(→Nova) |
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Line 30: | Line 30: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=13 | ||
|hit= | |hit=-5 | ||
|block= | |block=-4 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 44: | Line 44: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=22 | ||
|hit= | |hit=-1 | ||
|block= | |block=-6 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 58: | Line 58: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=2 | ||
|recovery= | |recovery=17 | ||
|hit= | |hit=-1 | ||
|block= | |block=-4 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 72: | Line 72: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=3 | ||
|recovery= | |recovery=24 | ||
|hit= | |hit=-3 | ||
|block= | |block=-8 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 86: | Line 86: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=13 | ||
|hit= | |hit=-5 | ||
|block= | |block=-4 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 100: | Line 100: | ||
|guard=Mid | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=12 | ||
|active= | |active=7 | ||
|recovery= | |recovery=21 | ||
|hit= | |hit=+24 | ||
|block= | |block=-8 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 114: | Line 114: | ||
|guard=Low | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=15 | ||
|hit= | |hit=-1 | ||
|block= | |block=-4 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 128: | Line 128: | ||
|guard=Low | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=3 | ||
|recovery= | |recovery=23 | ||
|hit= | |hit=+52 | ||
|block= | |block=-7 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 142: | Line 142: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=2 | ||
|recovery= | |recovery=14 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 156: | Line 156: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=4 | ||
|recovery= | |recovery=24 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 170: | Line 170: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=2 | ||
|recovery= | |recovery=19 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 184: | Line 184: | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=13 | ||
|active= | |active=3 | ||
|recovery= | |recovery=15 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|notes=- | |notes=- | ||
}} | }} | ||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
Line 200: | Line 201: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=23 | ||
|hit= | |hit=+29 | ||
|block= | |block=-7 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 212: | Line 213: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=7 | ||
|recovery= | |recovery=24 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 226: | Line 227: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=18 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 240: | Line 241: | ||
|guard=High | |guard=High | ||
|properties=Ground Bounce<br>Soft Knockdown | |properties=Ground Bounce<br>Soft Knockdown | ||
|startup= | |startup=24 | ||
|active= | |active=4 | ||
|recovery= | |recovery=27 | ||
|hit= | |hit=+56 | ||
|block= | |block=-12 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 254: | Line 255: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=8 | ||
|recovery= | |recovery=20 | ||
|hit= | |hit=-10 | ||
|block= | |block=-13 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 268: | Line 269: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=15 | ||
|active= | |active=4 | ||
|recovery= | |recovery=26 | ||
|hit= | |hit=+16 | ||
|block= | |block=-11 | ||
|notes=- | |notes=- | ||
}} | }} |
Revision as of 20:31, 14 September 2024
Nova
Nova is the superhero identity of once-ordinary New Yorker Richard Rider. Rhomann Dey, an alien from the planet Xandar, who is part of the elite Nova Corps, an alien intergalactic protection force, is dying during a struggle against the evil alien Zorr, when he selects Rider to be his successor. Rider is then imbued with a Nova Corps uniform as well as a surge of energy from the energy source known as the Nova Force that all Nova Corps members tap into. Nova's ability to tap into energy sources is reflected in Marvel vs. Capcom Infinite with his ability to have his specials passively get stronger when he has more hyper combo gauge, even without actively using said gauge; merely having that energy flow through him enables him to perform greater feats than normal.
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Gravimetric Energy: Nova's Gravimetric projectiles (both Gravimetric Pulse and Energy Javelin) gain increased damage and often new properties based on how much Hyper Combo gauge he has stocked. When Nova has 3 or more meters, his projectiles become ridiculously strong with long reach and new hitstun properties.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 3 | 13 | -5 | -4 | ||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 9 | 3 | 22 | -1 | -6 | ||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 8 | 2 | 17 | -1 | -4 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 11 | 3 | 24 | -3 | -8 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 3 | 13 | -5 | -4 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 12 | 7 | 21 | +24 | -8 | Launch | |
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 8 | 4 | 15 | -1 | -4 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 13 | 3 | 23 | +52 | -7 | ||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 5 | 2 | 14 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | 4 | 24 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 9 | 2 | 19 | - | - | ||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 13 | 3 | 15 | - | - | Groundbounce Hardknockdown | |
- |
Command Normals
Backstep Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 23 | +29 | -7 | ||||
- |
Slash Kick j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 10 | 7 | 24 | - | - | ||
- |
Aerial Uppercut j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 8 | 4 | 18 | - | - | ||
- |
Nova Slam![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 24 | 4 | 27 | +56 | -12 | Ground Bounce Soft Knockdown | |
- |
Shooting Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 11 | 8 | 20 | -10 | -13 | ||
- |
Moon Tracer Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 15 | 4 | 26 | +16 | -11 | ||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
950 (2 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
950 (2 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Nova Strike![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
900 | Mid | ![]() | ||||||
![]() |
900 | Mid | ![]() | ||||||
Frame data is listed as ground/air. |
Centurion Rush![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1000 | Low/High | ![]() | ||||||
![]() |
1000 | High/Low | ![]() | ||||||
Frame data and guard data are listed as ground/air. |
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | - | ![]() | |||
- |
Hypers
Super Nova![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
140x33 (3402) | Mid | ![]() Invuln frames 1-13 | ||||||
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind