Marvel VS Capcom: Infinite/Frank West: Difference between revisions

From SuperCombo Wiki
Line 42: Line 42:
|notes=
|notes=
}}
}}
{{UMvC3MoveListRow2.0
{{MvCIMoveListRow2.3
|photo=
|photo=
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|1damage=
|guard= High
|1guard= High
|properties=
|1properties=
|startup= 13 (Lv.1-3) 14 (Lv.4-5)
|1startup= 13
|active=
|1active=
|recovery=
|1recovery=
|hit= -9 (Lv.1-3) -7 (Lv.4-5)
|1hit= -9
|block= -14 (Lv.1-3) -12 (Lv.4-5)
|1block= -14
|3damage=
|3guard= High
|3properties=
|3startup= 13
|3active=
|3recovery=
|3hit= -9
|3block= -14
|4damage=
|4guard= High
|4properties=
|4startup= 14
|4active=
|4recovery=
|4hit= -7
|4block= -12
|notes=
|notes=
}}
}}
Line 132: Line 148:
|damage=
|damage=
|guard= Low
|guard= Low
|properties={{Hardknockdown}} <br>
|properties={{Hardknockdown}}& <br>
{{otg}}'''State''' on Grounded Hit
{{otg}}'''State''' on Grounded Hit
|startup= 12
|startup= 12
Line 146: Line 162:
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|damage=
|damage=
|guard= Mid(Lv. 1-3) High(Lv. 4-5)
|guard= Mid(Lv. 1-3) High(Lv. 4+)
|properties=
|properties=
|startup= 7
|startup= 7
Line 196: Line 212:
|block=
|block=
|notes=
|notes=
}}
=== Command Normals ===
{{MvCIMoveListRow2.3
|photo=
|name=This Looks Useful
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|1damage=
|1guard= High
|1properties=
|1startup= 10
|1active=
|1recovery=
|1hit= -8
|1block= -11
|3damage=
|3guard= High
|3properties=
|3startup= 10
|3active=
|3recovery=
|3hit= -8
|3block= -11
|4damage=
|4guard= High
|4properties=
|4startup= 10
|4active=
|4recovery=
|4hit= 4
|4block= -16
|notes=
}}
{{MvCIMoveListRow2.3
|photo=
|name=Crude Sweep
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]]
|1damage=
|1guard= High
|1properties=
|1startup= 9
|1active=
|1recovery=
|1hit= -6
|1block= -9
|3damage=
|3guard= High
|3properties=
|3startup= 10
|3active=
|3recovery=
|3hit= -5
|3block= -8
|4damage=
|4guard= High
|4properties=
|4startup= 10
|4active=
|4recovery=
|4hit= 2
|4block= -3
|notes=Despite the name all three variations of this command normal hit high.
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Object Throw
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=
|guard= High
|properties= {{proj}} Reflectable
|startup= 23 (Lv.1-2) 19 (Lv.3) 12 (Lv.4+)
|active=
|recovery=
|hit= -19 (Lv.1-2,4-5) -16 (Lv.3)
|block= -16 (Lv.1-2,4-5) -13 (Lv.3)
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Knee Drop
|command=Air [[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|guard= Mid
|properties={{groundbounce}}
|startup= 15
|active=
|recovery=
|hit=
|block=
|notes=Uses OTG for current combo. Height restriction before the game allows use - you can circumvent this by super jumping or short-hopping first. Cancellable into any special or hyper relative to your current height. Canceling into Aerial Tools HP removes all landing recovery on whiff, block, or hit.
}}
}}


Line 243: Line 349:


=== Specials ===
=== Specials ===
{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.3
|photo=
|photo=
|name=
|name=Tools of Survival LP
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]]
|ldamage=
|1damage=
|lguard=
|1guard=High
|lstartup=
|1startup= 15
|lactive=
|1active=
|lrecovery=
|1recovery=
|lhit=
|1hit= 0
|lblock=
|1block= -21
|lproperties=
|1properties= {{airok}}{{softknockdown}}
|hdamage=
|3damage=
|hguard=
|3guard=High
|hstartup=
|3startup= 15
|hactive=
|3active=
|hrecovery=
|3recovery=
|hhit=
|3hit=
|hblock=
|3block= -4
|hproperties=
|3properties= {{airok}}{{softknockdown}}
|4damage=
|4guard=High
|4startup= 15
|4active=
|4recovery=
|4hit= 6
|4block= -12
|4properties= {{airok}}{{softknockdown}}
|notes=
|notes=
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
|photo=
|photo=
|name=
|name=Hammer Throw
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard= High
|lstartup=
|lstartup= 31
|lactive=
|lactive=
|lrecovery=
|lrecovery=
|lhit=
|lhit=
|lblock=
|lblock= -4
|lproperties=
|lproperties= Grounded{{Cptr}} Air{{softknockdown}} {{proj}} Reflectable
|hdamage=
|hdamage=
|hguard=
|hguard= High
|hstartup=
|hstartup= 40
|hactive=
|hactive=
|hrecovery=
|hrecovery=
|hhit=
|hhit=
|hblock=
|hblock= -5
|hproperties=
|hproperties= Grounded{{Cptr}} Air{{softknockdown}} {{proj}} Reflectable
|notes=
|notes=
}}
}}

Revision as of 02:00, 16 May 2021

Mvci logo.png

Frank West

Mvci Frank.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
-

Move List

Unique Trait

Level Up: Frank can gain access to higher strength attacks after taking a snap shot of the enemy. You gain higher levels based on the number of hits in the combo prior to taking the picture. Getting well over 50 hits will give Frank access to the ever powerful chain saw attacks and new specials.

  • 5 Hits for Level 2
  • 20 Hits for Level 3
  • 50 Hits for Level 4
  • 100 Hits for Level 5

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High 6 -5 -4
Standing Heavy Punch
Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
LEVEL 1-2 High 13 -9 -14
LEVEL 3 High 13 -9 -14
LEVEL 4-5 High 14 -7 -12
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High 7 -2 -5
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High 15 -18 -23
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High 6 -5 -4
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High 10 -10 Launch.png
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low 7 -16 -19
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low 12 -9 Hardknockdown.png&

Otg.pngState on Grounded Hit

Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid(Lv. 1-3) High(Lv. 4+) 7
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid 13
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid 7
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid 11 Groundbounce.png Hardknockdown.png

Command Normals

This Looks Useful
Mvci fwd.pngMvci lp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
LEVEL 1-2 High 10 -8 -11
LEVEL 3 High 10 -8 -11
LEVEL 4-5 High 10 4 -16
Crude Sweep
Mvci df.pngMvci lp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
LEVEL 1-2 High 9 -6 -9
LEVEL 3 High 10 -5 -8
LEVEL 4-5 High 10 2 -3
Despite the name all three variations of this command normal hit high.
Object Throw
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High 23 (Lv.1-2) 19 (Lv.3) 12 (Lv.4+) -19 (Lv.1-2,4-5) -16 (Lv.3) -16 (Lv.1-2,4-5) -13 (Lv.3) Proj.png Reflectable
Knee Drop
Air Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid 15 Groundbounce.png
Uses OTG for current combo. Height restriction before the game allows use - you can circumvent this by super jumping or short-hopping first. Cancellable into any special or hyper relative to your current height. Canceling into Aerial Tools HP removes all landing recovery on whiff, block, or hit.

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials

Tools of Survival LP
Mvci qcf.pngMvci lp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
LEVEL 1-2 High 15 0 -21 Airok.pngSoftknockdown.png
LEVEL 3 High 15 -4 Airok.pngSoftknockdown.png
LEVEL 4-5 High 15 6 -12 Airok.pngSoftknockdown.png
Hammer Throw
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png High 31 -4 GroundedCptr.png AirSoftknockdown.png Proj.png Reflectable
Mvci hk.png High 40 -5 GroundedCptr.png AirSoftknockdown.png Proj.png Reflectable

Hypers


Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Hitboxes

Videos


Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Frank

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
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Jedah
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