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
-
Move List
Unique Trait
Level Up: Frank can gain access to higher strength attacks after taking a snap shot of the enemy. You gain higher levels based on the number of hits in the combo prior to taking the picture. Getting well over 50 hits will give Frank access to the ever powerful chain saw attacks and new specials.
- 5 Hits for Level 2
- 20 Hits for Level 3
- 50 Hits for Level 4
- 100 Hits for Level 5
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | 6 | -5 | -4 | |||||
Standing Heavy Punch![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
LEVEL 1-2 | High | 13 | -9 | -14 | |||||
LEVEL 3 | High | 13 | -9 | -14 | |||||
LEVEL 4-5 | High | 14 | -7 | -12 | |||||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | 7 | -2 | -5 | |||||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | 15 | -18 | -23 | |||||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | 6 | -5 | -4 | |||||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | 10 | -10 | ![]() | |||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Low | 7 | -16 | -19 | |||||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Low | 12 | -9 | ![]()
| |||||
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid(Lv. 1-3) High(Lv. 4+) | 7 | |||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 13 | |||||||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 7 | |||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | 11 | ![]() ![]() | ||||||
Command Normals
This Looks Useful![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
LEVEL 1-2 | High | 10 | -8 | -11 | |||||
LEVEL 3 | High | 10 | -8 | -11 | |||||
LEVEL 4-5 | High | 10 | 4 | -16 | |||||
Object Throw![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | 23 (Lv.1-2) 19 (Lv.3) 12 (Lv.4+) | -19 (Lv.1-2,4-5) -16 (Lv.3) | -16 (Lv.1-2,4-5) -13 (Lv.3) | ![]() | ||||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Tools of Survival LP![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
LEVEL 1-2 | High | 15 | 0 | -21 | ![]() ![]() | ||||
LEVEL 3 | High | 15 | -4 | ![]() ![]() | |||||
LEVEL 4-5 | High | 15 | 6 | -12 | ![]() ![]() | ||||
Hammer Throw![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
High | 31 | -4 | Grounded![]() ![]() ![]() | |||||
![]() |
High | 40 | -5 | Grounded![]() ![]() ![]() | |||||
Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind